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Edwards AFB
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timbob1
- MAIW Veteran

- Posts: 876
- Joined: 26 Nov 2009, 07:47
- Version: FS9
- Location: EGVG
Re: Edwards AFB
Regards
Tim
Scenery Designer
Tim
Scenery Designer
- petebramley
- MAIW Developer

- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Edwards AFB
Installed it yesterday (Finally)
I also think it looks bloody good. Am keeping it in my sim even in the unfinished state,
and will update as/when available.
I also think it looks bloody good. Am keeping it in my sim even in the unfinished state,
and will update as/when available.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
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flyerkg
- Major

- Posts: 444
- Joined: 30 Dec 2006, 05:42
- Version: P3D
Re: Edwards AFB
Fascinating overhead screenshot! Time to shift my attention to Edwards and the Mojave Desert for a while.
Keith
Keith
-
halcon501
Re: Edwards AFB
Hi tim i think i deleted that file because i can´t find it.timbob1 wrote:Superb work mate. BTW If like me you were previously using the Dennis Waggoners version you will need to copy the scenery file ( AP916190 ) in NAMW from the FS9 disk back in as the planes are submerged.
Could you or someone pass me that one?
Thanks
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
Re: Edwards AFB
Little bit crazy construction by NASA
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clickclickdoh
- MAIW Veteran

- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Edwards AFB
ooooh.. I know where a 747 sized parking spot needs to go on the AFCAD now.
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
Re: Edwards AFB
Hi
I want to ask you for the help:Do you have experience with ADE 1.60 Beta and with ground poly editor V0.97?
I want to create dark polies around the base,taxiways and... In ADE it look like very easy,but result in FS9 is little bit funny,all ground polies are above airport elements.
If I will create ground polies normally in ADE,project will be very big and complex and I not able to compile it into one file.
Any ideas?
I want to ask you for the help:Do you have experience with ADE 1.60 Beta and with ground poly editor V0.97?
I want to create dark polies around the base,taxiways and... In ADE it look like very easy,but result in FS9 is little bit funny,all ground polies are above airport elements.
If I will create ground polies normally in ADE,project will be very big and complex and I not able to compile it into one file.
Any ideas?
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Last edited by proximo on 18 Nov 2013, 21:42, edited 1 time in total.
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
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JohnTenn
- Major

- Posts: 766
- Joined: 12 Dec 2011, 17:16
- Version: FS9
Re: Edwards AFB
Proximo
It looks like the altitude of the tarmac ground polygons is higher than the airport.
Not sure if you can adjust that lower.
John
It looks like the altitude of the tarmac ground polygons is higher than the airport.
Not sure if you can adjust that lower.
John
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JohnTenn
- Major

- Posts: 766
- Joined: 12 Dec 2011, 17:16
- Version: FS9
Re: Edwards AFB
Proximo
Downloaded and tried to create a basic ground poly.
The polygons are being drawn as an apron and not a ground tile.
Possibly a bug in the system or FS9 cannot use it.
John Murchison might have the answer.
John
Downloaded and tried to create a basic ground poly.
The polygons are being drawn as an apron and not a ground tile.
Possibly a bug in the system or FS9 cannot use it.
John Murchison might have the answer.
John
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JohnTenn
- Major

- Posts: 766
- Joined: 12 Dec 2011, 17:16
- Version: FS9
Re: Edwards AFB
The answer is in the manual.
I should have read it first.
The program is designed to place the polygons over the airport. Polygons that previously would have been compiled using FS2002 game-pack and SCASM.
Proximo you are going to have to carefully place the polygons next to the taxiways and aprons.
As an alternative, using Sbuilder with a custom texture might work also.
John
I should have read it first.
The program is designed to place the polygons over the airport. Polygons that previously would have been compiled using FS2002 game-pack and SCASM.
Proximo you are going to have to carefully place the polygons next to the taxiways and aprons.
As an alternative, using Sbuilder with a custom texture might work also.
John
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merlin101
- Major

- Posts: 465
- Joined: 14 Sep 2006, 09:21
- Version: FS9
- Location: Somerset, UK
Re: Edwards AFB
As already said, looking great so far, can't wait to add colour to buildings!
Dave
Dave
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
Re: Edwards AFB
Thank you for your time,comments and tips.
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
Re: Edwards AFB
Some pictures from FS,short preview with textured buildings.
At this moment,I am reworking afcad and I think,that my head will explode,it si crazy.
At this moment,I am reworking afcad and I think,that my head will explode,it si crazy.
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
Re: Edwards AFB
... 
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
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proximo
- Second Lieutenant

- Posts: 80
- Joined: 09 Jun 2008, 15:54
- Version: FS9
- Location: LKPR
- drpilotw99
- Second Lieutenant

- Posts: 76
- Joined: 22 Jun 2007, 21:35
- Version: FS9
- Location: KISP - Long Island, NY USA
- Contact:
Re: Edwards AFB
Wow! It really looks like you are creating a masterpiece there. It must be a crazy amount of work. At least there won't be a lack of ai aircraft and flight plans available for it when done.
Keep up the good work and good luck with the rest.
DR
Keep up the good work and good luck with the rest.
DR
- Jon
- Major

- Posts: 613
- Joined: 13 Jul 2010, 12:12
- Version: P3D
- Location: Colorado Springs
Re: Edwards AFB
Looks great! Good luck with the AFCAD.
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter

AIG Beta Tester, General Aviation painter

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