COMING VERY SOON!!!!
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
- Contact:
If I did that I'd be out of work wouldnt I. hehe...
No seriously I would love to tell you all my secrets but it would take forever. I guess the main components are:
Get FSDS and throw yourself into it. It isnt hard to learn. Its taken me around 2 years to get to the standard Im at now, but I picked up the basics quickly enough.
Make sure you do research. I make a folder for each model and fill it with as many reference photos from the web as I can, from every concievable angle. As well as 3 views and dimensions data.
Perseverance - If it doesnt look right at first, try a different approach or look at it another way. It will come together eventually.
Give it a go you'll be suprised at what you can achieve.
Nick
No seriously I would love to tell you all my secrets but it would take forever. I guess the main components are:
Get FSDS and throw yourself into it. It isnt hard to learn. Its taken me around 2 years to get to the standard Im at now, but I picked up the basics quickly enough.
Make sure you do research. I make a folder for each model and fill it with as many reference photos from the web as I can, from every concievable angle. As well as 3 views and dimensions data.
Perseverance - If it doesnt look right at first, try a different approach or look at it another way. It will come together eventually.
Give it a go you'll be suprised at what you can achieve.
Nick
Nick,
I just checked the video and I find it excellent. there is just one question - and please do not get me wrong, I am an absolut fan of your work.
The frames of the canopy and the air inlets have a lot of edges. Does it - from a framerate point of view really make such a big difference if you made them rounder?
As i said - just a question
Andras
I just checked the video and I find it excellent. there is just one question - and please do not get me wrong, I am an absolut fan of your work.
The frames of the canopy and the air inlets have a lot of edges. Does it - from a framerate point of view really make such a big difference if you made them rounder?
As i said - just a question
Andras
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- First Lieutenant
- Posts: 161
- Joined: 01 Mar 2007, 06:07
- Version: FS9
- Location: KNXX
....Nick is of course the ultimate authority...However, based on what the video shows it does not appear to be a STOL variant....somewhat longish on the rollout. And since the behavior of the aircraft is governed by the FDE, don't be surprised to see a 'carrier' based model down the road. MAIW has a way of balancing these things out, and I think they will continue to surprise us. Keep up the good work, guys. I think I'm speaking for the masses here when I say that we all appreciate the time and effort.
Guys
Remember MAIW models are TRUE LOW POLY/ MULTI LOD, and designed that way. The models are not 20,000 Poly models made into an AI version..All the modelers work from the core concepts from day 1
1) Produce only high-quality, freeware packages and products
2) Create military AI traffic accurately within the bounds of MS Flightsim
3) Promote new freeware military AI models, scenery and products
4) Advance military AI modeling of countries around the globe
5) Respect the rights of designers and contributors
As for FDE, we have Magic Mike helping us remember !
Barry
Barry
Remember MAIW models are TRUE LOW POLY/ MULTI LOD, and designed that way. The models are not 20,000 Poly models made into an AI version..All the modelers work from the core concepts from day 1
1) Produce only high-quality, freeware packages and products
2) Create military AI traffic accurately within the bounds of MS Flightsim
3) Promote new freeware military AI models, scenery and products
4) Advance military AI modeling of countries around the globe
5) Respect the rights of designers and contributors
As for FDE, we have Magic Mike helping us remember !
Barry
Barry
Barry
It does make a difference . Remember these are AI models and will be viewed mostly from "AI distances" where it will be hardly noticable. Also, the modeler has to keep in mind how many types may be in view at one time on your screen. Its not much fun to be on approach to an airfield and your game turns into a slideshow .Does it - from a framerate point of view really make such a big difference if you made them rounder?
EDIT: Barry, you beat me to it again
- Superbuggz
- Second Lieutenant
- Posts: 97
- Joined: 02 Apr 2008, 10:27
- Version: FS9
- Location: EHAM
Suppose there will be a paintkit of this fine masterpiece in due time ?
Would be cool to create a TLP pack containing Italian AV-8's amongst others !!
Arjan "Thud" and I have been looking into this for some time now, one trial pack has been made by Arjan and looks pretty neat with a nice mix of aircraft on one field with different sorties
Would be cool to create a TLP pack containing Italian AV-8's amongst others !!
Arjan "Thud" and I have been looking into this for some time now, one trial pack has been made by Arjan and looks pretty neat with a nice mix of aircraft on one field with different sorties
Ruud
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"It does make a difference . Remember these are AI models and will be viewed mostly from "AI distances" where it will be hardly noticable. Also, the modeler has to keep in mind how many types may be in view at one time on your screen. Its not much fun to be on approach to an airfield and your game turns into a slideshow."
Now do not get me wrong, I think it´s a great model and I´ll love using it. I am aware that ai modelling is a trade off between details and performance. The thing I wanted to ask Nick is what in his opinion is the effect really would be (estimated in percentage or something like this) if he added these polys in LOD 1 not changing the other ones of course. Also following the discussion they had on the LOD distribution when the 757-200 of alpha india came out where they basically said that it s not (only) the total polycount that matters but rather the way the LODs are distributed.
Andras
Now do not get me wrong, I think it´s a great model and I´ll love using it. I am aware that ai modelling is a trade off between details and performance. The thing I wanted to ask Nick is what in his opinion is the effect really would be (estimated in percentage or something like this) if he added these polys in LOD 1 not changing the other ones of course. Also following the discussion they had on the LOD distribution when the 757-200 of alpha india came out where they basically said that it s not (only) the total polycount that matters but rather the way the LODs are distributed.
Andras
The big thing you guys have to remember with AI fighters is that we all want lots of different weapons loadouts to spice things up a bit. Those weapons that hang on the pylons take up lots of precious polygons that otherwise wouldn't be needed. So a balance has to be struck between getting the look you want versus getting the polygon count to a figure that will allow the models to not slow your performance down too much.
To quote master Yoda, "A trade off, there always is".
To quote master Yoda, "A trade off, there always is".
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
- Contact:
Worry ye not guys. Keep your eyes peeled here for packages covering all current Harrier II users. Believe me when I started this project...I intended to see it through. LOLSuperbuggz wrote:Suppose there will be a paintkit of this fine masterpiece in due time ?
Would be cool to create a TLP pack containing Italian AV-8's amongst others !!
Arjan "Thud" and I have been looking into this for some time now, one trial pack has been made by Arjan and looks pretty neat with a nice mix of aircraft on one field with different sorties
Besides using the GR7/9 in Italian colours would be blasphemy. LOL
Nick
- Superbuggz
- Second Lieutenant
- Posts: 97
- Joined: 02 Apr 2008, 10:27
- Version: FS9
- Location: EHAM
nickblack423 wrote:Worry ye not guys. Keep your eyes peeled here for packages covering all current Harrier II users. Believe me when I started this project...I intended to see it through. LOLSuperbuggz wrote:Suppose there will be a paintkit of this fine masterpiece in due time ?
Would be cool to create a TLP pack containing Italian AV-8's amongst others !!
Arjan "Thud" and I have been looking into this for some time now, one trial pack has been made by Arjan and looks pretty neat with a nice mix of aircraft on one field with different sorties
Besides using the GR7/9 in Italian colours would be blasphemy. LOL
Nick
Well yeah, but still, as an AI Aircraft, a GR9 might easily be mistaken for an AV-8...., but I will (at least for now) not be able to beat you Nick, great stuff !!
Ruud
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