Big problem with MAIW Nellis Misc Objects library for KLSV
- TimC340
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV
I haven't, Chris. Was it in the original FS9 version?
- Victory103
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV
Tim, yes, with AI ground tracks for the Humve to "drive" the base perimeter in FS9. I typically have to turn off ground traffic anyway to save FPS.
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-Chris
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-Chris
- TimC340
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV
I’d forgotten that was a thing! Did it get converted for later sims? I know that it can be done - several payware sceneries use it, and I think JY did some AI vehicles some time back.
Re: Big problem with MAIW Nellis Misc Objects library for KLSV
I'm using the files provided in your earlier post and I'm running P3Dv4. I've tried using files from petebramley as well and same issue.
Thanks for the follow-up
- TimC340
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV
OK, that should work. Everything in that file is formatted for P3Dv4.4 - which is significantly different from earlier versions of v4. If you're using an earlier version of v4, please update it to the latest version you can get at LM.
If you are activating the scenery via xml, just try the old-fashioned way of using the Addon Scenery folder (which you'll have to add!) and activating it in the sim, If that works, then the problem is in the xml process. If it doesn't work, there may be a conflict with another addon product you may be using.
If you are activating the scenery via xml, just try the old-fashioned way of using the Addon Scenery folder (which you'll have to add!) and activating it in the sim, If that works, then the problem is in the xml process. If it doesn't work, there may be a conflict with another addon product you may be using.