Discussion, tutorials,hints and tips relating to designing military ai aircraft.
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 08 Nov 2006, 09:26
Here guys:
http://www.aerodynamika.com/cgi-bin/yab ... 1161890445
It looks that we'll survive with our tool, FSDS3 - I wouldn't like playing with switching to gmax.
Plenty of new things and tricks in FSX though, I hope AI modellers do not have to bother with most of them ...
"For a few FPS more"
Rysiek Winawer
ricktk
Captain
Posts: 254 Joined: 18 Aug 2006, 23:03
Version: P3D
Location: Between KDPA and KARR
Post
by ricktk » 08 Nov 2006, 16:38
Yes, really good news.
I really like the program and have had FSDS, FSDS2, and now FSDS3.
Bell 209
First Lieutenant
Posts: 101 Joined: 27 Aug 2006, 11:32
Version: FSX
Location: Nambour, QLD, Australia
Post
by Bell 209 » 09 Dec 2006, 09:35
Given the standard you've produced to date using FSDS, RPP, who are we to force you to change?!
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 09 Dec 2006, 12:13
The reality would force me but it won't for sure
-> Abacus announced the update will be out at Dec/Jan and now it will be fully FREE for current FSDS3 owners
"For a few FPS more"
Rysiek Winawer
aerogator
Post
by aerogator » 09 Dec 2006, 12:45
The FREE part is really great news!!