Support archive for MAIW Packages in FSX
Re: Support for MAIW Packages in FSX
Very true but AIFP shouldn't be confused with AIPFC, different beasties by different people. AIPFC is purely about converting already created plans.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: Support for MAIW Packages in FSX


Rick
"Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check."
"Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check."
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- Second Lieutenant
- Posts: 25
- Joined: 23 Apr 2008, 07:51
- Version: FSX
- Location: the Netherlands
HTAI F-16's in FSX
Hi,
When using the F-16's from the AK and Islands package, I noticed the following:
- bumpy take off and landing;
- vibrating aircraft during some climbing and approach stages.
As I love the models and the repaints, I set myself to remedy these imperfections.
It took me a while but I now have the F-16's flying, landing and taking of smoothly.
In case somebody is experiencing the same on his setup, here is what I changed in the aircraft.cfg:
[weight and balance]
empty weight=19000
pitch MOI=50000
roll MOI= 138000
yaw MOI= 44000
(contact points]
0.95 for damping ratio for points 0,1, and 2
[Flight tuning]
pitch stability= 1.6
[turbineenginedata]
inlet area=7
static thrust=4600
[reference speeds]
cruise speed=422
For what it is worth and hope it gives you the same improvement in the AI F-16 behavior as it does in my game.
Probably not all changes are necessary but I do not feel like changing the cfg any further as now all works fine.
Roby
When using the F-16's from the AK and Islands package, I noticed the following:
- bumpy take off and landing;
- vibrating aircraft during some climbing and approach stages.
As I love the models and the repaints, I set myself to remedy these imperfections.
It took me a while but I now have the F-16's flying, landing and taking of smoothly.
In case somebody is experiencing the same on his setup, here is what I changed in the aircraft.cfg:
[weight and balance]
empty weight=19000
pitch MOI=50000
roll MOI= 138000
yaw MOI= 44000
(contact points]
0.95 for damping ratio for points 0,1, and 2
[Flight tuning]
pitch stability= 1.6
[turbineenginedata]
inlet area=7
static thrust=4600
[reference speeds]
cruise speed=422
For what it is worth and hope it gives you the same improvement in the AI F-16 behavior as it does in my game.
Probably not all changes are necessary but I do not feel like changing the cfg any further as now all works fine.
Roby
Re: Support for MAIW Packages in FSX
I have tyhe RAF Consigby package but there are no parkin spaces.
Re: Support for MAIW Packages in FSX
Eric, are you saying that your afcad for EGXC has no parking spots?
I know that it was a lot. Can you confirm that your scenery has been activated successfully and that you are not seeing the default afcad which has no parking.
I know that it was a lot. Can you confirm that your scenery has been activated successfully and that you are not seeing the default afcad which has no parking.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: Support for MAIW Packages in FSX
Yes the afcad was missing, but i reinstalled it and now there is parking!
Re: Support for MAIW Packages in FSX
Cool, another problem fixed.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: Nellis Air Force Base package by MAIW: Part II
Does anybody know who parks in the 36F assigned parking? Im trying to make sure i have all the packages that come and visit nellis but I cant figure out which squadron parks in the 36F spots?
Re: Nellis Air Force Base package by MAIW: Part II
I think you mean the 336F code correct, that's what I have on mine, that's the Strike Eagles out of SJ.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Nellis Air Force Base package by MAIW: Part II
MIKE JG wrote:I think you mean the 336F code correct, that's what I have on mine, that's the Strike Eagles out of SJ.
No i have the strike eagles from seymour but when i was using ADE i saw codes named 36F, there across from the spot where the NY ANG park.
Re: Nellis Air Force Base package by MAIW: Part II
I had to go back and look up the development thread for Nellis to check on this. After some digging, it looks like those were meant for F-16s from Osan. I never see them there in my sim but I don't think I have the Osan pack installed still.
I think the "36F" is for the 36th Fighter Squadron.
I think the "36F" is for the 36th Fighter Squadron.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Nellis Air Force Base package by MAIW: Part II
Well the osan F-16s are coded 36FS, not 36F, I was going to change tht parking code to 36FS or some other squadron but ADE wont let me without changing alot of other things about nellis. Kinda a Bummer those spots dont have anybody to fill them.MIKE JG wrote:I had to go back and look up the development thread for Nellis to check on this. After some digging, it looks like those were meant for F-16s from Osan. I never see them there in my sim but I don't think I have the Osan pack installed still.
I think the "36F" is for the 36th Fighter Squadron.
Re: Nellis Air Force Base package by MAIW: Part II
Use Afcad 2.21 then like the developer did, if you really must fill those spots?WB383 wrote:Well the osan F-16s are coded 36FS, not 36F, I was going to change tht parking code to 36FS or some other squadron but ADE wont let me without changing alot of other things about nellis. Kinda a Bummer those spots dont have anybody to fill them.MIKE JG wrote:I had to go back and look up the development thread for Nellis to check on this. After some digging, it looks like those were meant for F-16s from Osan. I never see them there in my sim but I don't think I have the Osan pack installed still.
I think the "36F" is for the 36th Fighter Squadron.
Mark
Mark
Re: Nellis Air Force Base package by MAIW: Part II
campbeme wrote:Use Afcad 2.21 then like the developer did, if you really must fill those spots?WB383 wrote:Well the osan F-16s are coded 36FS, not 36F, I was going to change tht parking code to 36FS or some other squadron but ADE wont let me without changing alot of other things about nellis. Kinda a Bummer those spots dont have anybody to fill them.MIKE JG wrote:I had to go back and look up the development thread for Nellis to check on this. After some digging, it looks like those were meant for F-16s from Osan. I never see them there in my sim but I don't think I have the Osan pack installed still.
I think the "36F" is for the 36th Fighter Squadron.
Mark
LoL im using FSX, Afcad 2.21 dsnt work but its okay, I can live without them filled. Thanks for the help
Re: Nellis Air Force Base package by MAIW: Part II
[quote="WB383]
LoL im using FSX, Afcad 2.21 dsnt work but its okay, I can live without them filled. Thanks for the help[/quote]
Oh your one from the Dark side....sorry for the misunderstanding on my part...lol
Mark
LoL im using FSX, Afcad 2.21 dsnt work but its okay, I can live without them filled. Thanks for the help[/quote]
Oh your one from the Dark side....sorry for the misunderstanding on my part...lol

Mark

Mark
Re: Nellis Air Force Base package by MAIW: Part II
That's sort of an important thing to tell us FIRST..............I'm using FSX...

-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Nellis Air Force Base package by MAIW: Part II
sOrry i didnt think it really mattered since my problem was dealing with a parking code not technical diffcultiesMIKE JG wrote:That's sort of an important thing to tell us FIRST..............I'm using FSX...

Re: Support for MAIW Packages in FSX
To be honest, in the early days we didn't think it mattered. It's just something that we have learned over time that it does.
I know it is the FSX support thread but you would be surprised how many people mis-read a forum.
I know it is the FSX support thread but you would be surprised how many people mis-read a forum.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- Victory103
- Colonel
- Posts: 4072
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Support for MAIW Packages in FSX
As I get to know FSX more, just wondering if it's just me or do the LOD's seem to load later than in FS9? Just downloaded and tested the Whiteman AFB V3 package, sitting on the A-10 ramp looking at the AH-64's, the closest ones are LOD1 for sure, but the model just a few feet away will be at LOD3 or 4. I've got a new fast machine and for online play have reduced the FPS down to 30, but offline I can run unlimited with no issues.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: Support for MAIW Packages in FSX
I think I remember reading something that someone over at ACG wrote about this issue. Might have been Ian (rocket_26).
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log