Grand Forks AFB

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
Cowboymarine1593
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Post by Cowboymarine1593 »

its in the name yes but we have the wing queen bird i guess that has sven in the middle of the sun and snow emblem under the window, dont know the tail number tho, this one looks really go too
djnocturnal
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Post by djnocturnal »

this guy?
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djnocturnal
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Post by djnocturnal »

found it! T Model 60-0342
djnocturnal
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Post by djnocturnal »

and here she is: 60-0342!
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now time for the part i really stink at...the flightplans :(
Cowboymarine1593
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Post by Cowboymarine1593 »

awsome looking
djnocturnal
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Post by djnocturnal »

and another, i have about 13 flightplans done here is the wing plane taking off to Andrews :)

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djnocturnal
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Post by djnocturnal »

all flightplans & aircraft are done, just gotta work on the afcad.
here is a typical winter evening at krdr.
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any one feeling up to making a scenery?, i can but i am limited to whatever is out there for freebies, i know absolutely nothing about making planes or scenery :(
Cowboymarine1593
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Post by Cowboymarine1593 »

this is looking awsome, and mand if i knew how i would help, but i dont, im trying to learn
djnocturnal
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Post by djnocturnal »

flightplans, afcad, excludes, & aircraft are all complete. my next question is does anyone know where i can get some freeware light poles? its the least i can do for the scenery. i've serched avsim but have had no luck, maybe i overlooked it...

and another screenie...
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Ford Friendly
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Post by Ford Friendly »

Try these esdg_ramplight_rwy12.zip on avsim.
djnocturnal
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Post by djnocturnal »

ok, one last question...
can i include the traffic.bgl that i already compiled and have people just copy that to the scenery/world scenery folder? or do they need to compile it themselves for it to work properly?
or should i include both the text files and the .bgl? this is my first package so i have no idea :)
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SMOC
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Post by SMOC »

You can do either... MAIW packages come with the .bgl already compiled or you can include the raw text files and let others compile.
--Chris
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djnocturnal
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Post by djnocturnal »

SMOC wrote:You can do either... MAIW packages come with the .bgl already compiled or you can include the raw text files and let others compile.
ok i will include both :)
ronniegj

Post by ronniegj »

As an egger future user of this package, I can tell you that I always appreciate it when both are included. Although flight plans can be had by decompiling it is so nice to already have them available. Besides, the txt files take up very little additional memory in the package.

Ron
djnocturnal
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Post by djnocturnal »

well i'm having second thoughts about my flightplans again...i'm just not happy with them...i have however uploaded the AC textures to avsim, i just need more time with the flightplans because i'm very picky and after REALLY looking at them, they seemed too sloppy. MAIW has definitley set a standard that i don't think i can hang with :)
Cowboymarine1593
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Post by Cowboymarine1593 »

from what i saw they look pretty accurate to what we actually fly
djnocturnal
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Post by djnocturnal »

Cowboymarine1593 wrote:from what i saw they look pretty accurate to what we actually fly
they go to the places pretty acurately thanks to your help, the problem is with the planning and setting up TNG's. i just felt like i slopped it together, i know i canmake something a little bit better if i just spend more time :)
and who knows maybe someone will make something better before i do.
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