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WSMG AI F-16 preview

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

A choice...
The original Block 30's had the taxi/landing lights on the main gear.
On the CCIP upgrade they were moved to the nose gear door, same as every other Block from 40 onwards.
Which basically means the only visible difference would be the HUD.

So
a) Do as originally manufactured.
b) As a CCIP with modified light location.

Once that decision is made I can crack on with....P3D ONLY

Eielson305.jpg
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petebramley
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Re: WSMG AI F-16 preview

Post by petebramley »

Whichever you feel most comfortable with. They will go into my sim regardless :-)
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Re: WSMG AI F-16 preview

Post by Victory103 »

Agree with Pete, looking forward to these for a long time, but I would vote "B".
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Re: WSMG AI F-16 preview

Post by gavinc »

Weescotty wrote: 21 Jun 2023, 11:03 A choice...
The original Block 30's had the taxi/landing lights on the main gear.
On the CCIP upgrade they were moved to the nose gear door, same as every other Block from 40 onwards.
Which basically means the only visible difference would be the HUD.

So
a) Do as originally manufactured.
b) As a CCIP with modified light location.

Once that decision is made I can crack on with....P3D ONLY

Question - Why would you do B as it means they would look like every other Block 40 + (I'm assuming here that you have already modeled a Block that looks the same except the HUD) ? Can the HUD be that different?

Just wondering
Gavin
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Re: WSMG AI F-16 preview

Post by gavinc »

PS - Glad to see any and all F-16s

thanks
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Re: WSMG AI F-16 preview

Post by Weescotty »

Ok, will do it as the current CCIP version.
I can use XML to choose which HUD to display depending on the aircraft title.

Blue Splinter (there will be around 8 different camo schemes)
Eielson335.jpg
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Re: WSMG AI F-16 preview

Post by petebramley »

👍👍👍
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Re: WSMG AI F-16 preview

Post by Weescotty »

White Splinter
Eielson314.jpg
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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

331 (Ex Texas Gunfighters) was transferred to 18 Aggressors. Not in any list (F-16.net or Scramble yet) but is on the Eielson website.
Retains almost all of the Heritage scheme it carried.

Also their first Wraith scheme in the background.
Eielson331.jpg
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Re: WSMG AI F-16 preview

Post by Jonjon »

Wow :shock:

They all look fantastics :)
Amazing work

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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

All the Eielson 18 Aggressors single seat textures are done.
C-Models.jpg
Includes -
White Splinter
Blue Splinter
BDU Splinter
White Flanker
Wraith
Heritage (Ex Texas Gunfighters)
Standard 2 tone grey (2 x ex Alabama ANG)
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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

Started on the single seat loadouts...
loadout.jpg
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Re: WSMG AI F-16 preview

Post by pslinger »

Looks great! Can't wait to see the finished product.
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Re: WSMG AI F-16 preview

Post by Weescotty »

Nearly there!
Nerarly.jpg
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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

gavinc wrote: 22 Jun 2023, 22:05
Weescotty wrote: 21 Jun 2023, 11:03 A choice...
The original Block 30's had the taxi/landing lights on the main gear.
On the CCIP upgrade they were moved to the nose gear door, same as every other Block from 40 onwards.
Which basically means the only visible difference would be the HUD.

So
a) Do as originally manufactured.
b) As a CCIP with modified light location.

Once that decision is made I can crack on with....P3D ONLY

Question - Why would you do B as it means they would look like every other Block 40 + (I'm assuming here that you have already modeled a Block that looks the same except the HUD) ? Can the HUD be that different?

Just wondering
Gavin
Sorry for the delay....
The Block 40/2's had the Wide Angle reflex HUD. (WAR) - was needed for LANTIRN.
Rest have the Wide Angle Conventional HUD. (WAC)
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Re: WSMG AI F-16 preview

Post by Joseph29 »

I just noticed that in the two of the Chile F-16D model folders there two mdl files. One is named WSMG_F16D50_NAVb _MULTI_C2_W53 and the other is named WSMG_F16D50X_NAVb _MULTI_C2_W53. Why is that? Can I delete one of them?

I looked and the Chile F-16 models use the WSMG_F16C50X..... but he F-16D's use the WSMG_F16D50...... is that right? Should the D's use the F-16D50X file?
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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

Never noticed in before.

To fix properly....

Each of the D models should have an X in them.
F16D50X_etc..etc

You might have to add it to the model.cfg also..
normal=WSMG_F16D50X etc etc etc

The files are identical I believe.
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Re: WSMG AI F-16 preview

Post by petebramley »

Have been doing some checks of all my installed models recently and have come up with a missing texture file from the Egyptian block 40 I have on my system.

the texture is "wsmg_f16_weaps_41.dds" and is called from the model "model.F16C40_MULTI_NAVa_C9_W41"
Have had a look at the various zip files you have sent me for testing and the released zips but cannot find it. Have in the short term renamed "wsmg_f16_weaps_40.dds" to cover but this is not completely accurate.

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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

Should be in the package...
Anywho...
WSMG_F16_Weaps_41.zip
(70.7 KiB) Downloaded 42 times
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Weescotty
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Re: WSMG AI F-16 preview

Post by Weescotty »

Next on the list Top Aces 'Netz'
InGame.jpg
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