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FSX native conversion of JAI P-3s
- Victory103
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Re: FSX native conversion of JAI P-3s
Thanks for the quick tutorial Gavin, I'll give this a try on the P-3s. Shouldn't take too long as the USN is pushing them out to pasture.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: FSX native conversion of JAI P-3s
Will give it a try.
Reggie
Reggie
Last edited by Reggie on 16 Mar 2017, 10:47, edited 2 times in total.
Re: FSX native conversion of JAI P-3s
Gavin,
When I browse for the Alpha Channel file, where will I find it?
Reggie
When I browse for the Alpha Channel file, where will I find it?
Reggie
- gsnde
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Re: FSX native conversion of JAI P-3s
De-compress the archive, then go to:
JAI PC3 Variants FSX\JAI PC3 Variants FSX\PC-3\Alpha
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: FSX native conversion of JAI P-3s
Sorry, I should have been clearer, I'm converting all of my C-130s.
Need to find the Alpha Channel for those.
Reggie
Need to find the Alpha Channel for those.
Reggie
- gsnde
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Re: FSX native conversion of JAI P-3s
Download & extract the file:
Lockheed C-130x Hercules FSX.zip
It contain these 4 zip files:
C-130_1.zip
C-130_2.zip
C-130_3.zip
C-130-4.zip
each representing a specific model. We take the first one as an example, the rest would be identical.
Extract the file C-130_1.zip
You will find the alpha channel in this folder:
Lockheed C-130x Hercules FSX\C-130_1\C-130_1\AI Lockheed C-130E\Alpha
Doe this makes it clearer?
Lockheed C-130x Hercules FSX.zip
It contain these 4 zip files:
C-130_1.zip
C-130_2.zip
C-130_3.zip
C-130-4.zip
each representing a specific model. We take the first one as an example, the rest would be identical.
Extract the file C-130_1.zip
You will find the alpha channel in this folder:
Lockheed C-130x Hercules FSX\C-130_1\C-130_1\AI Lockheed C-130E\Alpha
Doe this makes it clearer?
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- Victory103
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Re: FSX native conversion of JAI P-3s
Reggie,
I also am working the C-130s and found the lightmaps and Alphas on AIG forums. A user painstakingly worked all the Alphas for each variant and sub. LM now goes in your main FSX texture folder.
I also am working the C-130s and found the lightmaps and Alphas on AIG forums. A user painstakingly worked all the Alphas for each variant and sub. LM now goes in your main FSX texture folder.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: FSX native conversion of JAI P-3s
I put together those alphas and lightmaps.Victory103 wrote: ↑16 Mar 2017, 18:46 Reggie,
I also am working the C-130s and found the lightmaps and Alphas on AIG forums. A user painstakingly worked all the Alphas for each variant and sub. LM now goes in your main FSX texture folder.
See http://www.militaryaiworks.com/forums/4 ... 63#p176863
or http://www.alpha-india.net/forums/index ... #msg249208
Mark
Re: FSX native conversion of JAI P-3s
Okay Gavin,
I followed the instructions and here's what I got. The aircraft are white but some of the textures change colors as I move around.
I'm sure I'm missing a step. Please advise.
Reggie
I followed the instructions and here's what I got. The aircraft are white but some of the textures change colors as I move around.
I'm sure I'm missing a step. Please advise.
Reggie
Re: FSX native conversion of JAI P-3s
Hi Reggie, I can't tell from the photo, can you upload the DDS file or PM me and I will give you my email address.
Gavin
Gavin
- Victory103
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Re: FSX native conversion of JAI P-3s
Reggie, do you have the latest DXT2BMP program? I thought I did and found out I didn't.
DUSTOFF
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NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- Joecoastie
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Re: FSX native conversion of JAI P-3s
Chris,
I have version 4.00.97. His website shows the one to be downloaded as 4.00.25. ????
Joe
I have version 4.00.97. His website shows the one to be downloaded as 4.00.25. ????
Joe
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
Re: FSX native conversion of JAI P-3s
I'm not sure and not at my computer right now. But I'm almost positive I have an older version.
Reggie
Reggie
Re: FSX native conversion of JAI P-3s
I have DXTBmp. Is that different from DXT2BMP?
Reggie
Reggie
- Victory103
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Re: FSX native conversion of JAI P-3s
That's the correct program and as Joe stated,4.00.97 is the latest. Initially during Gavin's mini-tutorial I was not seeing an option to "save as" in the older program, confusion set in.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: FSX native conversion of JAI P-3s
Gavin,
Are you getting my PM's?
Reggie
Are you getting my PM's?
Reggie
Re: FSX native conversion of JAI P-3s
Just uploaded an updated package that includes the missing WP-3D.
No offence to Jake but I sincerely hope that this got all of them
Gavin
No offence to Jake but I sincerely hope that this got all of them
Gavin
- Joecoastie
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Re: FSX native conversion of JAI P-3s
I am in some serious need of head clearing this morning.
I was just about to upload the new paint for the NOAA WP-3D when I decided to check the night texture one more time.
Previously I had redone the alpha to match the window placement and added the alpha to the texture with DXTbmp and put the light map .bgl into the FSX/Texture folder.
This morning I opened MCX and loaded the WP-3D model, applied the texture and this was the result (as expected):
Then I entered night mode - background went to night but the texture was still day.
I said okay I'll check it in FSRepaint. Day textures were correct.
Then I clicked night . . . . .
I haven't loaded FSX and looked for N42RF in day and night yet.
I'm hoping it's just the morning fog in my head and it will burn off. What have I forgotten ?
I was just about to upload the new paint for the NOAA WP-3D when I decided to check the night texture one more time.
Previously I had redone the alpha to match the window placement and added the alpha to the texture with DXTbmp and put the light map .bgl into the FSX/Texture folder.
This morning I opened MCX and loaded the WP-3D model, applied the texture and this was the result (as expected):
Then I entered night mode - background went to night but the texture was still day.
I said okay I'll check it in FSRepaint. Day textures were correct.
Then I clicked night . . . . .
I haven't loaded FSX and looked for N42RF in day and night yet.
I'm hoping it's just the morning fog in my head and it will burn off. What have I forgotten ?
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
Re: FSX native conversion of JAI P-3s
Joecoastie
the yellow strip you are seeing in FSRepaint corresponds to the alternative texture layer for the cabin lighting display. If you rotate it upwards you should see a similar effect under the wings that is used to display the landing light splash.
I don't know if this is normal behaviour in FSRepaint or not as I don't have it. I re-checked the model that was in the updated package and it looks fine to me.
Please let me know if there are any issues when you get the repaint into FSX. It is possible I screwed something up.
Gavin
the yellow strip you are seeing in FSRepaint corresponds to the alternative texture layer for the cabin lighting display. If you rotate it upwards you should see a similar effect under the wings that is used to display the landing light splash.
I don't know if this is normal behaviour in FSRepaint or not as I don't have it. I re-checked the model that was in the updated package and it looks fine to me.
Please let me know if there are any issues when you get the repaint into FSX. It is possible I screwed something up.
Gavin