On closer inspection, it sure doesn't look like the airport I designed. There are missing/changed textures and objects. I certainly hope you'll obtain the Copyright holders' permission before you post/release this. They are in the original readme.
Jim Dhaenens
Search found 6 matches
- 05 Aug 2008, 00:14
- Forum: Scenery Design
- Topic: A new, and I think potentially fantastic, new tool!
- Replies: 8
- Views: 632
@BadPvtDan, If you are making KNFW, I have the Lone Star 8 sided white with blue top hanger and accompanying large blue and white square building in FSDS with textures if you're interested. Drop me an email at jdhaenens@sbcglobal.net if you're interested. Left over from when I did the JRB for the VU...
- 04 Aug 2008, 23:38
- Forum: Scenery Design
- Topic: Wich Graphical Software to design FS2004 Scenery
- Replies: 6
- Views: 345
In FS 2004, ScenegenX can fulfill both functions as well as making generic buildings over and above all the library objects. It takes a little learning curve, but I used it for all of my FS9 Sceneries. ADE By Jon Masterson can do the same (except for generic buildings) for FSX Jim Dhaenens KNLC, KNT...
- 31 Jul 2007, 16:23
- Forum: Scenery Design
- Topic: Default Hangars
- Replies: 8
- Views: 619
- 29 Jul 2007, 15:31
- Forum: Scenery Design
- Topic: Default Hangars
- Replies: 8
- Views: 619
Most of the generic hangers you find around FS9 are just that...generic buildings not specific to any .bgl. SceneGenX will allow you to build this type of generic building fairly easily...and place it where you want. As far as picking from a crop of hangers in a library .bgl, however...no. FSX has q...
- 15 Jul 2007, 20:54
- Forum: Scenery Design
- Topic: Researching Available Sceneries
- Replies: 4
- Views: 958