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ModelConverterX - please read

Share hints and tricks or your own modifications for MAIW Packages in Flight Simulator X and Prepar3D.
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Firebird
MAIW Admin
MAIW Admin
Posts: 12346
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: ModelConverterX - please read

Post by Firebird »

If you used Everything and it has been saved then Everything will show you where it is as you are typing the search in.

If it doesn't find it then it wasn't created so my guess is that there is a problem creating it which doesn't show in the log.
So to prove this I would open Everything search on 'lib_Fence_CLW' and then sort by date modified so that the new creation will appear at the top.

Then leaving the window open go and try to create it again MCX. As you try to save it watch the Everything window to see for any new files created. My guess is that it doesn't create the file. The first thing to check is that you have the correct FSX exes defined in your Options, especially for the BGLWriter section.
Steve
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gavinc
MAIW Conversion Team
MAIW Conversion Team
Posts: 586
Joined: 25 Aug 2013, 09:26
Version: FSX

Re: ModelConverterX - please read

Post by gavinc »

If you are truly using ag_tree_lib (FSX) as the output file name it could be that MCX just can not create the file


try using ag_tree_lib_FSX as the file name and see what happens
pslinger
First Lieutenant
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Posts: 197
Joined: 29 May 2010, 03:16
Version: FSX

Re: ModelConverterX - please read

Post by pslinger »

Found the problem. ModelConverterX was pointing to the wrong .exe file in the BGL Compiler SDK folder. ModelConverterX was pointing to BGLScan.exe instead of BGLComp.exe. Once I made the change to BGLComp.exe everything is working fine. I have no idea how that got messed up. Thanks for the help, much appreciated.

Paul
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