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Scenery - US Carrier Groups
-
md11driver44
- Captain

- Posts: 240
- Joined: 18 Sep 2015, 04:03
- Version: FSX
- Location: Texas
Scenery - US Carrier Groups
Does anyone know where I can find the Nimitz Class carriers like these but for FSX? I would like to station the Lemoore F-18's and F-35's on a few ships along with Oceana based F-18's.
Robert P. Armstrong Ret.
-
jetpilot1980
- Major

- Posts: 511
- Joined: 04 Oct 2015, 20:17
- Version: P3D
Re: Scenery - US Carrier Groups
Well first off I have no intention of / interest in remaking this package for FSX I think Dan and I have for the most part moved on from this one... Honestly I can't remember the last time I used FSX.. But if you are so inclined...
1. The original ships are all available on sim-outhouse.org. The ships are:
uss_nimitz_ike_version2.zip by Javier Fernandez
Kitty Hawk Class Ships by Wombraider68
Also looking up this package would help you as well
USN ALL PACK TASK FORCE
But those are just raw ships... A lot of extra work went into them to make them what they are today... Adding static aircraft to the hangar decks; emissive features and details to Kitty Hawk class; animating parts such as elevators and blast shields ect... and the quick easy part of compiling them as .bgls...
2. You could probably open the .bgls and re-compile them for FSX using MCX.
3. Also you could use ADE and the Pro key (last I checked turned into freeware) to move my ADEs to the desired location / headings; and re-do the flattens...
Hope that helps...
1. The original ships are all available on sim-outhouse.org. The ships are:
uss_nimitz_ike_version2.zip by Javier Fernandez
Kitty Hawk Class Ships by Wombraider68
Also looking up this package would help you as well
USN ALL PACK TASK FORCE
But those are just raw ships... A lot of extra work went into them to make them what they are today... Adding static aircraft to the hangar decks; emissive features and details to Kitty Hawk class; animating parts such as elevators and blast shields ect... and the quick easy part of compiling them as .bgls...
2. You could probably open the .bgls and re-compile them for FSX using MCX.
3. Also you could use ADE and the Pro key (last I checked turned into freeware) to move my ADEs to the desired location / headings; and re-do the flattens...
Hope that helps...
-
md11driver44
- Captain

- Posts: 240
- Joined: 18 Sep 2015, 04:03
- Version: FSX
- Location: Texas
Re: Scenery - US Carrier Groups
No big deal. Was thinking about when these carriers are deployed having somewhere to put them, but I can change the name on the CVW to hide them while out at sea. I don't have the knowledge to be able to do all that needs to be done.
Robert P. Armstrong Ret.
-
md11driver44
- Captain

- Posts: 240
- Joined: 18 Sep 2015, 04:03
- Version: FSX
- Location: Texas
Re: Scenery - US Carrier Groups
I thinkjetpilot1980 wrote: 09 Mar 2025, 01:16 Well first off I have no intention of / interest in remaking this package for FSX I think Dan and I have for the most part moved on from this one... Honestly I can't remember the last time I used FSX.. But if you are so inclined...
1. The original ships are all available on sim-outhouse.org. The ships are:
uss_nimitz_ike_version2.zip by Javier Fernandez
Kitty Hawk Class Ships by Wombraider68
Also looking up this package would help you as well
USN ALL PACK TASK FORCE
But those are just raw ships... A lot of extra work went into them to make them what they are today... Adding static aircraft to the hangar decks; emissive features and details to Kitty Hawk class; animating parts such as elevators and blast shields ect... and the quick easy part of compiling them as .bgls...
2. You could probably open the .bgls and re-compile them for FSX using MCX.
3. Also you could use ADE and the Pro key (last I checked turned into freeware) to move my ADEs to the desired location / headings; and re-do the flattens...
Hope that helps...
I got the layering wrong in my sim. Which goes lower and which goes higher. And does that mean that the lower the number (1) is higher than the higher number (6)? I am lost with this set up. because I cannot find the carriers.
Robert P. Armstrong Ret.
-
jetpilot1980
- Major

- Posts: 511
- Joined: 04 Oct 2015, 20:17
- Version: P3D
Re: Scenery - US Carrier Groups
Yes that is correct when you are looking at the list the flatten .bgls need to be "below" the scenery bgls aka the flatten .bgls should have a greater number and show under everything else in the list... Looking at it in my own scenery.cfg (raw data) on my system it looks like this:
[Area.260]
Title=Carriers
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Carriers
Active=TRUE
Required=FALSE
Layer=296
[Area.261]
Title=Nimitz class library
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Nimitz class library
Active=TRUE
Required=FALSE
Layer=297
[Area.263]
Title=Battle Group Ships Lib
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Battle Group Ships Lib
Active=TRUE
Required=FALSE
Layer=299
[Area.264]
Title=Kitty Hawk Class library
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Kitty Hawk Class library
Active=TRUE
Required=FALSE
Layer=301
[Area.267]
Title=Carrier Flattens
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Carrier Flattens
Active=TRUE
Required=FALSE
Layer=304
[Area.268]
Title=Carrier Waypoints
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Carrier Waypoints
Active=TRUE
Required=FALSE
Layer=305
[Area.260]
Title=Carriers
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Carriers
Active=TRUE
Required=FALSE
Layer=296
[Area.261]
Title=Nimitz class library
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Nimitz class library
Active=TRUE
Required=FALSE
Layer=297
[Area.263]
Title=Battle Group Ships Lib
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Battle Group Ships Lib
Active=TRUE
Required=FALSE
Layer=299
[Area.264]
Title=Kitty Hawk Class library
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Kitty Hawk Class library
Active=TRUE
Required=FALSE
Layer=301
[Area.267]
Title=Carrier Flattens
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Carrier Flattens
Active=TRUE
Required=FALSE
Layer=304
[Area.268]
Title=Carrier Waypoints
Local=E:\Program Files\Lockheed Martin\Prepar3D v5\Add on Scenery\Carrier Waypoints
Active=TRUE
Required=FALSE
Layer=305
-
md11driver44
- Captain

- Posts: 240
- Joined: 18 Sep 2015, 04:03
- Version: FSX
- Location: Texas
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