While the Gripen is undergoing FDE setup
While the Gripen is undergoing FDE setup
Had this from a long while back.
Will get -
2 x PC-9's out of it
1 x T-6 II
It's in one of the PC-9 configs at the moment, the USAF (main reason for model) paint is to check it works on it.
All main parts done, just pilots, covers and flags left.
All mian anims done, just the tick18 stuff left.
Will get -
2 x PC-9's out of it
1 x T-6 II
It's in one of the PC-9 configs at the moment, the USAF (main reason for model) paint is to check it works on it.
All main parts done, just pilots, covers and flags left.
All mian anims done, just the tick18 stuff left.
- Attachments
-
- pc9t6.jpg (25.15 KiB) Viewed 1635 times
Oooooh, I like it. 
That will let us fishish out the USAF training bases.

That will let us fishish out the USAF training bases.
Last edited by MIKE JG on 04 Jun 2007, 22:53, edited 1 time in total.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Makadocias
- Captain
- Posts: 385
- Joined: 12 Aug 2006, 09:41
- Version: FS9
- Location: Alkmaar, EHAM @work
- Contact:
Me too! 

Check out my pic's at
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
- VulcanDriver
- MAIW Staff
- Posts: 4575
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Fantastic. Looks like all systems go on my new MAIW package... Can't say too much at the moment but it will represent one of the smallest air arms in the World...
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
- Makadocias
- Captain
- Posts: 385
- Joined: 12 Aug 2006, 09:41
- Version: FS9
- Location: Alkmaar, EHAM @work
- Contact:
The Irish Air Corps/Aer Chór na hÉireann???
Check out my pic's at
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
- VulcanDriver
- MAIW Staff
- Posts: 4575
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
OK you guessed it! As there is not a freeware Cessna 172 I'm proposing to use the default C172 with new textures. Unless some one is making an AI Cessna 172 that I don't know aboutMakadocias wrote:The Irish Air Corps/Aer Chór na hÉireann???

John
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Ok.....
Added -
2 seats
Intrument panels
2 inner flaps I didn't know about
Props
Wing lights, did stbd as landing light, port combined landing/taxi light
To do -
Pilots
tick18 anims
Misc texturing, also thinking of splitting tail off and making the texture area bigger to give better resolution.
Added -
2 seats
Intrument panels
2 inner flaps I didn't know about
Props
Wing lights, did stbd as landing light, port combined landing/taxi light
To do -
Pilots
tick18 anims
Misc texturing, also thinking of splitting tail off and making the texture area bigger to give better resolution.
- Attachments
-
- pc9t63.jpg (21.48 KiB) Viewed 1416 times
- VulcanDriver
- MAIW Staff
- Posts: 4575
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Kev,Weescotty wrote:Thanks.
Well thats it for today.
To do -
Tick18 anims, few minor texture issues.
Light positions are done by Magic mike, so incorrect for the time being.
Have you done anything with the prop idle animation? One of the big problems I see with all AI prop aircraft is the unrealistic occurence of the prop idling at various points in both the VFR and IFR patterns. Rip actually deleted it totally in his AN-2 model, so, although quite drastic, that is one possible solution.

Mike
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Hey guys:
prop_still - just like a prop should look
prop_slow - the trick is here - just exact copy of the following:
prop_blurred - a both-side textured (with ALPHA) rectangle
...and we are done.
We can well live without a canonical slow propeller as FS engine is faulty here. I found prop_blurred to be enough realistic also in prop_slow place.
prop_still - just like a prop should look
prop_slow - the trick is here - just exact copy of the following:
prop_blurred - a both-side textured (with ALPHA) rectangle
...and we are done.
We can well live without a canonical slow propeller as FS engine is faulty here. I found prop_blurred to be enough realistic also in prop_slow place.
"For a few FPS more"

Rysiek Winawer

Rysiek Winawer
Hey Rip,
I did what you suggested on the latest model of the P-3 and it works fine. However, I don't have a clue about alpha channels. What are they? Where are they? Is this a model issue or a texture issue and if so is it handled in the part properties dialog or in the .bmp?
Thanks
@Mike: You should have my latest P-3. Check the prop anims and see if its working OK
I did what you suggested on the latest model of the P-3 and it works fine. However, I don't have a clue about alpha channels. What are they? Where are they? Is this a model issue or a texture issue and if so is it handled in the part properties dialog or in the .bmp?


Thanks
@Mike: You should have my latest P-3. Check the prop anims and see if its working OK
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Jake,
ALPHA is a feature
This is a 4-th channel, like R,G,B but handles opacity, not color.
You deal with this channel using capable tools like DXTBmp or a pair that I prefer much: PSP and imagetool.
I'm sure true repainters will help you better, however here's a tutorial that I wrote quite time ago:
http://members.chello.pl/r.winawer/Tuto ... ummies.pdf
ALPHA is a feature

This is a 4-th channel, like R,G,B but handles opacity, not color.
You deal with this channel using capable tools like DXTBmp or a pair that I prefer much: PSP and imagetool.
I'm sure true repainters will help you better, however here's a tutorial that I wrote quite time ago:
http://members.chello.pl/r.winawer/Tuto ... ummies.pdf
"For a few FPS more"

Rysiek Winawer

Rysiek Winawer
Jake,aerogator wrote:Hey Rip,
I did what you suggested on the latest model of the P-3 and it works fine. However, I don't have a clue about alpha channels. What are they? Where are they? Is this a model issue or a texture issue and if so is it handled in the part properties dialog or in the .bmp?
![]()
![]()
Thanks
@Mike: You should have my latest P-3. Check the prop anims and see if its working OK
Will do.

Mike
Here she is at Shppard AFB.
Had to check, because she's bigger than the T-37 and was a little surprised.
But yup right enough
Wingspan is the same, but the T-6 is taller and longer than the T-37.
Wanted to add the prop covers, but you can't guarentee the prop always stops in the same place.
PSULS - If you give me the RGB values for the blue you used I'll match them up.
Had to check, because she's bigger than the T-37 and was a little surprised.
But yup right enough
Wingspan is the same, but the T-6 is taller and longer than the T-37.
Wanted to add the prop covers, but you can't guarentee the prop always stops in the same place.
PSULS - If you give me the RGB values for the blue you used I'll match them up.
- Attachments
-
- shep.jpg (59.2 KiB) Viewed 1182 times