Edwards AFB

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butcherbird17
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Re: Edwards AFB

Post by butcherbird17 »

This is really looking good proximo, looking forward to this. I did a conversion of the FSX Edwards scenery
but never finished it. I got distracted with other things, (1 of many projects that I never finished :roll:) so this is going to replace it once you release yours. Got a few pics of it over at SOH in this thread: http://www.sim-outhouse.com/sohforums/s ... e!!!/page5
Keep up the great work.

Joe
proximo
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Re: Edwards AFB

Post by proximo »

Hi
Link to my project, it is beta version,but it is far than my previous release (because progress of rework of afcad is slow,maybe you will find mistakes/errors,but I will fix it :D ).
I am reworking afcad and placing more objects to bring more life to scenery.
It is recommended to have installed MTtrees2,MTtrees4,MTtrees6,GGSE,JGSE,MAIW_ABO,MAIW_Cargo,MAIW_Weapons and Cars_JS.
I want to ask you for feed back,if you will find mistakes/errors or you will have any ideas.
Have a nice flying
8)

Link:
http://www.mediafire.com/download/rjicf ... eta_v2.zip
edhave
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Re: Edwards AFB

Post by edhave »

Wow that's one hell of a scenery, and you call that a beta scenery !!!!!
The level of detail is fantastic , can't wait for the final version. :smt023

Ed
36yerth
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Re: Edwards AFB

Post by 36yerth »

Wow! :D

Quite a bit of progress since your last release. This is taking shape very nicely, did you make a custom landclass for the area? It seems to fit real world pics much better than the default.

The parking situation seems ok so far, everyone seems to find their spots, NASA included. I haven't had time to wait for the ai to do takeoffs/landings, though so no feedback on the taxi situation yet.
The base sits about 25ft above the default, which, being the is correct real-world altitude, caused the usual subterranean effect (I corrected the FS bgl with JaBBgl).

Some missing autogen near the center of the base, not really that noticeable most of the time.

The only real issue I could notice is a fairly significant drop in FPS that happens whenever more than a couple of outlying buildings are in view. My FPS is locked at 32 and usually stays close most of the time but it can, in this case drop as low as 4.

More of a minor detail: are you sure the retention pools south of the base are often filled? all pics I've seen this past 10 years seem to have them empty.

That's all I can think of right now.

Thanks for all the work you're putting in this, it's showing!
MJDykas
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Re: Edwards AFB

Post by MJDykas »

That's what I'm talking about , it 's fantastic. :smt023 With all the stuff I have flying in and out of Edwards, it looks real good now !!! Thank you very much for taking on this project. The only files I don't have are the MTTrees , where would I find these?


Mike
ardethomas
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Re: Edwards AFB

Post by ardethomas »

Great!!!
Thank you!!!
:mrgreen: :mrgreen: :mrgreen:
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maverick69
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Re: Edwards AFB

Post by maverick69 »

Good work indeed but I have some height issue.
Attachments
kedw1.jpg
- Maurizio C.
proximo
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Re: Edwards AFB

Post by proximo »

MJDykas wrote:That's what I'm talking about , it 's fantastic. :smt023 With all the stuff I have flying in and out of Edwards, it looks real good now !!! Thank you very much for taking on this project. The only files I don't have are the MTTrees , where would I find these?


Mike
MTtrees
http://www.mediafire.com/download/9o9h4 ... Ttrees.zip

In my FS I have installed MTtrees as a part of MAIW Scenery Library Objects,by installation of MAIW packages,but which one,I do not know.
proximo
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Re: Edwards AFB

Post by proximo »

maverick69 wrote:Good work indeed but I have some height issue.
Wow
I think,you are first,who reported problem with elevation.I checked again in my FS and everything is working exactly.
Now I don´t know,what is wrong,maybe conflict with other addon for this area (Blue Sky scenery or Dennis Waggoners scenery)
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timbob1
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Re: Edwards AFB

Post by timbob1 »

Mate read my post on page 2
Regards
Tim

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maverick69
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Re: Edwards AFB

Post by maverick69 »

timbob1 wrote:Mate read my post on page 2
Thank you it's very usefull. I found the AP916190 file altered but I don't find the original file (probably I forgot to make a copy :oops: ) in my directories. Does anybody knows in which disk I can find the original, please?
- Maurizio C.
proximo
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Re: Edwards AFB

Post by proximo »

maverick69 wrote:
timbob1 wrote:Mate read my post on page 2
Thank you it's very usefull. I found the AP916190 file altered but I don't find the original file (probably I forgot to make a copy :oops: ) in my directories. Does anybody knows in which disk I can find the original, please?
For maverick69
I hope,it will work now exactly.

And please,take some screens
:smt006
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AP916190.zip
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maverick69
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Re: Edwards AFB

Post by maverick69 »

Thank you! Now it works perfectly
- Maurizio C.
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akav8r
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Re: Edwards AFB

Post by akav8r »

In case anyone is wondering, this works great in FSX also, you just need to remove the usual VTxx files.
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Victory103
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Re: Edwards AFB

Post by Victory103 »

akav8r wrote:In case anyone is wondering, this works great in FSX also, you just need to remove the usual VTxx files.
Thanks, actually thought the stock FSX version was pretty good, besides missing the other runway and parking spots.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
viper810

Re: Edwards AFB

Post by viper810 »

I have installed this beta package. Its realy awsome, but it is not realy framerate friendly.
Fastair
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Re: Edwards AFB

Post by Fastair »

HI,
Thank you for your time and energy with this project, it is really outstanding !!!
I have to say it is a bit heavy on the frame rates, I was just wondering if there were any bgls that could be recommended to remove to make it easier please ?

Many thanks,
Paul
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proximo
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Re: Edwards AFB

Post by proximo »

New birds visiting KEDW
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fsscr018.jpg
fsscr023.jpg
proximo
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Re: Edwards AFB

Post by proximo »

Reworked taxi links and main appron at north/NASA area
Attachments
fsscr020.jpg
fsscr019.jpg
proximo
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Re: Edwards AFB

Post by proximo »

65th Aggressors visited KEDW and full hotramp
Attachments
fsscr015.jpg
fsscr021.jpg
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