Is there a AI Tu-160?

All things Military AI that don't fit anywhere else.
Post Reply
Joseph29
Colonel
Colonel
Posts: 2306
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Is there a AI Tu-160?

Post by Joseph29 »

I am looking through some of my flightplans that I haven't installed yet and I found some Russian Air Force plans with the Tu-160. Is there a Tu-160 model?
User avatar
Jon
Major
Major
Posts: 587
Joined: 13 Jul 2010, 12:12
Version: P3D
Location: Colorado Springs

Re: Is there a AI Tu-160?

Post by Jon »

search on Kuznetcov Vadim at AVSIM Russia. he made a tu-160. at some point it was rolled into a package for Russian military ai. cant remember the package name off the top of my head.
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
Image
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: Is there a AI Tu-160?

Post by RKE »

It's in this traffic pack http://www.avsimrus.com/f/ai-traffic-an ... T_Traf.zip

It'll taxi and takeoff just fine, but disappear immediately on touchdown.
Joseph29
Colonel
Colonel
Posts: 2306
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Is there a AI Tu-160?

Post by Joseph29 »

RKE wrote:It's in this traffic pack http://www.avsimrus.com/f/ai-traffic-an ... T_Traf.zip

It'll taxi and takeoff just fine, but disappear immediately on touchdown.
So if it disappears when it lands I will not see it parked on the apron?
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: Is there a AI Tu-160?

Post by RKE »

Joseph29 wrote:
RKE wrote:It's in this traffic pack http://www.avsimrus.com/f/ai-traffic-an ... T_Traf.zip

It'll taxi and takeoff just fine, but disappear immediately on touchdown.
So if it disappears when it lands I will not see it parked on the apron?
Correct, you'll only see those that were already parked when you started.

I'm not sure why it instantly despawns, because it flies good enough and the approach looks fairly stable.
TheFoufure
Colonel
Colonel
Posts: 2411
Joined: 06 Mar 2011, 16:48
Version: FS9
Location: Belgium

Re: Is there a AI Tu-160?

Post by TheFoufure »

Have you enought parking places in your afcad file ? or adapted parking places (radius) ?

If no, it's normal that the aircraft disappears.
User avatar
petebramley
MAIW Developer
MAIW Developer
Posts: 1545
Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG

Re: Is there a AI Tu-160?

Post by petebramley »

The TU-160 I have is: Model by Kuznetcov Vadim\nPainting by Nikolai Samsonov.

only 2 textures but it flies well out of Engels-2 (Z25A) on my sim (FS9)

Your AFCAD/ADE/AFX File needs to have parking spots with a radius of at least 33m

Rgds
Pete B
Retired and busier than ever !!
Joseph29
Colonel
Colonel
Posts: 2306
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Is there a AI Tu-160?

Post by Joseph29 »

Thanks guys!
Post Reply