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P3Dv4
P3Dv4
Well today I bought P3Dv4 so be warned about stupid questions flying around the forums I know it's going to be a learning curve for me but the sim sure look's good, new PC to run it too
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
Re: P3Dv4
You will love it, Ray
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: P3Dv4
WOW i just installed and used the Matrix, what can i say, well firstly what a fantastic bit of kit and congratulation too all who worked so hard to make this, very impressed indeed. so if you put a folder in P3Dv4 and call it "hong kong" say, if it has Aircraft,Scenery,Flight plans P3Dv4 will find this and add it ? (first silly question lol).
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: P3Dv4
If I understand your question yes, that is how it works in the folder structure in P3D. I learned to put my add-ons external to the main LM-P3D folder, and used the xml to point to the add-on. It was different from what I was used to in the past. I also worried about the updates, having just jumped from 4.2 to 4.4. Outside of MAIW, I've been trying to get some flyable FSX add-ons to work in P3D.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: P3Dv4
does anyone have the clear canopy fix for the JYAI F-15's, i've got all my JASDF paints to show on the new P3Dv4 Models but the glass is grey ?
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
Re: P3Dv4
Are you perhaps using his FS9 version?
From mobile hence short
From mobile hence short
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: P3Dv4
No fix is needed if the FSX models are used Ray. Just ensure you flip the alpha with the main texture if you are working with new repaints.
John
John
Re: P3Dv4
i have used the C and D std model from the Matrix John I dont think i have the Alpha though.
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: P3Dv4
It is in the paint kit Ray, but I've attached it for convenience.
John
John
- Attachments
-
- JYAI_F-15_Alpha.zip
- (3.26 KiB) Downloaded 37 times
Re: P3Dv4
thank you very much John, now i can work on releasing these for P3Dv4
Re: P3Dv4
turns out i hadn't flipped the alpha channel brain fade