Search found 98 matches
- 12 May 2021, 17:28
- Forum: Tutorials
- Topic: What an airport needs to be recognized by AI
- Replies: 19
- Views: 871
Re: What an airport needs to be recognized by AI
Ok, thx! I'll check your settings.
- 12 May 2021, 16:12
- Forum: Tutorials
- Topic: What an airport needs to be recognized by AI
- Replies: 19
- Views: 871
Re: What an airport needs to be recognized by AI
John I am playing with Tranquils repaint of your EC145 for the Caymans police and I have used VFR to 300' water runways and it looks ok. As its over water I dont want it to land. The tail down is very small for this helicopter and looks ok, it stops hovers and takes off again Gary So did you test &...
- 12 May 2021, 11:23
- Forum: Tutorials
- Topic: What an airport needs to be recognized by AI
- Replies: 19
- Views: 871
Re: What an airport needs to be recognized by AI
Thanks guys!
- 12 May 2021, 08:23
- Forum: Tutorials
- Topic: What an airport needs to be recognized by AI
- Replies: 19
- Views: 871
Re: What an airport needs to be recognized by AI
Thx.
Im still A.I. rookie . Ok so a runway is required, is there a minimum length for TnG, what length would be the best?
- 12 May 2021, 07:51
- Forum: Tutorials
- Topic: What an airport needs to be recognized by AI
- Replies: 19
- Views: 871
What an airport needs to be recognized by AI
Hello :smt006 , I use AI Flight Planner for AI traffic (and ADE for creating airports), I know that its impossible to do flight plan between points (in the air), only from Airport to Airport and with the start and finish. I have another idea with "hidden airports" (with transparent parts) ...
- 12 May 2021, 06:12
- Forum: AI Aircraft Design
- Topic: AI UH-1 Huey???
- Replies: 23
- Views: 3676
Re: AI UH-1 Huey???
Ok, maybe I misunderstood this post . I also prefer a shorter take off, yep, for me it looks a little like classic start, vertical lift its present but (what I wrote), it shows up after 750-800m I suppose.
Btw. So does it animation problem, not in aircraft cfg?
Btw. So does it animation problem, not in aircraft cfg?
- 11 May 2021, 22:11
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
- 11 May 2021, 20:51
- Forum: AI Aircraft Design
- Topic: AI UH-1 Huey???
- Replies: 23
- Views: 3676
Re: AI UH-1 Huey???
I was thinking about You click of course. Did I write something wrong ?
Btw. for me the start was okay, however I agree, its a little long way, maybe 750-800 m.
- 11 May 2021, 20:14
- Forum: AI Aircraft Design
- Topic: AI UH-1 Huey???
- Replies: 23
- Views: 3676
Re: AI UH-1 Huey???
Ok, Im near finish. I also solved yesterday's animation problems and everything is fine now. They are mins Hueys, converted from FS9 to P3Dv5. http://i.imgur.com/e8Igeakm.jpg http://i.imgur.com/duhfC4tm.jpg Coversion included: dds textures, some of tweaks also, new alphas for canopy ect, animations ...
- 11 May 2021, 14:57
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
Re: Huey in Vietnam.
Tried many times, cant mask it as it should. So I can't build FSX or P3D models. I don't know their mechanism at all. Yes, I know, but the rest of model is ok. Here its a problem. It looks like on the same place you use 2 parts, but the problem is that on the one you used different material settings...
- 11 May 2021, 12:36
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
- 11 May 2021, 07:30
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
- 10 May 2021, 21:10
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
- 10 May 2021, 18:28
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
- 10 May 2021, 16:41
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
Re: Huey in Vietnam.
Mins, can you check this part, chisel on the top of Huey?
Looks like a bug ( https://militaryaiworks.com/forums/33/1 ... 39#p204039 )?
Looks like a bug ( https://militaryaiworks.com/forums/33/1 ... 39#p204039 )?
- 10 May 2021, 16:14
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
Re: Traffic for copters (on skids)
Thx John, I will look on this too. Edit: http://i.imgur.com/Qwr1AgTm.jpg I think its ok, connected (I miss something here?). Huey appears in the middle position. New updated for v5 version (box), I added pilots and boxes :) (small problem with head of gunner - direction and animation so I removed it...
- 10 May 2021, 14:22
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
- 10 May 2021, 13:43
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
Re: Traffic for copters (on skids)
Thx Steve. So, I think you are talking about not AIAE but AIAE.NET version because I see info about "no update" for this my version what I took. Ok, I take AIAE.NET-Setup (from MAIW website: https://militaryaiworks.com/download-hangar/file-library/category/91-tools ) but here its unpacking...
- 10 May 2021, 11:54
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
Re: Traffic for copters (on skids)
Ok, here is my conversion to P3Dv5 (just one model - take BOX version) for tests if someone wants to test it in the flight and start issue .... (removed, see below)
- 10 May 2021, 10:58
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1125
Re: Traffic for copters (on skids)
I would do an error check on the huey with AI Aircraft Editor or equivalent at this point just in case there is a config issue. Thx. Installed, but Im not sure its ok or not: http://i.imgur.com/utyHPkZm.jpg Edit. I noticed here no air file, but its present in the folder, will check again <--- ok, m...