RWY closed for TO and Landing???
- miljan
- MAIW Developer
- Posts: 2144
- Joined: 31 Jul 2009, 21:34
- Version: P3D
- Location: Between continents
RWY closed for TO and Landing???
Well I made AFD with three RWY,I mark options closed for take off and closed for landing for grass RWY and I did not connect that RWY with taxiway but anyway AI land here.Why?How can I fix that?Do I need to delete that RWY?
VIVA LA VIDA
Re: RWY closed for TO and Landing???
The only 100% sure way to prevent AI from using a runway is to not have it there in the first place. Experience has proved that closing a runway with and AFD program DOES NOT guarantee that the AI will not use it.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: RWY closed for TO and Landing???
There are some additional tricks you could try first, if you want to keep the runway texture in your file. It might help if you post a screenie of your afcad so I can see what's going on...
Dan
- miljan
- MAIW Developer
- Posts: 2144
- Joined: 31 Jul 2009, 21:34
- Version: P3D
- Location: Between continents
Re: RWY closed for TO and Landing???
Thank you guys ,AFD is for LYBT and this is test example for future project,
I already delete RWY.When I finish my AFD I will attach it here and notify you Dan.
cheers
P.S. if you think on trick with different type of grass poly ,I know for that
I already delete RWY.When I finish my AFD I will attach it here and notify you Dan.
cheers
P.S. if you think on trick with different type of grass poly ,I know for that
VIVA LA VIDA
Re: RWY closed for TO and Landing???
I can't speak for AFD, however ADE9 has a selection called "false" in the traffic pattern selection. I have found that the AI traffic appear to avoid it.