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by Firebird
05 Mar 2024, 16:50
Forum: Martin's Owl Corner
Topic: AI Aircraft Editor Version 4.2.1 released
Replies: 166
Views: 3231

Re: AI Aircraft Editor Version 4.2.1 released

Pete,
Sorry to butt in, but Martin said earlier that due to a new component you need to download and install version 27 to finally fix the issues.
by Firebird
03 Mar 2024, 12:36
Forum: General Military AI Discussion
Topic: Help with JASDF UH-60 SAR squadrons
Replies: 7
Views: 272

Re: Help with JASDF UH-60 SAR squadrons

Well to start with you are correct. Koku Kyunandan means Air Rescue Wing. This has detachments on several bases which is why when you look at various bases you will see Koku Kyunandan as a unit. So we get to the crux of the matter is there an up to date listing of where each aircraft is based? The a...
by Firebird
29 Feb 2024, 13:12
Forum: Tutorials
Topic: XML for Newbies Part 10 - Advanced Visibilty Code
Replies: 0
Views: 122

XML for Newbies Part 10 - Advanced Visibilty Code

There is a nice little visibility option that you can employ to enable the user to change the visual of a mdl. This is using the aircraft title from the aircraft.cfg file. a) Example 1 - simple additional visibility part <part> <name>vis_conformal_tanks</name> <visible_in_range> <parameter> <code>(A...
by Firebird
29 Feb 2024, 10:59
Forum: General Projects
Topic: Scenery and supporting AI for John's KC-390
Replies: 231
Views: 7037

Re: Scenery and supporting AI for John's KC-390

Hi John,
He is following the WoAI style of naming. Wi23-24 means Winter schedule 2023-2024. Kinda superfluous for Mil stuff.
by Firebird
27 Feb 2024, 07:05
Forum: General Projects
Topic: Scenery and supporting AI for John's KC-390
Replies: 231
Views: 7037

Re: Scenery and supporting AI for John's KC-390

Maybe I should clarify for people out there. The FTP server is there for people working on collaborative projects so that they can easily share what needs to be shared to progress a project. Some work gets finished, some does not. We have found over the years that people are more productive when the...
by Firebird
26 Feb 2024, 19:49
Forum: General Projects
Topic: Dans bits & bobs
Replies: 456
Views: 43202

Re: Dans bits & bobs

Ahhh I see, slightly more integrated than I was thinking.
by Firebird
26 Feb 2024, 18:42
Forum: General Projects
Topic: Dans bits & bobs
Replies: 456
Views: 43202

Re: Dans bits & bobs

OK, the GP has squeaked back that he has replicated the fix. He also does not have an MCX key so in theory we could provide instructions on how to do it.

Providing that we can sort out the lightmap issue plus Jim also found an issue with the wheels and is investigating.
by Firebird
26 Feb 2024, 16:19
Forum: General Projects
Topic: Scenery and supporting AI for John's KC-390
Replies: 231
Views: 7037

Re: Scenery and supporting AI for John's KC-390

If I maybe so bold, Why do you need access to the FTP server?
by Firebird
26 Feb 2024, 08:23
Forum: General Projects
Topic: Dans bits & bobs
Replies: 456
Views: 43202

Re: Dans bits & bobs

I am not sure you can, Martin. Purely because I think that everybody would need the unrestricted animation export license for MCX. We can surely try with a Guinea Pig and I can give instructions on what to look for and change. If Jim wants to be that GP, if he PMs me I can tell him what to do. The s...
by Firebird
25 Feb 2024, 19:48
Forum: General Projects
Topic: Dans bits & bobs
Replies: 456
Views: 43202

Re: Dans bits & bobs

As it happens, when Martin asked me if I would like to test MCX conversions, that package was the very one that I chose to do. I too found that issue but was able to rectify it, once I realised the cause of it. The biggest issue is the weird FSX/P3D paint layering that it has. It works fine but woul...
by Firebird
25 Feb 2024, 19:39
Forum: AI Aircraft Design
Topic: WSMG F-16
Replies: 405
Views: 36324

Re: WSMG F-16

OK I think I may have got myself confused somewhere and thought that Kev's textures were originally 2048, but having double-checked what I can see I appear to mistaken and that they are indeed 1024. What I got mixed up with was that all the textures need to be redone for 32bit so that they can be co...
by Firebird
25 Feb 2024, 11:45
Forum: AI Aircraft Design
Topic: WSMG F-16
Replies: 405
Views: 36324

Re: WSMG F-16

You may get them, Joseph but we have not discussed them at all so I can't be more definite than that. However, it must be said that these were the work of Mike JG. He did not convert them because he only had FS9. So for P3D versions of those would have to be built by Kev. Same as he would do for the...
by Firebird
25 Feb 2024, 07:08
Forum: General Projects
Topic: Scenery and supporting AI for John's KC-390
Replies: 231
Views: 7037

Re: Scenery and supporting AI for John's KC-390

I will certainly try.
Martin may have the knowledge required but It was one of those things that I was never given responsibility for.

At the very least I should be able to setup the folder. I will see what I can do.
by Firebird
24 Feb 2024, 17:52
Forum: AI Aircraft Design
Topic: WSMG F-16
Replies: 405
Views: 36324

Re: WSMG F-16

We aim to make it as comparable as possible to each sim. The one model difference will be that FS9 refuses to accept Attached Lights, with the exception of Taxi and Landing lights. However, it does mean that I can now attach the landing lights to the undercarriage doors which gets around an age old ...
by Firebird
24 Feb 2024, 17:03
Forum: General Projects
Topic: RAF Lakenheath for FSX/P3D
Replies: 189
Views: 26144

Re: RAF Lakenheath for FSX/P3D

Glad it is partially solved. Now all you have to do is work out the problem with the traffic file.

Load it up into AIFP3 and validate it. If it looks fine according AIFP then start looking at the textures involved with the aircraft from that traffic file.
by Firebird
24 Feb 2024, 15:50
Forum: General Projects
Topic: RAF Lakenheath for FSX/P3D
Replies: 189
Views: 26144

Re: RAF Lakenheath for FSX/P3D

The first thing that you should check is that it is scenery related. What makes me say this is normally the last thing loaded before the game springs into life is the traffic files. So, what i would do is move all of your traffic files to a safe folder. Don't forget traffic files can be in any activ...
by Firebird
23 Feb 2024, 19:58
Forum: Martin's Owl Corner
Topic: AI Aircraft Editor Version 4.2.1 released
Replies: 166
Views: 3231

Re: AI Aircraft Editor Version 4.2.1 released

Complete guess here, Tim, but do you think that it might be to do with an xml addon that P3D allow? Is there any way that you can check it/them easily?
by Firebird
22 Feb 2024, 17:49
Forum: JYAI
Topic: Embraer EMB-145 Derivatives
Replies: 17
Views: 754

Re: Embraer EMB-145 Derivatives

Nice work, John.
I read that about the antennae as well.
by Firebird
19 Feb 2024, 16:28
Forum: JYAI
Topic: JYAI F15
Replies: 4
Views: 563

Re: JYAI F15

Just a little note to say that today I uploaded a little mod for all of JY's F-15 models for FS9, to the Hangar. It has added slime lights and fixed an issue with the afterburners. This release was approved by him. I do feel however that the following statements need to be made on his behalf to avoi...
by Firebird
16 Feb 2024, 14:17
Forum: JYAI
Topic: Embraer EMB-145 Derivatives
Replies: 17
Views: 754

Re: Embraer EMB-145 Derivatives

Mexico has the P-99 Maritime version too, with a large radome under the fuselage like the R-99 but with an added hump on the top of the fuselage towards the nose. John Yes, i saw that pic on wikipedia. I thought that the radome looked larger than the R-99B then I realised that it doesn't have the S...