Applying Textues in FSDS

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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aerogator

Applying Textues in FSDS

Post by aerogator »

Hi guys,

With my new set-up (Windows 7 pro 64 bit), I'm having trouble applying textures to objects in FSDS. When I apply them in the usual way, I have to go thru edit and then go thru the whole tree to get to them in FS Textures. They will apply at this point but when I reopen the project, I have to go thru this all over again and I don't think they are being saved as applied to the object so I can't apply the texture map to the object. I never had this problem before and can't figure out how to resolve it.

Any help will be appreciated :)
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Weescotty
MAIW Developer
MAIW Developer
Posts: 2770
Joined: 11 Aug 2006, 22:15
Version: FS9
Location: Sydney

Re: Applying Textues in FSDS

Post by Weescotty »

Try setting a manual texture path in the project properties.
aerogator

Re: Applying Textues in FSDS

Post by aerogator »

Thx Kev, seems to have done the trick. Probably had that set in my old system but just forgot. :)
aerogator

Re: Applying Textues in FSDS

Post by aerogator »

OK here's another question:

I'm still trying to replicate my original set-up and I'm having trouble with getting textures to show up in FS. I save the PSP file as a std bitmap and then I tried converting them with DXTBmp but it converts them to 24-bit and I don't think that's right but I can't remember. Can someone help?

THX :D
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MIKE JG
MAIW Developer
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Joined: 12 Aug 2006, 02:25
Version: MSFS

Re: Applying Textues in FSDS

Post by MIKE JG »

File/Save as/Extended Bitmap/DXT3 should do the trick
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
aerogator

Re: Applying Textues in FSDS

Post by aerogator »

THX :D
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