FSDS V3.5.1 compile log

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
Post Reply
aerogator

FSDS V3.5.1 compile log

Post by aerogator »

Hey guys, hope someone can help.

When I compile a model using FSDSv3.5.1, if it fails to compile, I do not get a compile log showing the errors like in FSDSv3. Is there a setting that needs to be changed or is this normal and if so, how do you track down the error, especially if its a multi-LOD model?

And also, the compiler starts without letting me check any settings like: "has reflect map" etc. It seems to compile all of the LOD's without me having to add them in manually like in FSDSv3. Is this normal and does it know there is a reflective texture without me telling it? :?
User avatar
nickblack423
MAIW Veteran
MAIW Veteran
Posts: 2155
Joined: 11 Aug 2006, 21:43
Version: FS9
Location: Ipswich, UK
Contact:

Post by nickblack423 »

Jake.

You need to go in and change the two files in your main FSDS folder

MakeMdlAircraftParms

MakeMdlSceneryParms

make them

xMakeMdlAircraftParms

xMakeMdlSceneryParms

This will stop MakeMDL autocompiling and cure your problem.

Nick
"Pain Heals......Chicks Dig Scars.....Glory, Lasts Forever!!!"
Image
Image
User avatar
Weescotty
MAIW Developer
MAIW Developer
Posts: 2787
Joined: 11 Aug 2006, 22:15
Version: P3D
Location: Sydney

Post by Weescotty »

Noticed something esle as well with FSDS 3.5

For the reflective canopy -
As long as you have the glass material (settings as per previous posts) assigned to the part, and the bitmap has an alpha channel you don't need to check the "Has Reflective Texture" option during complie.

Seems like generally -

If the material assigned to the part has a specularity value AND the texture has an alpha it's treated as reflective.

If there is no material, or a material without specularity assigned to the part and the texture has an alpha its treated as transparent.

Big benefit -
No more transparent part sorting problems, as you don't use the Transparent option for individual parts.
aerogator

Post by aerogator »

Thanks guys, seems to be working for one model but when I try to compile another one I get the MakeMDL dialog box just like in FSDSv3, but when I click on the LOD tab, delete the temp.x, and click 'add', I get the next dialog box showing the _temp_exterior_ files that I am used to adding but THEY ARE FOR A DIFFERENT MODEL (the model that compiled correctly).

The model that compiled correctly showed a dialog box with the _temp files already in it so all I had to do was click 'start'.

Sorry to be such a pain, but I've just started compiling using v3.5.1. :oops: and I'd really like to be able to use it.
User avatar
Weescotty
MAIW Developer
MAIW Developer
Posts: 2787
Joined: 11 Aug 2006, 22:15
Version: P3D
Location: Sydney

Post by Weescotty »

Happened with me at first also.

Now have to manually select the LOD files also.
Post Reply