Aviano ADE scenery

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
User avatar
Wolfhound
First Lieutenant
First Lieutenant
Posts: 166
Joined: 11 Nov 2008, 08:43
Version: FSX
Location: Netherlands

Re: Aviano ADE scenery

Post by Wolfhound »

oke i will try that
Image
User avatar
Wolfhound
First Lieutenant
First Lieutenant
Posts: 166
Joined: 11 Nov 2008, 08:43
Version: FSX
Location: Netherlands

Re: Aviano ADE scenery

Post by Wolfhound »

i have installed osan but there are no shelters there and i stil have black shelters the one,s with the doors open
Image
james84

Re: Aviano ADE scenery

Post by james84 »

Ok, the black hangars should a problem related to Osan's shelter. Don't know if you read it before, but you should take a look at Osan's support thread to solve it. A solution might be copying Osan's scenery and texture folders in
FS9/Scenery/Generic/Scenery
FS9/Scenery/Generic/texture
respectively.

If you're missing some building, here are the sceneries you need
Osan
Beaufort
Atsugi
Nellis
Coningsby
Lakenheath

and these libraries are necessary if you want to see flags and ground vehicles (d/l from Flightsim.com)
ez_flags.zip
ez-flag2.zip
ggse_j3.zip

BOTH THE SCENERY AND THE LIBRARY HAVE TO BE ACTIVATED!
A small advice: use a separate folder for ADE sceneries (copy the ADE bgls in - example - ADE Scenery/scenery) and activate it AFTER you activated the forementioned sceneries.
User avatar
Wolfhound
First Lieutenant
First Lieutenant
Posts: 166
Joined: 11 Nov 2008, 08:43
Version: FSX
Location: Netherlands

Re: Aviano ADE scenery

Post by Wolfhound »

can,t find beaufort and the rest of the scenery i have but i have fsx not fs9
Image
james84

Re: Aviano ADE scenery

Post by james84 »

Look for the "MCAS Beaufort" in the package map: USA, South Carolina.
I actually don't know how to help you with FSX, because I used the version of ADE for FS2004.
Could you please post a screenshot?
User avatar
Wolfhound
First Lieutenant
First Lieutenant
Posts: 166
Joined: 11 Nov 2008, 08:43
Version: FSX
Location: Netherlands

Re: Aviano ADE scenery

Post by Wolfhound »

i have got beaufort now and i moved the texture,s of osan to the addon scenery texture folder and now its alright but osan hangars are still white bu it dus not matter because i don,t fly on osan but thanks for the help and its a great scenery james keep up the good work :smt023 :smt023 :smt023
Image
james84

Re: Aviano ADE scenery

Post by james84 »

Wolfhound wrote:i have got beaufort now and i moved the texture,s of osan to the addon scenery texture folder and now its alright but osan hangars are still white bu it dus not matter because i don,t fly on osan but thanks for the help and its a great scenery james keep up the good work :smt023 :smt023 :smt023
Nice to see you solved the problem!
Anyway, if you want to see the textures at Osan too, check the dedicated support thread! I'm saying this because I am making other sceneries and I will use the same libraries!
User avatar
Wolfhound
First Lieutenant
First Lieutenant
Posts: 166
Joined: 11 Nov 2008, 08:43
Version: FSX
Location: Netherlands

Re: Aviano ADE scenery

Post by Wolfhound »

I will do that but did you know that coningsby scenery also has a osanlib Bgl :?: :?:
Image
james84

Re: Aviano ADE scenery

Post by james84 »

Wolfhound wrote:I will do that but did you know that coningsby scenery also has a osanlib Bgl :?: :?:
Yes, I did! They have the same hangars!
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2371
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Re: Aviano ADE scenery

Post by bismarck »

Cianofranc wrote:Don't you like mine LIPL?
Cheers
Luciano

http://library.avsim.net/esearch.php?Ca ... LID=146676
I like it and use it. I'd like to try my own version and hope that it will be more frame rate friendly. :wink:

Giorgio
Image
User avatar
Gary1954
Second Lieutenant
Second Lieutenant
Posts: 10
Joined: 16 Sep 2007, 00:28

Re: Aviano ADE scenery

Post by Gary1954 »

James, excellent work! Everything looks just great. If you ever find a way to squeeze in a couple more MIL_CARGO spots, I know they'l be used. Again, textures are there for me & FPS are fine.
james84

Re: Aviano ADE scenery

Post by james84 »

Gary1954 wrote:James, excellent work! Everything looks just great. If you ever find a way to squeeze in a couple more MIL_CARGO spots, I know they'l be used. Again, textures are there for me & FPS are fine.
Thanks gary!
I actually had no idea on where to place more parking spots! I may remove some fighters from the maintenance apron and place them in the northern corner and add some cargos there maybe?
And what do you think about the lights? Are there too many?
User avatar
Gary1954
Second Lieutenant
Second Lieutenant
Posts: 10
Joined: 16 Sep 2007, 00:28

Re: Aviano ADE scenery

Post by Gary1954 »

James, Doesn't seem like there's too much lighting. Framerates is still good. Captured these just at dawn Saturday Local time.
Capture8-28-2010-6.02.39 AM.jpg
Capture8-28-2010-6.03.12 AM.jpg
james84

Re: Aviano ADE scenery

Post by james84 »

Fantastic!
I already added the parking spot you asked for (depending on the available space). I'll wait for a bit more feedback and will upload a v2.
Thanks for your appreciation! :smt003
james84

Re: Aviano ADE scenery

Post by james84 »

Here is a v2 of the scenery.
I added some small change (two more BAK 12 barriers and some more cargo parking spots) alongside with a new landclass file which removes the brown areas around the runway.
Delete the old bgl file before!
Attachments
Aviano v2.zip
(42.14 KiB) Downloaded 134 times
djnocturnal
MAIW Veteran
MAIW Veteran
Posts: 1376
Joined: 26 Jun 2007, 02:22
Version: P3D
Location: KRDR

Re: Aviano ADE scenery

Post by djnocturnal »

didn't see this untill now, will give it a look!
User avatar
Gary1954
Second Lieutenant
Second Lieutenant
Posts: 10
Joined: 16 Sep 2007, 00:28

Re: Aviano ADE scenery

Post by Gary1954 »

James, Great job! Thanks, Gary
james84

Re: Aviano ADE scenery

Post by james84 »

Gary1954 wrote:James, Great job! Thanks, Gary
Thanks to you!
Glat to see you like it!
djnocturnal
MAIW Veteran
MAIW Veteran
Posts: 1376
Joined: 26 Jun 2007, 02:22
Version: P3D
Location: KRDR

Re: Aviano ADE scenery

Post by djnocturnal »

James, this is pretty impressive. Thank you! and I look forward to any other bases you do 8)
Felixthreeone
First Lieutenant
First Lieutenant
Posts: 161
Joined: 01 Mar 2007, 06:07
Version: FS9
Location: KNXX

Re: Aviano ADE scenery

Post by Felixthreeone »

Very, very impressive. Nice job!
Matt

Image
Post Reply