The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
Search found 2278 matches
- 01 Apr 2024, 17:47
- Forum: MAIW Announcements
- Topic: Urgent Forum Maintenance
- Replies: 22
- Views: 1016
Re: Urgent Forum Maintenance
Hi everyone, I'm glad to report that the hardest part is over. The site and forums are running on all engines again. So far it looks like I managed to entirely preserve the download hangar. It's not in a functional state at this moment so I had to disable the public access, but I hope to get it back...
- 19 Aug 2023, 16:05
- Forum: MAIW Website/Forum Support
- Topic: Time settings here at MAIW: What is my time?
- Replies: 3
- Views: 358
Re: Time settings here at MAIW: What is my time?
Click on your account name on the top right.
In the dropdown, choose "User Control Panel".
On the "Board Preferences" tab, change your time zone.
In the dropdown, choose "User Control Panel".
On the "Board Preferences" tab, change your time zone.
- 26 Feb 2023, 07:49
- Forum: General Military AI Discussion
- Topic: MSFS 2020
- Replies: 28
- Views: 2270
Re: MSFS 2020
AIG and FSLTL are using their respective proprietary applications to inject traffic into the sim using the SimConnect SDK instead of using traffic BGL files. It's not just about methodology, you actually need (a) programmer(s) with the time and motivation to write and maintain such an application. U...
- 11 Dec 2022, 15:28
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: Missing Textures
- Replies: 2
- Views: 403
Re: Missing Textures
Sounds like the old case of duplicate libraries. Do a search and make sure you only have one instance of any particular library bgl file with all the required textures. Sometimes you'll find the same library bgl file in scenery A and scenery B but scenery A doesn't contain all the textures (only the...
- 24 Sep 2022, 18:28
- Forum: Tech Talk
- Topic: Windows 7 problems
- Replies: 81
- Views: 2963
Re: Windows 7 problems
Well, it's not like you're running 16-year-old software on modern hardware. Oh wait.VulcanDriver wrote: ↑23 Sep 2022, 12:42 BTW on my new PC I'm now running with unlimited FPS and sliders maxed out in FSX. It's not even struggling.
- 24 Sep 2022, 18:24
- Forum: Camo repaints ltd
- Topic: JYAI F-111 Family..
- Replies: 21
- Views: 1496
Re: JYAI F-111 Family..
Upload size limit is 128 MB. There are larger files in the hangar but those were uploaded directly by library staff via FTP.
The current text on the upload form is confusing, as it says both 256 MB and 131072 KB. Only the latter is correct. I'll fix that.
The current text on the upload form is confusing, as it says both 256 MB and 131072 KB. Only the latter is correct. I'll fix that.
- 31 Aug 2022, 08:23
- Forum: JYAI
- Topic: Issue with scenery instructions in JYAI_Typhoons_Austria_FSX_P3D_1
- Replies: 2
- Views: 320
Re: Issue with scenery instructions in JYAI_Typhoons_Austria_FSX_P3D_1
Post moved since it has nothing to do with the NBAI Typhoon conversion.
- 23 Aug 2022, 18:13
- Forum: General Projects
- Topic: jon's paints
- Replies: 123
- Views: 10524
- 23 Aug 2022, 13:27
- Forum: General Projects
- Topic: jon's paints
- Replies: 123
- Views: 10524
- 23 Aug 2022, 13:04
- Forum: General Projects
- Topic: jon's paints
- Replies: 123
- Views: 10524
Re: jon's paints
Perhaps you missed this thread?
The choice to create the thread on the screenshots board instead of the AIG models board is perhaps a bit unfortunate, but an update was posted there only a few days ago.
The choice to create the thread on the screenshots board instead of the AIG models board is perhaps a bit unfortunate, but an update was posted there only a few days ago.
- 12 Aug 2022, 19:12
- Forum: Misc. Forum
- Topic: Don Grovestine
- Replies: 10
- Views: 811
Re: Don Grovestine
Very sad indeed.
Rest in peace now, dear Don. Your fight is over. Your legacy lives on. Blue skies forever.
Rest in peace now, dear Don. Your fight is over. Your legacy lives on. Blue skies forever.
- 29 Jul 2022, 12:49
- Forum: MAIW Announcements
- Topic: We're hiring beta testers
- Replies: 0
- Views: 429
We're hiring beta testers
Our first package for MSFS is nearing the end of development and I would like to assemble a small team for closed beta testing. The goal is to find the final bugs and ensure that the packages work on a variety of systems. Beta testers must know their way in the MSFS user interface (options screen, c...
- 17 Jul 2022, 13:14
- Forum: MAIW Announcements
- Topic: Preview of our first MSFS package
- Replies: 60
- Views: 7092
Re: Preview of our first MSFS package
Well for now, this is just one package featuring one single unit: the 495th Fighter Squadron at RAF Lakenheath. The plan is to release more packages in the future for more units, much like we did for FS9 back in the day, slowly building up our portfolio. Once we have enough content, we might build a...
- 16 Jul 2022, 09:13
- Forum: MAIW Announcements
- Topic: Preview of our first MSFS package
- Replies: 60
- Views: 7092
Re: Preview of our first MSFS package
There’s nothing to discuss, really. The sim is agnostic to the concept of formations so the setup doesn’t matter. As soon as an AI aircraft needs to hold during taxi, be it at the holding position, on the apron while waiting for another taxiing aircraft or anywhere else, there’s a (seemingly random)...
- 15 Jul 2022, 18:26
- Forum: MAIW Announcements
- Topic: Preview of our first MSFS package
- Replies: 60
- Views: 7092
Re: Preview of our first MSFS package
I have never seen our test aircraft spin at the runway hold Greg. I saw it during testing yesterday for the first time. The second element of a formation had to hold short of RWY 24 while the lead was taking off. It started spinning but soon got a line up and wait instruction after a quarter spin, ...
- 15 Jul 2022, 15:24
- Forum: MAIW Announcements
- Topic: Preview of our first MSFS package
- Replies: 60
- Views: 7092
Re: Preview of our first MSFS package
Great news, have been using the AIG beta program with frustration at times due to the limited AI support currently in MSFS. I know it will get better and now something to look forward to. Well, our packages will use the same AI engine with the same limitations: spinning aircraft at the holding, fla...
- 14 Jul 2022, 15:23
- Forum: Retro AI Design
- Topic: Old retro flight plans
- Replies: 16
- Views: 1302
Re: Old retro flight plans
I wonder if the big head honcho here maybe would consider making download areas like "Forum Member Flight Plans" and "Forum Member Retro Flight Plans"? Plus of course "Forum Member AFCADs". We do have such download areas in the download hangar. Everyone's free to uploa...
- 14 Jul 2022, 10:12
- Forum: MAIW Announcements
- Topic: Preview of our first MSFS package
- Replies: 60
- Views: 7092
Preview of our first MSFS package
After a lot of teasing and cautious statements, we are proud to finally announce that we're now making good progress on our first MSFS AI traffic package featuring the JYAI F-35A at RAF Lakenheath!
Go to the briefing
Go to the briefing
- 12 Jun 2022, 13:47
- Forum: General Projects
- Topic: RAF Lakenheath for FSX/P3D
- Replies: 189
- Views: 26156
Re: RAF Lakenheath for FSX/P3D
I suggest we leave that decision to Ian.
If he doesn't respond here, I'll send him a message.
If he doesn't respond here, I'll send him a message.
- 12 Jun 2022, 10:15
- Forum: General Projects
- Topic: RAF Lakenheath for FSX/P3D
- Replies: 189
- Views: 26156
Re: RAF Lakenheath for FSX/P3D
I moved the posts to Ian's original release topic.
As you can see a few posts up, I have linked to a fix for the P3Dv4 version but I'm not sure if the replacement BGL works for FSX.
As you can see a few posts up, I have linked to a fix for the P3Dv4 version but I'm not sure if the replacement BGL works for FSX.