Big problem with MAIW Nellis Misc Objects library for KLSV

Let's hear all about the eye candy at those military bases.
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TimC340
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV

Post by TimC340 »

I haven't, Chris. Was it in the original FS9 version?
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV

Post by Victory103 »

Tim, yes, with AI ground tracks for the Humve to "drive" the base perimeter in FS9. I typically have to turn off ground traffic anyway to save FPS.
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV

Post by TimC340 »

I’d forgotten that was a thing! Did it get converted for later sims? I know that it can be done - several payware sceneries use it, and I think JY did some AI vehicles some time back.
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV

Post by WB383 »

TimC340 wrote: 27 Jan 2024, 14:57 Which Nellis P3D are you using? And which version of P3D?
I'm using the files provided in your earlier post and I'm running P3Dv4. I've tried using files from petebramley as well and same issue.

Thanks for the follow-up
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Re: Big problem with MAIW Nellis Misc Objects library for KLSV

Post by TimC340 »

OK, that should work. Everything in that file is formatted for P3Dv4.4 - which is significantly different from earlier versions of v4. If you're using an earlier version of v4, please update it to the latest version you can get at LM.

If you are activating the scenery via xml, just try the old-fashioned way of using the Addon Scenery folder (which you'll have to add!) and activating it in the sim, If that works, then the problem is in the xml process. If it doesn't work, there may be a conflict with another addon product you may be using.
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