Search found 98 matches

by YoYo
16 May 2021, 11:05
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1427

Re: Unusual elevator - animation question

How do you want the elevator to behave - do you want it to deflect downwards on the landing roll? Are all these conversions for your own use, or do you have permission to convert for uploading? John Ad.1 as normal elevator (only the direction of flight so up/down), I dont see here nothing special f...
by YoYo
16 May 2021, 09:27
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1427

Unusual elevator - animation question

Question is about FS9 converted C141 Starlifter to P3Dv5. Here I have unusual elevator and it stays at the same position all the time (btw. see working flaps :D ). http://i.imgur.com/20UNGnMl.jpg In animation I have trimtab_elevator (it works in animation editor in MCX) but it doesnt work in P3D. Do...
by YoYo
15 May 2021, 20:10
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Yes, works great.

Image

Image

About this non default animation - the rest of users will see it (its hard coded) too or I must do something more?
by YoYo
15 May 2021, 19:36
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Ok, Im back with report - yeees! It works as it should, I use this Rot X function (set up as Zero here). http://i.imgur.com/0IJD1TIh.jpg In taxi and take off I see flaps like on 30-45 deg. After reach 155 kts they are closed :). Sometimes it is not worth giving up but fighting to the end, then the s...
by YoYo
15 May 2021, 16:54
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Fast post and short test, I'll back here soon:

Image

:D
by YoYo
15 May 2021, 16:35
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Thx John, you have helped me so much. :smt006 Finally I found this option , its present: http://i.imgur.com/xSzzxgsm.jpg but unfortunately in this model I have flaps above the wing now, as in the screen below, as if there was no lock at 0 so it works with revers not like 0 to 50 but from 0 to -50. h...
by YoYo
15 May 2021, 16:00
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

With my post above it looks now like this, full reverse :lol: :

Image
John Young wrote: 15 May 2021, 15:39 If MCX does something different, can you reverse the animation in the model, so KF:0 is down etc?
Hard to tell me is here option like this, I dont see it:

Image
by YoYo
15 May 2021, 15:30
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Thx. I'm closer the light from the tunnel. :wink: I found this advice for this: https://www.fsdeveloper.com/forum/threads/reversing-animations.440984/#post-780708 (post of TeamNutmeg). http://i.imgur.com/FP6ZCkKl.jpg So to be sure - I must revers red part (eg when is 0.000 on the top must be 100.00)...
by YoYo
15 May 2021, 13:57
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Next step forward :) . It started to work for me finally. I did new conversion of model (DC6) and checked here. It works but with oposite side. Parking - ok, down, taxi and take off - up, bigger speed 1/2: http://i.imgur.com/z4NLLrFl.jpg http://i.imgur.com/NeKtOFPl.jpg http://i.imgur.com/bXkGMiol.jp...
by YoYo
15 May 2021, 11:29
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Ok, I'm starting to understand these xml: http://www.calclassic.com/convert_tutorial/part1.html . It looks like I saved it (new for flaps) in wrong place after modification (not overwriting this orginal one). I'll check it, thx for the tip :smt006 .
by YoYo
15 May 2021, 08:21
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Thx John, I have come to the point that I can add it and create xml file - however, yes, looks like Gmax is necessary to add this file to the model. I have and use only MCX. http://i.imgur.com/k0Kek5Nm.jpg Ok, it's not that important, I've already checked in a few flights and flaps are always closed...
by YoYo
14 May 2021, 19:27
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

Ok, what is good now they are at "0":

Image

So looks better, the worst thing - always ;) (so not for take off e.g.) but its not a big problem, or maybe I need to add something in cfg? But it sure looks better now. Great.
by YoYo
14 May 2021, 19:00
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

So something like this? Right flap example:

Image

I'll check it. TY.
by YoYo
14 May 2021, 12:09
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

Re: A.I. flaps question

The two screen shots show flaps down when parked, which is not unusual. That's achievable too with AI, but it's a bit more complicated. Just post what configuration you want for your aircraft and I'll dig out some FSX/P3D code if you would like it. John Just two position will be very ok - closed (0...
by YoYo
14 May 2021, 07:47
Forum: Tutorials
Topic: A.I. flaps question
Replies: 25
Views: 1172

A.I. flaps question

It's me again, maybe some are fed up with me ;) but lately Im tweaking AI traffic. :oops: One thing bothers me - I noticed that some of models, which have flaps, have it on down position from the start the sim and during the flight too (!). I can solve it but fixing animation (turn it off on zero po...
by YoYo
13 May 2021, 16:40
Forum: Tutorials
Topic: What an airport needs to be recognized by AI
Replies: 19
Views: 871

Re: What an airport needs to be recognized by AI

Garysb wrote: 13 May 2021, 15:10 I didnt have that problem, not many hills in the sea :)

Unless you're swimming yellow submarine ;).

Btw. doesnt A.I. crash on the water (if it has skids or wheels)?
by YoYo
13 May 2021, 14:52
Forum: Tutorials
Topic: What an airport needs to be recognized by AI
Replies: 19
Views: 871

Re: What an airport needs to be recognized by AI

This is my plan ;). thx.
by YoYo
13 May 2021, 11:35
Forum: Tutorials
Topic: What an airport needs to be recognized by AI
Replies: 19
Views: 871

Re: What an airport needs to be recognized by AI

OK one rule with flight plans. VFR flight plans follow the height you set, no matter what is in the way, IFR plans will alter height to clear obstacles. Doesnt this height (VFR) limited by something? It looks like something about FL45 or maybe this "waypoint" for TnG is too close (12 nm f...
by YoYo
13 May 2021, 09:52
Forum: Tutorials
Topic: What an airport needs to be recognized by AI
Replies: 19
Views: 871

Re: What an airport needs to be recognized by AI

You will get a missed approach with IFR as the aircraft overshoots, VFR the aircraft lands, stops and then takes off again Good advice! With VFR is ok now. After TnG, takes off right away, cool: http://i.imgur.com/julrhYQm.jpg only one thing, the helicopter does the circle before VFR landing, it go...
by YoYo
13 May 2021, 08:13
Forum: Tutorials
Topic: What an airport needs to be recognized by AI
Replies: 19
Views: 871

Re: What an airport needs to be recognized by AI

Im tweaking still "the waypoint". With 0 alt was ok (but the copeter disappeared underground to do TnG), but when I changed airport height to the actual level I have info about "missed" approach. Hmmm. I'm looking for where is the problem, I increase the length of the runway, we'...