Hello.
I made a Model of the AH1S Model with 3DMAX.
And I try to bring the animation to FSDS.
The animation should then be inserted into the rotor.
But I don't know.
There's(FSDS) a lot of airplane propeller animation effect.
No one can find the helicopter animation effect.
Main rotor, rear rotor ...
I ask you a favor.
The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
Helicopter animation effect
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: Helicopter animation effect
On the Merlin I used XML coding and the default prop animation. The biggest problem you will have is the hover taxi which is why no one at MAIW has done a skid copter. Also unless you have used key frames and some XML it won't take off like a copter. If you look at the Merlin it takes off hovers then noses down to start forward flight.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Re: Helicopter animation effect
Forgive me for butting in, I know nothing about what you want to do but John said above no one has done a skid copter, I may be off the mark here but when I use a skid as an AI I raise the skids slightly off the ground, in (most) cases it doesn't look too bad.
Col.
Col.
Re: Helicopter animation effect
Han Min the helicopter 'effect' is a combination of model animation and XML trickery. There is not a default FSDS setting for that.
If you search the forums, the technique is discussed in several different threads. It requires quite a bit of planning ahead with the model or you end up doing a lot of work to make the effect work correctly.
But...... It can be done!
As the guys have mentioned, skidded helicopters are a bit more of a problem because in the AI system, they still have to 'taxi' to the runway.
That's a nice looking model BTW!
If you search the forums, the technique is discussed in several different threads. It requires quite a bit of planning ahead with the model or you end up doing a lot of work to make the effect work correctly.
But...... It can be done!
As the guys have mentioned, skidded helicopters are a bit more of a problem because in the AI system, they still have to 'taxi' to the runway.
That's a nice looking model BTW!
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: Helicopter animation effect
Mins, sorry, a few questions so I can try and understand what you are trying to do:
- Is this to be a flyable helicopter or an AI one?
- Is it for FS9 or FSX?
- If it's to be an AI helicopter, are you intending to have a vertical lift, animated in the model and triggered by XML, or are you going to have a STOL FDE, eg by using a Stemme-based .air file to simulate a helicopter?
- Are you importing the 3DMax model via MCX to FSDS to compile? Is there not an easier way?
- Are you familiar with using xml triggers in AI aircraft?
We have the code that I developed with Kevin for an AI skidden helicopter, It worked fine for me in my test, but no one has used it to completion for real yet as far as I know.
The rotor animation is the same as for a fixed wing aircraft - just "prop0..." etc, unless you want something fancy like folding blades and tie downs.
John
- Is this to be a flyable helicopter or an AI one?
- Is it for FS9 or FSX?
- If it's to be an AI helicopter, are you intending to have a vertical lift, animated in the model and triggered by XML, or are you going to have a STOL FDE, eg by using a Stemme-based .air file to simulate a helicopter?
- Are you importing the 3DMax model via MCX to FSDS to compile? Is there not an easier way?
- Are you familiar with using xml triggers in AI aircraft?
We have the code that I developed with Kevin for an AI skidden helicopter, It worked fine for me in my test, but no one has used it to completion for real yet as far as I know.
The rotor animation is the same as for a fixed wing aircraft - just "prop0..." etc, unless you want something fancy like folding blades and tie downs.
John
Re: Helicopter animation effect
Thank you. John.
I want to make a fs9 AI helicopter.
It is very difficult because it is the first time.ㅜ ㅜ
I want to make a fs9 AI helicopter.
It is very difficult because it is the first time.ㅜ ㅜ
Happy Flight~~~
Mins
Mins
Re: Helicopter animation effect
Mins,
The question in your first post seems to concern the rotor rotation itself. I am trying to build my first helicopter, too (Alouette III), and it was a long time before I learned that you have to treat the rotors as propellers, and that all propeller rotations (at least for FS9) are around the Z axis, so your have to rotate that axis for the main and tail rotors, and the Z axis therefore points upwards (in the usual Y axis) for the main rotor, and sideways (in the usual X axis) for the tail rotor. I hope that helps.
Now I still need to learn more about xml for lift and tilt, of which I know almost nothing..
Jon G
The question in your first post seems to concern the rotor rotation itself. I am trying to build my first helicopter, too (Alouette III), and it was a long time before I learned that you have to treat the rotors as propellers, and that all propeller rotations (at least for FS9) are around the Z axis, so your have to rotate that axis for the main and tail rotors, and the Z axis therefore points upwards (in the usual Y axis) for the main rotor, and sideways (in the usual X axis) for the tail rotor. I hope that helps.
Now I still need to learn more about xml for lift and tilt, of which I know almost nothing..
Jon G
Re: Helicopter animation effect
Thank you, Jon.
I understood exactly the intent of the question.
I wondered how the rotor would turn out.
Let me study.
I understood exactly the intent of the question.
I wondered how the rotor would turn out.
Let me study.
Happy Flight~~~
Mins
Mins