Edwards AFB

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timbob1
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Re: Edwards AFB

Post by timbob1 »

:D Superb work mate. BTW If like me you were previously using the Dennis Waggoners version you will need to copy the scenery file ( AP916190 ) in NAMW from the FS9 disk back in as the planes are submerged. :)
Regards
Tim

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petebramley
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Re: Edwards AFB

Post by petebramley »

Installed it yesterday (Finally)

I also think it looks bloody good. Am keeping it in my sim even in the unfinished state,
and will update as/when available.
Pete B
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flyerkg
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Re: Edwards AFB

Post by flyerkg »

Fascinating overhead screenshot! Time to shift my attention to Edwards and the Mojave Desert for a while.

Keith
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Re: Edwards AFB

Post by halcon501 »

timbob1 wrote::D Superb work mate. BTW If like me you were previously using the Dennis Waggoners version you will need to copy the scenery file ( AP916190 ) in NAMW from the FS9 disk back in as the planes are submerged. :)
Hi tim i think i deleted that file because i can´t find it.
Could you or someone pass me that one?
Thanks
proximo
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Re: Edwards AFB

Post by proximo »

:smt006
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proximo
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Re: Edwards AFB

Post by proximo »

Little bit crazy construction by NASA
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clickclickdoh
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Re: Edwards AFB

Post by clickclickdoh »

ooooh.. I know where a 747 sized parking spot needs to go on the AFCAD now.
proximo
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Re: Edwards AFB

Post by proximo »

Hi
I want to ask you for the help:Do you have experience with ADE 1.60 Beta and with ground poly editor V0.97?
I want to create dark polies around the base,taxiways and... In ADE it look like very easy,but result in FS9 is little bit funny,all ground polies are above airport elements.
If I will create ground polies normally in ADE,project will be very big and complex and I not able to compile it into one file.
Any ideas?
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Last edited by proximo on 18 Nov 2013, 21:42, edited 1 time in total.
proximo
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Re: Edwards AFB

Post by proximo »

:smt004
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JohnTenn
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Re: Edwards AFB

Post by JohnTenn »

Proximo

It looks like the altitude of the tarmac ground polygons is higher than the airport.

Not sure if you can adjust that lower.

John
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Re: Edwards AFB

Post by JohnTenn »

Proximo

Downloaded and tried to create a basic ground poly.

The polygons are being drawn as an apron and not a ground tile.

Possibly a bug in the system or FS9 cannot use it.

John Murchison might have the answer.

John
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Re: Edwards AFB

Post by JohnTenn »

The answer is in the manual.

I should have read it first.

The program is designed to place the polygons over the airport. Polygons that previously would have been compiled using FS2002 game-pack and SCASM.

Proximo you are going to have to carefully place the polygons next to the taxiways and aprons.

As an alternative, using Sbuilder with a custom texture might work also.

John
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Re: Edwards AFB

Post by merlin101 »

As already said, looking great so far, can't wait to add colour to buildings!
Dave
proximo
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Re: Edwards AFB

Post by proximo »

Thank you for your time,comments and tips.
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Re: Edwards AFB

Post by proximo »

Some pictures from FS,short preview with textured buildings.
At this moment,I am reworking afcad and I think,that my head will explode,it si crazy.
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proximo
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Re: Edwards AFB

Post by proximo »

... :arrow:
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proximo
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Re: Edwards AFB

Post by proximo »

:arrow:
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proximo
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Re: Edwards AFB

Post by proximo »

:arrow:
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drpilotw99
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Re: Edwards AFB

Post by drpilotw99 »

Wow! It really looks like you are creating a masterpiece there. It must be a crazy amount of work. At least there won't be a lack of ai aircraft and flight plans available for it when done. :)

Keep up the good work and good luck with the rest.

DR
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Jon
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Re: Edwards AFB

Post by Jon »

Looks great! Good luck with the AFCAD.
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