When I compile a model using FSDSv3.5.1, if it fails to compile, I do not get a compile log showing the errors like in FSDSv3. Is there a setting that needs to be changed or is this normal and if so, how do you track down the error, especially if its a multi-LOD model?
And also, the compiler starts without letting me check any settings like: "has reflect map" etc. It seems to compile all of the LOD's without me having to add them in manually like in FSDSv3. Is this normal and does it know there is a reflective texture without me telling it?
