Jumpshot724 wrote:I wouldn't say I'm begging, but it is suprising at the lack of Soviet models....especially since almost every non-western country flies em lol
Yup, it is pretty "civil" in my sim East of Germany and in Africa.
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
Max do you mind linking your pictures to a third party website like imageshack or another site that will allow image hosting? That will allow us to make sure our site stays under its bandwidth limit and we can continue to host these great forum topics. Thanks.
BTW, she's looking great! Let me know if you need any help with creating shiny bare aluminum reflective textures.
I could use some help with creating textures and texture mappings.
Vertices are: 1610
Polygons: 1370
I remember saying something about the polygons, that you need to double the amount to get the real amount. But the polygons are going down, as a made the gear a bit complex for ai.
MIKE JG wrote:No polygon smoothing? You're missing out!
Max do you mind linking your pictures to a third party website like imageshack or another site that will allow image hosting? That will allow us to make sure our site stays under its bandwidth limit and we can continue to host these great forum topics. Thanks.
BTW, she's looking great! Let me know if you need any help with creating shiny bare aluminum reflective textures.
Any poly count or verticie counts yet from FSDS?
Can you please explain me how I can make a start on texturing. I guess I need to join all the parts to make one texture map? I have absolutly no experience with texturing, so its going to be a challenge.
And when I modelled the flaps, how do you get them to work. Do you need to go into animation mode and make a start and end position or something?
Well like everyone has said, you have come to the right place. As for the flaps, I'm not 100% sure. I thought I remembered seeing a tutorial in the FSDS help section on how to animate flaps. My first AI model in development does not have flaps. That's all I'm gonna say at this point so as not to spoil the surprise.
If there's nothing in the FSDS help section then go to the very last page of this forum, there are a whole bunch of topics started by Rysiek about how to do some of the things you are asking about.
As far as the texturing issue, you need to make a texture map for your model. To do that, take a look at this thread where I asked the very same question and Nick Black was kind enough to explain to me his method for making a texture map.