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AI KC-30A

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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Dark Morelia
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Re: AI KC-30A

Post by Dark Morelia »

Yes of course I understand all that, but what I'm getting at is that you don't need two <part> entries for each part.
Each entry already tells FS what conditions the part should be visible under, if the condition/s are not met, it won't be visible. You don't need one entry to tell it to be visible and another to tell it to be invisible.

Example:

Code: Select all

<part>    
  <name>tick18_tank_motor</name>    
    <visible_in_range>    
         <parameter>    
                <code>
(A:AIRSPEED INDICATED,knots) 90 >
                </code>  
         </parameter>
       <minvalue>1</minvalue>  
    </visible_in_range>  
</part>

<part>    
  <name>tank_motor</name>    
    <visible_in_range>    
         <parameter>    
                <code>
(A:AIRSPEED INDICATED,knots) 90 <
                </code>  
         </parameter>
       <minvalue>1</minvalue>  
    </visible_in_range>  
</part>
Will do exactly what's needed... try it :wink:
Drew >>

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Bell 209
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Re: AI KC-30A

Post by Bell 209 »

Thanks guys, Nick's coding worked. Now to make it look realistic...
swp53
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Re: AI KC-30A

Post by swp53 »

Hi all,
Just wondering what happened to this one of have I missed it somewhere?
Steve
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Bell 209
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Re: AI KC-30A

Post by Bell 209 »

No, it's stopped for a while; I need to work on my ORBX airport project first. If anyone wants to progress it, they're welcome to but it is GMax and I know that's a dirty word around here... :lol:
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BadPvtDan
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Re: AI KC-30A

Post by BadPvtDan »

Not a dirty word...we're just too dumb to know how to use it!
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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Bell 209
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Re: AI KC-30A

Post by Bell 209 »

:smt046
fishlips

Re: AI KC-30A

Post by fishlips »

Has there been any progress with this model in recent times, we have some cool xml for it if so. :shock:

Mark
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Re: AI KC-30A

Post by TheFoufure »

Hello everybody.

Yesterday I find this aircraft (AI version) on Flightsim.com

file name : mg_ai_kc-30a__airbus__a300-200_mrtt.zip

http://www.flightsim.com/vbfs/fslib.php ... fid=175339

The aircraft is in RAAF colors. Therei s a topic on this forum with flightplan for RAAK Tanker http://militaryaiworks.com/newforum/vie ... lit=tanker
fishlips

Re: AI KC-30A

Post by fishlips »

I came across these two lazy birds this morning!
Attachments
1.jpg
halcon501

Re: AI KC-30A

Post by halcon501 »

fishlips wrote:I came across these two lazy birds this morning!
Great job , i was trying to make a search on the forum about this topic and coldn´t find and now look at this.
Downloading and waiting for skins of the other air forces
Thanks a lot for such a good work!!!
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petebramley
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Re: AI KC-30A

Post by petebramley »

Mark

Thanks for another great model. I loaded into my sim this morning with some very basic F/P's and
it looks great. Am now in the process of making up some more comprehensive F/P's for all 5 A/C.
Hopefully one of our nice painters will oblige us with some paints before too long :D :D
Pete B
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Jon
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Re: AI KC-30A

Post by Jon »

RAAF plans can be found here. There may be others around.
http://www.alpha-india.net/forums/index ... ic=16843.0
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
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petebramley
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Re: AI KC-30A

Post by petebramley »

Hi Jon

Yes I have those plans but they are all based on GMT so the flights are all at night Down-under. I'm gonna
try and cobble up something a bit more realistic (or at least my take on real :D ).
Pete B
Retired and busier than ever !!
fishlips

Re: AI KC-30A

Post by fishlips »

Has anybody noticed the animation that is not normally seen on an AI ???

The KC-2, KC-3 & Voyager transport versions are completed model wise and are ready for release, I just haven't got around to it yet.

I was awaiting some more feedback from the RAAF version before doing so. Often people have a comment or two, good or bad or "gee I wish it had". You know the comments. The difference between the PW engine version and the RR engine version are the fuel drogue configeration. The boom has been replaced or removed altogether. The transport version has all fuel drogues removed and essientially looks the same as that used by the commercial airline industry.

The RR engine version uses a different paintkit from the PW engine version due to the engine shape on the texture sheet, so they are not interchangable with each other.
The texture being supplied with these models are basic design and most people will find a need to have increased detail. May be a painter will take up the chalenge and do just that.

The Aircraft base model for the PW engines can be found on Flightsim.com
Some nice person has also added a link to some video footage which is really interesting viewing. Searching my name" Mark Griggs " will find a collection of my recent developments including the Tucano and Joint Strike Fighter.
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Firebird
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Re: AI KC-30A

Post by Firebird »

I shall have to find time to look at this this weekend.
Steve
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Firebird
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Re: AI KC-30A

Post by Firebird »

I did find the anim, although it did help by reading the readme. Very subtle and very nice. looking forward to the paintkit and the other models being released.
Steve
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petebramley
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Re: AI KC-30A

Post by petebramley »

I presume you are talking about the Boom and Drogue Deployments (very impressive),
or am I missing something :?:

Eagerly awaiting the RAF version :)
Pete B
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Firebird
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Re: AI KC-30A

Post by Firebird »

Nope you are missing it. :D
Steve
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Re: AI KC-30A

Post by petebramley »

No surprise there then. Will have another look Sunday PM.

Busy W/E with the Tigers first match of the season. :D
Pete B
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Re: AI KC-30A

Post by gsnde »

Rotating turbine?
Cheers,
Martin
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