Working on a rather special package at the moment, but it needed an object that I haven't been able to find: an old RAF accumulator trolley.
So - biting the bit very hard, I got FSDS3 up and running again and after a few hours work I got what I wanted; a lot of trial and error and a BIG BIG thank you to Mike G. for his splendid tutorials which helped me understand far more than the supposed "Help" manual does. Even managed a boolean op without error so rather chuffed at that. It is 90% done - just need to put a dolly wheel on the front with some support braces and then texture it.....
So far so good.....
Re: So far so good.....
You're welcome Daryl, see nothing to it.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: So far so good.....
I must admit, when I saw the first screenshot, I thought it was a head-on shot of a Sea King with slightly outsized wheels
Re: So far so good.....
RKE wrote:I must admit, when I saw the first screenshot, I thought it was a head-on shot of a Sea King with slightly outsized wheels
Re: So far so good.....
Reminded me of something from Robot wars
It will look the business when the textures are on it, well done mate.
It will look the business when the textures are on it, well done mate.
Mark
Re: So far so good.....
Thanks for the encouraging words guys. Having a couple of sticky problems, if anyone can help out I'd appreciate it.
First is the highlighted area - there seems to be some strange green colour coming from somewhere, which is very odd as I have no green in the model at all - the whole thing is grey in FSDS so I don't know where this is coming from.
The second is the not relevant because I just fixed that as I was typing this!
Any help on the green stuff would be appreciated
First is the highlighted area - there seems to be some strange green colour coming from somewhere, which is very odd as I have no green in the model at all - the whole thing is grey in FSDS so I don't know where this is coming from.
The second is the not relevant because I just fixed that as I was typing this!
Any help on the green stuff would be appreciated
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- MAIW Veteran
- Posts: 323
- Joined: 15 May 2007, 17:19
- Version: FS9
- Location: Cleethorpes, NE.Lincolnshire, UK
Re: So far so good.....
Did you crop the texture from a sheet of several textures?... the green appears when you "over crop" the texture [off the edge]... if that makes sensedelbydoo wrote:Thanks for the encouraging words guys. Having a couple of sticky problems, if anyone can help out I'd appreciate it.
First is the highlighted area - there seems to be some strange green colour coming from somewhere, which is very odd as I have no green in the model at all - the whole thing is grey in FSDS so I don't know where this is coming from.
The second is the not relevant because I just fixed that as I was typing this!
Any help on the green stuff would be appreciated
Time travel does exist, i just discovered it next week...
Re: So far so good.....
Nope, just a single texture with one colour, 256x256, although I'm sure I could have got away with 64x64 being as it was a single colour, so no cropping was necessary. The shape was made from a tube and moulded into shape but otherwise that's it. Brian has put it in "the project" and says he didn't notice it, so I may have gotten away with it.aljude wrote:Did you crop the texture from a sheet of several textures?... the green appears when you "over crop" the texture [off the edge]... if that makes sense
Re: So far so good.....
Post or PM the file and texture Daryl.
I'm sure it is something simple although I don't know what without a peak at it.
Mark
I'm sure it is something simple although I don't know what without a peak at it.
Mark