Spangdahlem AB for FSX
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- Second Lieutenant
- Posts: 35
- Joined: 31 Dec 2008, 12:10
- Version: FSX
- Location: Sherman, Texas
Spangdahlem AB for FSX
I'm on the last few tweaks before releasing this scenery. The AFCAD is detailed in that it is exactly placed over the photoimage, so every "Haz" is placed in the correct spots, buildings were a mesh of buildings from the Luke AFB library and default buildings. Autogen is seasonal, placed with the SDK Annotator. What is doesn't have are parking places. I'm not much into AI, mainly because I don't understand it, so I work around that and let others put parking wherever they want. If anyone is interested in adding the parking places correctly (not changing the AFCAD in any way otherwise), leave me a message and I'll forward you the scenery. Thanks!
- shaggy22
- MAIW Developer
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Re: Spangdahlem AB for FSX
will it work in fs2004?
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
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"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Spangdahlem AB for FSX
no i will not but on avsim.com is a good scenery off Spangdahlem AB.
Just look for etad.zip
Just look for etad.zip
Re: Spangdahlem AB for FSX
WOOOOOOOOOOOOOOOOOW hope this works in FSX...
Re: Spangdahlem AB for FSX
It is designed for FSX! Just no parking apparently...
Re: Spangdahlem AB for FSX
This beautiful scenery would be pretty useless without parking spots. If the afcad is made with ADE (Airport Design Editor) I'll be willing to add some parking spots, but it may take some time.
Regards,
Joost de Wit
Regards,
Joost de Wit
Re: Spangdahlem AB for FSX
Man, that looks mighty pretty. It would sure go well with my AFCAD of ETSB Buchel AB, which is right around the corner.ejwells409 wrote:I'm on the last few tweaks before releasing this scenery. The AFCAD is detailed in that it is exactly placed over the photoimage, so every "Haz" is placed in the correct spots, buildings were a mesh of buildings from the Luke AFB library and default buildings. Autogen is seasonal, placed with the SDK Annotator. What is doesn't have are parking places. I'm not much into AI, mainly because I don't understand it, so I work around that and let others put parking wherever they want. If anyone is interested in adding the parking places correctly (not changing the AFCAD in any way otherwise), leave me a message and I'll forward you the scenery. Thanks!
Looking forward to it very much !
Cheers
BurnersGo
BurnersGo
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- Second Lieutenant
- Posts: 46
- Joined: 14 Dec 2006, 21:11
- Version: FSX
- Location: Hoorn, Netherlands
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Re: Spangdahlem AB for FSX
Any news on this beautifull scenery?
greetings, Dummy
greetings, Dummy