Search found 165 matches
- 22 Mar 2013, 23:27
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Love the new features - will have to download some aircraft to test the whitelist fully, but great how it's implemented!! The remove comments seems to work fine - should a .owl file be generated as a backup when deleting comments from configs with the backup option selected or are you confident this...
- 11 Mar 2013, 22:35
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Over to the master then - Martin?
- 11 Mar 2013, 22:09
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Hey - purely by chance, I created this same situation earlier and it was my own doing. After analysing a single folder and closing the editor - I renamed the folder! Same error, and navigation was possible, but that was all - no ability to analyse anything. Closed the editor, renamed the folder back...
- 10 Mar 2013, 19:26
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Mail sent - time to eat now
- 10 Mar 2013, 18:48
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Yes, and maybe previously too. It seems to be limited to a few GA(General Aviation) folders only too! Some with many aircraft, some with just a few. As a possible idea, all my checkboxes are checked except 3; atc_airlines found count, atc_defined in and atc_airlines unknown. i know these folders hav...
- 10 Mar 2013, 17:42
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
OK - that appears to have fixed that problem, here's the next. Firstly, I've read contrary reports about the maximum amount of aircraft allowed in a cfg/texture. So one of these is above that figure, one below - I can't see any errors, but they've been picked up on an error scan. This was prior to l...
- 10 Mar 2013, 13:16
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Ok folder sent with a bit of a write up. In addition to what I've written, I have done another full validate(not error search) and thrown up another load of unused models! So, back to stripping back - but it will be a lean mean AI machine when all is done!!
- 10 Mar 2013, 12:43
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Hi Martin - Firstly, Can I upload the folder here? I've .rar'd the whole folder and it's 500kb - or send it to you via email? There are a couple of other issues to discuss regarding full validations, which I'll get onto later as I'm running a full validate just AGAIN :lol: But - I'm quite happy test...
- 10 Mar 2013, 09:51
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
I've been using AIAed for a few days now and come across something else which I spotted by chance. I've been stripping unused models out of my installation and found this. Bit of background first. I'm also removing texture subfolders and found one aircraft with only 2 textures using 1 model(checked ...
- 08 Mar 2013, 09:34
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
New features working perfectly here - thanks again!! I noticed on AIG forum, someone had a problem with updating.Something similar happened here, but didn't realise it at the time. All is working perfectly now. But what happened was after downloading the very first updated .exe and running web updat...
- 07 Mar 2013, 21:44
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Bingo!! It works - full screen and normal!! Now, may I suggest an addition? The validate aircraft window with the progress box stays uppermost (ie on top of the main window) and secondly, the addition of a stop button! The only way to stop validating just now is to close the program. Maybe not so im...
- 07 Mar 2013, 08:32
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Ok - I tried your settings and still same problem 80% of the time - However, if I do a single aircraft folder validate, followed by a full scan, this does not happen! Another thing I've noticed, is from Daryl's screenshot, the Model Viewer button is different, mine is the Draken - am I missing somet...
- 06 Mar 2013, 22:53
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Hi Martin, I've already tried your suggestion of removing the first folder - the problem moved to the next folder - and so on. My AI configs are pretty much stripped down to essential entries, and I've pasted the first line from the first folder below. I'm starting to think it's probably a mismatch ...
- 06 Mar 2013, 14:31
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8068
Re: Blackburn Buccaneer
Totally agree - I tried Mike's, they look more like the beefed up Spey versions, have the option of RHWR or standard fin and, as you say, more loadouts, just no wingfold which is the biggie for a carrier---- MIKE??? Anyway, I'd best shut up as this is going off topic of John's lovely Buccaneers!!
- 06 Mar 2013, 12:14
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8068
Re: Blackburn Buccaneer
Daryl - have you got a new AFCAD for the Ark Royal, or is it the one supplied with the parking codes changed? Mine's currently got the FMAI FG1s at the back of the flightdeck(as I've seen in photo's), and I've removed the static Buccaneers on the starboard side with the hope of putting these lovely ...
- 06 Mar 2013, 10:34
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Done more testing window maximized and normal using this path C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft with various combinations (errors only/all aircraft/Report no aircraft check/uncheck) - bug still there. I even tried removing the first folder in the list to see if that helped...
- 06 Mar 2013, 08:55
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Ok - I've tried in vain to break it but all the runtime errors seem to be fixed for me. Thanks for the model viewer exe - it works like a charm. One minor bug. Occaisionally when selecting a full validation, a report pops up immediately for the first aircraft in the list, the validation continues, b...
- 05 Mar 2013, 23:11
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Hi Martin - will test the latest version tomorrow, but for your info. nVidia Inspector is a tool that allows you to set individual profiles for different 3D applications such as different levels of antialiasing, texture filtering etc. It alows far more tweaks than the nVidia control panel that comes...
- 05 Mar 2013, 08:55
- Forum: Martin's Owl Corner
- Topic: AI Aircraft Editor - planned update
- Replies: 264
- Views: 14421
Re: AI Aircraft Editor - planned update
Hi Martin Having read the above posts, I tried Daryl's suggestion, but still had the 384 error. Also when opening other windows from within the program (for example - 'confugure data grid columns'), the same error occurs. This only seems to happen with a maximized window at 1024 x768. Here's what I'...
- 04 Mar 2013, 09:59
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8068
Re: Blackburn Buccaneer
Wow!!! Not only am I impressed with how these look - incredible!! It's also the speed at which you make and paint these packages! Top stuff and well done!!!