Search found 98 matches

by YoYo
15 Mar 2021, 10:45
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Re: Conversion of propeller blurre effect

John Young wrote: 15 Mar 2021, 10:13 Check that the direction of the pivot point is the same on both prop disks.

John

Thx. Can I find this option in MCX? I don't see it.
by YoYo
15 Mar 2021, 09:59
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Conversion of propeller blurre effect

I converted now FS9 model for P3Dv5 as AI. I have the problem with blurre of propeller after this (small issue but maybe I can improve it by MCX also?). I noticed that blurre effect (after isolation, merge ect) is not on the right place on the one proppeler (not where the propeller blade is and afte...
by YoYo
12 Mar 2021, 20:03
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

gsnde wrote: 12 Mar 2021, 19:31 You should indeed find something here...
hschuit wrote: 12 Mar 2021, 19:23 YoYo, we have FSX/P3D converted ...
Thx! I'll check this too.

Btw.
After small modification at the end Wilga turns perfect to the opposite take off (36R). :)

Image
by YoYo
12 Mar 2021, 19:03
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

Say, is the aircraft you are using an AI Aircraft? Or do you use a normal user aircraft? From project were models named AI, I converted textures only for DDS standard. You could try these: ... BINGO! :D It was this! So the scenery was ok. Now I know what must be improved. Sorry for the confusion, b...
by YoYo
12 Mar 2021, 18:10
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

Maybe You have right, thank you. :)

Can you recommend something for the test from the MAIW library as a benchmark for tail dragger for this to see if it is it??
by YoYo
12 Mar 2021, 17:58
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

The point is, it's quite a big project, I would like to finally add a little more life here, so AI traffic, but I can see that I have a problem with that. ;) I suspect that I need to verify something more in the airports themselves so as to force the AI traffic to behave properly. Of course I can on...
by YoYo
12 Mar 2021, 17:52
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

The ADE Fault Finder does not find anything? No, looks ok: http://i.imgur.com/qW4ExXfm.jpg http://i.imgur.com/yGWQiuKm.jpg http://i.imgur.com/xV84qvLm.jpg What I did now, I take different, finished bigger airport (also its a conversion from FS9/FSX). Added here Piper Cub for the test and result is ...
by YoYo
12 Mar 2021, 16:47
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

I did something like this, still no luck :( :

Image
by YoYo
12 Mar 2021, 15:04
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

leuen wrote: 12 Mar 2021, 14:59 The red hold short node should be between parking and runway link. And you have to delete the one on runway link. Obvisouly you just added an normal blue node.

Bernard
TY Bernard, I'll try it.
by YoYo
12 Mar 2021, 15:01
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

What about the radio chatter between ATC and AI model? Maybe something is wrong with take off clearance. Does the AI model have a correct Aircraft.cfg [radios] section? Does the airfield have a tower frequency? Does the airfield have a correct runway - the black runway taxi path with the runway sta...
by YoYo
12 Mar 2021, 13:40
Forum: Screenshots
Topic: More Nam.
Replies: 6
Views: 683

Re: More Nam.

Yes, I noticed the lack of this part ;) :

Image

but that's not very important for AI model.
by YoYo
12 Mar 2021, 13:37
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

You need to add a hold short node between the parking spot and the runway start node. If you use the ADE fault finder it will detect issues like this. Henk. Thx a lot. ADE fault finder didnt detect this. I added it, however its the same still (just the plane stops for 1-2 seconds on this point). I ...
by YoYo
12 Mar 2021, 11:58
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

AI goes straight (question)

Hi, I did my first own AI traffic for test only (from small airfield). P3Dv5 and traffic was created using AI Flight Planner (I'm learning it). I noticed that AI plane goes near straight from parking point (to the forest, next to the inside of mountain ect :D ). Airport was created using ADE, I thin...
by YoYo
12 Mar 2021, 07:15
Forum: Screenshots
Topic: More Nam.
Replies: 6
Views: 683

Re: More Nam.

Bidrd Dog? Nice! Like it! :D
Btw.check the canopy of Skyraider (one part disappeared).
by YoYo
07 Mar 2021, 07:03
Forum: Screenshots
Topic: Metal Bros.
Replies: 10
Views: 1024

Re: Metal Bros.

Hello, YoYo.. All my models are for FS9. But for FSX, P3D, someone who is good at converting it. Please wait patiently for a moment. Thank you. Yep, I can convert it to P3Dv5. I did it for some of Mike Pearson's models for new VWP'2021. http://i.imgur.com/a0cvVPml.jpg So cant wait for Your models t...
by YoYo
06 Mar 2021, 08:00
Forum: Screenshots
Topic: Metal Bros.
Replies: 10
Views: 1024

Re: Metal Bros.

mins wrote: 04 Mar 2021, 06:15 Hello.

Let me introduce the three Mig bros(FS9).
....

Nice work with 15,17 and 19s!
Can You share it too for us? :)
by YoYo
28 Feb 2021, 22:17
Forum: AI Aircraft Design
Topic: AI UH-1 Huey???
Replies: 23
Views: 3675

Re: AI UH-1 Huey???

Statics are ready :) :

Image
by YoYo
27 Feb 2021, 08:11
Forum: AI Aircraft Design
Topic: AI UH-1 Huey???
Replies: 23
Views: 3675

Re: AI UH-1 Huey???

What is the situation with this please? If the development is still active, what sim versions are you producing please? John +1. Im working now on the new verison of VWP from 2009/10 to "Vietnam War Project 2021" (for P3Dv5, with more objects also) of Xavier Carre. I can't promise that I ...