Search found 9322 matches
- Today, 11:49
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 197
- Views: 5723
Re: MAIW_WSMG F-16's
Kev, there is a material editor in MCX and I can see two textures. I did not alter them as part of the conversion but I will check to see what the originals have and test one conversion to see what it has an alter it to exactly the same. The Emissive and Specular parms only allow for RGB colors. Dif...
- Today, 07:22
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 197
- Views: 5723
Re: MAIW_WSMG F-16's
I don't know much about paints for models but I do know that FS9 can't have white alphas. If they are white the aircraft become shiny, at least with what I have found with other models. I will test one in game to see what I get. [UPDATE] Ignore what I just said, I am an idiot. I got it the wrong way...
- Yesterday, 20:31
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 197
- Views: 5723
Re: MAIW_WSMG F-16's
Thanks for that, Mark.
I will ask Kev if he has any experience on the canopies and tail pipes. Not having P3D I am of course not aware of them, but I am hoping that Kev knows about that. It maybe that I would have to alter a colour parm for each model.
I will ask Kev if he has any experience on the canopies and tail pipes. Not having P3D I am of course not aware of them, but I am hoping that Kev knows about that. It maybe that I would have to alter a colour parm for each model.
- Yesterday, 15:31
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 168
- Views: 4867
Re: Scenery and supporting AI for John's KC-390
In short, what Greg is saying is that the server PHP that we use needs to be upgraded as does the phpBB, which is the forum, because it has got infected. That we believe can get sorted out by backing up all the posts and then upgrading the PHP software on the host followed by upgrading the phpBB for...
- 17 Mar 2024, 10:28
- Forum: Misc. Forum
- Topic: exciting news!!!
- Replies: 18
- Views: 901
Re: exciting news!!!
That doesn't really narrow down what kind of help you need. Could you be a bit more specific?
- 10 Mar 2024, 06:56
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor Version 4.2.1 released
- Replies: 158
- Views: 2736
Re: AI Aircraft Editor Version 4.2.1 released
Martin, just to let you know that the MAIW link above was to your original AIAE and not the .Net version. I have altered it to avoid any confusion.
- 09 Mar 2024, 15:23
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 197
- Views: 5723
Re: MAIW_WSMG F-16's
Thanks, Mark.
- 07 Mar 2024, 07:47
- Forum: JYAI
- Topic: AI Spitfires, Mosquitos and Lancasters, RAF Ford 1944, with Present-Day Historic examples.
- Replies: 18
- Views: 836
Re: AI Spitfires, Mosquitos and Lancasters, RAF Ford 1944, with Present-Day Historic examples.
Just a note guys.
The original upload of the update 1 pack, containing the glazed nose Mosquito B/PR.IV, was missing the textures for these aircraft. The zip has been updated to include these so you should re-download to enjoy the schemes for these models.
The original upload of the update 1 pack, containing the glazed nose Mosquito B/PR.IV, was missing the textures for these aircraft. The zip has been updated to include these so you should re-download to enjoy the schemes for these models.
- 05 Mar 2024, 16:50
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor Version 4.2.1 released
- Replies: 158
- Views: 2736
Re: AI Aircraft Editor Version 4.2.1 released
Pete,
Sorry to butt in, but Martin said earlier that due to a new component you need to download and install version 27 to finally fix the issues.
Sorry to butt in, but Martin said earlier that due to a new component you need to download and install version 27 to finally fix the issues.
- 03 Mar 2024, 12:36
- Forum: General Military AI Discussion
- Topic: Help with JASDF UH-60 SAR squadrons
- Replies: 2
- Views: 81
Re: Help with JASDF UH-60 SAR squadrons
Well to start with you are correct. Koku Kyunandan means Air Rescue Wing. This has detachments on several bases which is why when you look at various bases you will see Koku Kyunandan as a unit. So we get to the crux of the matter is there an up to date listing of where each aircraft is based? The a...
- 29 Feb 2024, 13:12
- Forum: Tutorials
- Topic: XML for Newbies Part 10 - Advanced Visibilty Code
- Replies: 0
- Views: 83
XML for Newbies Part 10 - Advanced Visibilty Code
There is a nice little visibility option that you can employ to enable the user to change the visual of a mdl. This is using the aircraft title from the aircraft.cfg file. a) Example 1 - simple additional visibility part <part> <name>vis_conformal_tanks</name> <visible_in_range> <parameter> <code>(A...
- 29 Feb 2024, 10:59
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 168
- Views: 4867
Re: Scenery and supporting AI for John's KC-390
Hi John,
He is following the WoAI style of naming. Wi23-24 means Winter schedule 2023-2024. Kinda superfluous for Mil stuff.
He is following the WoAI style of naming. Wi23-24 means Winter schedule 2023-2024. Kinda superfluous for Mil stuff.
- 27 Feb 2024, 07:05
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 168
- Views: 4867
Re: Scenery and supporting AI for John's KC-390
Maybe I should clarify for people out there. The FTP server is there for people working on collaborative projects so that they can easily share what needs to be shared to progress a project. Some work gets finished, some does not. We have found over the years that people are more productive when the...
- 26 Feb 2024, 19:49
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 453
- Views: 42456
Re: Dans bits & bobs
Ahhh I see, slightly more integrated than I was thinking.
- 26 Feb 2024, 18:42
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 453
- Views: 42456
Re: Dans bits & bobs
OK, the GP has squeaked back that he has replicated the fix. He also does not have an MCX key so in theory we could provide instructions on how to do it.
Providing that we can sort out the lightmap issue plus Jim also found an issue with the wheels and is investigating.
Providing that we can sort out the lightmap issue plus Jim also found an issue with the wheels and is investigating.
- 26 Feb 2024, 16:19
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 168
- Views: 4867
Re: Scenery and supporting AI for John's KC-390
If I maybe so bold, Why do you need access to the FTP server?
- 26 Feb 2024, 08:23
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 453
- Views: 42456
Re: Dans bits & bobs
I am not sure you can, Martin. Purely because I think that everybody would need the unrestricted animation export license for MCX. We can surely try with a Guinea Pig and I can give instructions on what to look for and change. If Jim wants to be that GP, if he PMs me I can tell him what to do. The s...
- 25 Feb 2024, 19:48
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 453
- Views: 42456
Re: Dans bits & bobs
As it happens, when Martin asked me if I would like to test MCX conversions, that package was the very one that I chose to do. I too found that issue but was able to rectify it, once I realised the cause of it. The biggest issue is the weird FSX/P3D paint layering that it has. It works fine but woul...
- 25 Feb 2024, 19:39
- Forum: AI Aircraft Design
- Topic: WSMG F-16
- Replies: 405
- Views: 35575
Re: WSMG F-16
OK I think I may have got myself confused somewhere and thought that Kev's textures were originally 2048, but having double-checked what I can see I appear to mistaken and that they are indeed 1024. What I got mixed up with was that all the textures need to be redone for 32bit so that they can be co...
- 25 Feb 2024, 11:45
- Forum: AI Aircraft Design
- Topic: WSMG F-16
- Replies: 405
- Views: 35575
Re: WSMG F-16
You may get them, Joseph but we have not discussed them at all so I can't be more definite than that. However, it must be said that these were the work of Mike JG. He did not convert them because he only had FS9. So for P3D versions of those would have to be built by Kev. Same as he would do for the...