QF4 flightplans
- KevinJarvis
- Lieutenant Colonel
- Posts: 920
- Joined: 10 Jun 2007, 19:13
- Version: FS9
- Location: Jacksonville, Illinois, USA, Earth
- Contact:
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- MAIW Veteran
- Posts: 1376
- Joined: 26 Jun 2007, 02:22
- Version: P3D
- Location: KRDR
- Victory103
- Colonel
- Posts: 3979
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Hi Guys glad you liked the textures.
Have been playing with the smoke effects for the F-4 and came up with this .
I set the Delay at 4 min and the Lifetime at 30 sec.
So the drone has time to take off reach height burst into flames then stop smoking and land.
If you think it is OK add this to the aircraft con fig file.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 1, -54.18, 0.00, 7.86, fx_beaconb
light.1 = 3, -46.09, -19.51, 1.02, fx_f16_navredm
light.2 = 3, -50, -19.52, 1.02, fx_f16_navredm
light.3 = 3, -46.09, 19.51, 1.02, fx_f16_navgrem
light.4 = 3, -50, 19.52, 1.02, fx_f16_navgrem
light.5 = 3, -65.01, 0.00, 11.01, fx_f16_navwhih
light.6 = 2, -48.70, -1.95, -0.15, fx_f16_ab_f4
light.7 = 2, -48.70, 1.95, -0.15, fx_f16_ab_f4
light.8 = 2, -55, 1.85, 0.0, fx_nicksmokeAI_sm_lear
light.9 = 2, -55, -1.85, 0.0, fx_nicksmokeAI_sm_lear
light.10 = 2, -45.70, -1.75, -0.15, fx_engsmoke
light.11 = 2, -45.70, 1.75, -0.15, fx_engsmoke
light.12 = 2, -52, 1.65, 0.0, fx_engsmoke
light.13 = 2, -52, -1.65, 0.0, fx_engsmoke
and the mod fx_engsmoke file to the effects folder.
Mark..........
Have been playing with the smoke effects for the F-4 and came up with this .
I set the Delay at 4 min and the Lifetime at 30 sec.
So the drone has time to take off reach height burst into flames then stop smoking and land.
If you think it is OK add this to the aircraft con fig file.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 1, -54.18, 0.00, 7.86, fx_beaconb
light.1 = 3, -46.09, -19.51, 1.02, fx_f16_navredm
light.2 = 3, -50, -19.52, 1.02, fx_f16_navredm
light.3 = 3, -46.09, 19.51, 1.02, fx_f16_navgrem
light.4 = 3, -50, 19.52, 1.02, fx_f16_navgrem
light.5 = 3, -65.01, 0.00, 11.01, fx_f16_navwhih
light.6 = 2, -48.70, -1.95, -0.15, fx_f16_ab_f4
light.7 = 2, -48.70, 1.95, -0.15, fx_f16_ab_f4
light.8 = 2, -55, 1.85, 0.0, fx_nicksmokeAI_sm_lear
light.9 = 2, -55, -1.85, 0.0, fx_nicksmokeAI_sm_lear
light.10 = 2, -45.70, -1.75, -0.15, fx_engsmoke
light.11 = 2, -45.70, 1.75, -0.15, fx_engsmoke
light.12 = 2, -52, 1.65, 0.0, fx_engsmoke
light.13 = 2, -52, -1.65, 0.0, fx_engsmoke
and the mod fx_engsmoke file to the effects folder.
Mark..........
- Attachments
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- fx_engsmoke.zip
- (1.06 KiB) Downloaded 42 times
I went a found my copy of the COMBAT AIRCRAFT Magazine vol.6 no.4 issue that has a story call "Born to Fly,Reborn to Die" that covers the Drone Squadron at Tyndall; it's a great read. There's also a article; "Heritage Phantoms"; that covers the QF-4's that are part of Tyndall's Hertiage Flight which include tail numbers 72-1490,74-1652,73-1171 and 72-0135. These are the Phantoms that you see going around the states at Airshows. Does anyone know the tail numbers of the Holloman's Heritage Flight? Does anyone know if Team Tyndall Heritage Flight Fly's in & out of Tyndall it's self since they're manned drones or do they still operate out of 2PAM?
Does anyone know where I can find a add-on callsign of "Rhino", the 82nd ATRS uses "Rhino" for manned flights followed by 2 digits of the pilot status as either a USAF or Lockheed Martin Pilot on board.
Maybe someone can make a callsign "NULLO" for the unmanned flights.
Does anyone know where I can find a add-on callsign of "Rhino", the 82nd ATRS uses "Rhino" for manned flights followed by 2 digits of the pilot status as either a USAF or Lockheed Martin Pilot on board.
Maybe someone can make a callsign "NULLO" for the unmanned flights.
Mark that's way cool!
Here's a hilarious video made by some of the guys associated with the QF-4 demo team. The ending is just classic!
http://www.airshowbuzz.com/videos/view.php?v=eeabb63b
Here's a hilarious video made by some of the guys associated with the QF-4 demo team. The ending is just classic!
http://www.airshowbuzz.com/videos/view.php?v=eeabb63b
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- StingingCanine
- Second Lieutenant
- Posts: 71
- Joined: 21 Aug 2006, 03:24
- Version: FS9
- Location: KARB
I just read a blurb that the Air Force has put out a feeler for the possibility of converting old F-16A's into target drones. But it will be a while before that ever happens. This is only an initial request for information.
Oh, and thanks Mark for all the repaints! I have every single one. You do some great work!
Oh, and thanks Mark for all the repaints! I have every single one. You do some great work!
That's a good video......MIKE JG wrote:Mark that's way cool!
Here's a hilarious video made by some of the guys associated with the QF-4 demo team. The ending is just classic!
http://www.airshowbuzz.com/videos/view.php?v=eeabb63b
- GZR_Sactargets
- Lieutenant Colonel
- Posts: 984
- Joined: 23 Aug 2006, 19:20
- Version: FS9
- Location: PAPILLION, NEBRASKA(Near OFFUTT AFB-KOFF)
Good Screenies! Some day MS will realize if they just add weapons and damage capability to the "civil" sims (FS9 and FSX) they will have a winning combat sim. The Beta testers on CFS3 pointed that out but it was ignored. We have tubeliners and Warplanes flying in the real world-why not in the sims??
GZR_SACTARGETS
- StingingCanine
- Second Lieutenant
- Posts: 71
- Joined: 21 Aug 2006, 03:24
- Version: FS9
- Location: KARB
- GZR_Sactargets
- Lieutenant Colonel
- Posts: 984
- Joined: 23 Aug 2006, 19:20
- Version: FS9
- Location: PAPILLION, NEBRASKA(Near OFFUTT AFB-KOFF)
It is pretty simple-A simulation is that-a replica of something like flight. You just have to have the understanding that it is NOT the real world. It is a simulation. Personally I think we induce too many PC arguments that distort the real world. Just Opinion. After many years as a mental health counselor, I recognize that many people have difficulty making the distinction between reality and their perceptions. I think we fail in that regard by 'dumbing' down reality with PC. Not trying to start an argument, just recognizing that in the real world military stuff flies simultaneously with airliners. They also do shoot down airliners-as in the KAL shot down by the Soviets. That doesn't mean YOU have to do it in a sim. There is a lot of effort put into accurate scenery, flight dynamics, flight planning etc. Why not the realities of ALL the possible flight events??
GZR_SACTARGETS
- KevinJarvis
- Lieutenant Colonel
- Posts: 920
- Joined: 10 Jun 2007, 19:13
- Version: FS9
- Location: Jacksonville, Illinois, USA, Earth
- Contact:
Having been on a flight sim beta team in the past, IMHO, since the developers have such a small window in which to produce this program, and with the main emphasis soley on civilian aircraft they leave the rest up to the thousands of add-on developers that work closely with MS and other designers.
I believe it is more of a socially moral subject. And one of possible liability too. Notice that all the airlines are fictional?
I see no difference in the reasoning or the ability of the developers to add military weapons in FS9 or FSX versus the ability to add civilian aircraft to any of the MS Combat flight sims that are available.
KJ
I believe it is more of a socially moral subject. And one of possible liability too. Notice that all the airlines are fictional?
I see no difference in the reasoning or the ability of the developers to add military weapons in FS9 or FSX versus the ability to add civilian aircraft to any of the MS Combat flight sims that are available.
KJ
- StingingCanine
- Second Lieutenant
- Posts: 71
- Joined: 21 Aug 2006, 03:24
- Version: FS9
- Location: KARB