I have an AI ship that hovers above the sea about 70 ft. The contact points are:
point.0=4, 7.00, 0.0, -0.25, 9600, 0, 0.30, 0.0, 3.2, 2.5, 0.0, 0.0, 0.0, 1, 0.0, 0.0
point.1=1, -25.00, -7, -0.0, 9600, 0, 0.30, 5.0, 3.6, 2.5, 0.5, 0.0, 0.0, 2, 0.0, 0.0
point.2=1, -25.00, 7, -0.0, 9600, 0, 0.30, 5.0, 3.6, 2.5, 0.5, 0.0, 0.0, 3, 0.0, 0.0
static_pitch=-0.0
static_cg_height=0.0
gear_system_type=1 //Hydraulic
Any idea what I need to fix so it sits on the sea?
AI ship problem
- VulcanDriver
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AI ship problem
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
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- Lieutenant Colonel
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I could be very wrong here, but I think the static_cg_height value has to be a positive number, not zero. Now, I have no idea what value it should be, but it's a place to start.
Edited to add: I've found a couple models with that value set between 2.0 and 4.5
Edited to add: I've found a couple models with that value set between 2.0 and 4.5
Why waste 'trons for a snappy signature when I can use this?
- VulcanDriver
- MAIW Staff
- Posts: 4575
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
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- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9