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Stewart Pearson
MAIW Veteran
Posts: 3179 Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:
Post
by Stewart Pearson » 18 Jan 2014, 01:41
RKE wrote: Thanks Stewart, someone was kind enough to send an ADE that'll work in the meantime. Did I ever release those plans here?
Ehm..................................no.
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
RKE
Lieutenant Colonel
Posts: 809 Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark
Post
by RKE » 18 Jan 2014, 02:07
Whoops. Old age setting in I guess, and I'm not even out of my thirties yet
As per usual, check to make sure the title= section of the aircraft.cfg corresponds with the aircraft.txt file.
Attachments
RTAFB Takhli.zip
(3.3 KiB) Downloaded 85 times
petebramley
MAIW Developer
Posts: 1545 Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG
Post
by petebramley » 18 Jan 2014, 20:44
The following Plans are updates to Original work by Giacomo (James84). All I
have done is to update them for the paints released by Mark (Djnocturnal).
The paints can be found here:
http://marksfsrepaints.jimdo.com/ai-paints-other/
Enjoy
Attachments
RTAF F-16s.zip
(65.16 KiB) Downloaded 70 times
Pete B
Retired and busier than ever !!
RKE
Lieutenant Colonel
Posts: 809 Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark
Post
by RKE » 21 Jan 2014, 05:50
maverick69 wrote: Stewart Pearson wrote: Does anyone have either scenery or afcad for the PC-9 base at Kamphaeng Saen (VTBK)
Thanks
I put together a basic afcad. It's better than nothing. Feel free to improve it
Sometimes less is more, and this looks fine as it is to me. Much appreciated.
rob hirst
Second Lieutenant
Posts: 18 Joined: 30 Dec 2008, 07:39
Version: FS9
Location: Leicester
Post
by rob hirst » 26 Jan 2014, 22:02
Hi all,
Wondered if anyone else is getting CTD's with the RTAF F16's? I think I have narrowed it down to one of the 102 squadron (with this traffic BGL deleted I don't get an issue) but am stumped what to do next other than remove a texture at a time and see what happens.
The crash happens at both Khorat and Takhli bases where I have default scenery (updated afcads) and it definitely doesn't happen when 102sq is disabled.
Any help or pointers where to go next gratefully received.
petebramley
MAIW Developer
Posts: 1545 Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG
Post
by petebramley » 26 Jan 2014, 22:53
Hi Rob
The following paints are in a format FS9 does not like:
HTAI_F-16A_RTAF_1.ZIP
Texture.RTAF_102_10211\f16c.bmp
HTAI_F-16A_RTAF_2.ZIP
Texture.RTAF_403_40311\f16c.bmp
HTAI_F-16B_RTAF.ZIP
Texture.RTAF_102_10201\f16d.bmp
Using DXTBmp bring up each texture and save as "Extended bitmap" and in the "Save as type:"
box make sure it reads DXT3
This should cure your CDT
If not give us a shout and will look further into the problem !!
Pete B
Retired and busier than ever !!
rob hirst
Second Lieutenant
Posts: 18 Joined: 30 Dec 2008, 07:39
Version: FS9
Location: Leicester
Post
by rob hirst » 27 Jan 2014, 21:38
Pete,
Thanks, I will try this when I'm back home at the weekend.
Digging the Tigers emblem by the way. Get down to Welford Rd much?? I try to get down a couple of times a season as it's only 10 minutes from home, but I've been slacking a bit this year.
petebramley
MAIW Developer
Posts: 1545 Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG
Post
by petebramley » 27 Jan 2014, 21:41
Yes mate
Season ticket holder so I get down to all the Home matches. Been in the Crumbie seats
for about 7 years now.
Pete B
Retired and busier than ever !!
Stewart Pearson
MAIW Veteran
Posts: 3179 Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:
Post
by Stewart Pearson » 22 Mar 2014, 07:50
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."