FSDS Tutorial :)
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
FSDS Tutorial :)
So...I have created some parts and I have done well manipulating them. Here are some questions I have:
How do I get the parts lined up just exactly right together? I keep finding that I am a smidge off in an area that is noticeable. Can I just "snap" them together?
How can I create a triangle with depth? I create a polygon with 3 sides and I get this flat thing....
How do I get the parts lined up just exactly right together? I keep finding that I am a smidge off in an area that is noticeable. Can I just "snap" them together?
How can I create a triangle with depth? I create a polygon with 3 sides and I get this flat thing....
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Boolean Operation:
I have done this before but cannot make it happen now :<
I make a part and name it tool.
I select the main part...then select the tool....go to Part...and Boollean Operation can't be selected!
What am I doing wrong?
I have done this before but cannot make it happen now :<
I make a part and name it tool.
I select the main part...then select the tool....go to Part...and Boollean Operation can't be selected!
What am I doing wrong?
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Progress...............
And no I don't know the answer to your question. I haven't even begun to use that feature. Honestly, I don't have the slightest clue what it does for you. The way I figure I'm probably teaching myself a lot of things, but I'm learning them the hard way most likely. It'll be nice to really start to understand FSDS here in another month or so.
And no I don't know the answer to your question. I haven't even begun to use that feature. Honestly, I don't have the slightest clue what it does for you. The way I figure I'm probably teaching myself a lot of things, but I'm learning them the hard way most likely. It'll be nice to really start to understand FSDS here in another month or so.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
And I agree that
Yes, it is handy to use a boolean tool as a first stage and then manualy clean things (delete points and create new polygons on that which left).
My personal experience is that when I used the tool for cutting holes in a fuselage I got it completely messed, with LOTs of unwanted polygons ...
Yes, it is handy to use a boolean tool as a first stage and then manualy clean things (delete points and create new polygons on that which left).
My personal experience is that when I used the tool for cutting holes in a fuselage I got it completely messed, with LOTs of unwanted polygons ...
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
Yes, my preferred method is to use the boolean tool first, that gives me the parts I need correctly sized, shaped and aligned. Then I delete particular points which delete the excess polygons, select remaining points to correctly fill the gaps with a much lower number of polygons. Having said that, sometimes the number of excess polygons makes it very difficult to clean up and it can be a long job. For me the shape and alignment are important and this method does ensure accuracy.
Which way is up?
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
- Contact:
Guys Im having the same kind of boolean problems, Trying to cut out the cockpit on my Jaguar T4 fuselage. I can do it but when it comes to compliling it tells me there are co-located points in poly.. Ive tried to locate them by the co-ordinates it gave me but I cant. I noticed that Rip didnt actually have a hole on the A-10 but rather the pilot just sat out of the fuselage, is this the way to go?
Nick
Nick
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
To hell with Mr Boolean. I may have more polygons but the brute force method works as well
My next question.
How do I make the dark colored windows reminiscent of air control towers?
My next question.
How do I make the dark colored windows reminiscent of air control towers?
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Brilliant, Graham.
Next question (you guys will be happy with the work):
How would I make a pentagram? A box with 6 sides? I made a box and pulled the points out on top to make the control tower windows...but I would like to do this with 6 sides.
Next question (you guys will be happy with the work):
How would I make a pentagram? A box with 6 sides? I made a box and pulled the points out on top to make the control tower windows...but I would like to do this with 6 sides.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Box with 6 sides - use a tube with 6 sidesBadPvtDan wrote:Brilliant, Graham.
Next question (you guys will be happy with the work):
How would I make a pentagram? A box with 6 sides? I made a box and pulled the points out on top to make the control tower windows...but I would like to do this with 6 sides.
Pentagram - One tube with 10 faces. Goto point mode and select every other point use scale mode to shrink them to the inside.