Whiteman AFB v3 package by Desmond Burrell

Post all questions and problems with official MAIW Packages for FS9 in this forum. Each package has a dedicated thread for support.
Joseph29
Colonel
Colonel
Posts: 2195
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Whiteman AFB v3 package by Desmond Burrell

Post by Joseph29 »

In these screenshots http://www.militaryaiworks.com/newforum ... =20&t=9941 it shows the Whiteman AFB scenery with concrete apron textures, but my scenery has asphalt apron textures. How do I get my apron textures to show as concrete? The scenery looks a lot better with conrete apron textures.
User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Re: Whiteman AFB v3 package by Desmond Burrell

Post by MIKE JG »

Check the AFCAD file in your system for KSZL. See if you have another one, perhaps older one conflicting with the latest one.
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
Joseph29
Colonel
Colonel
Posts: 2195
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Whiteman AFB v3 package by Desmond Burrell

Post by Joseph29 »

MIKE JG wrote:Check the AFCAD file in your system for KSZL. See if you have another one, perhaps older one conflicting with the latest one.
I have MAIW_AF2_1SZL_CUSTOM.bgl and MAIW_AF2_KSZL_CUSTOM.bgl. I guess I have to delete the one that says 1SZL. I figured that had something to do with the AI helicopters.
User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Re: Whiteman AFB v3 package by Desmond Burrell

Post by MIKE JG »

No! Don't delete that one, that's the stand alone helicopter AFD file, you need that for the Apache's.
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
Joseph29
Colonel
Colonel
Posts: 2195
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Whiteman AFB v3 package by Desmond Burrell

Post by Joseph29 »

MIKE JG wrote:No! Don't delete that one, that's the stand alone helicopter AFD file, you need that for the Apache's.
Ok, then I only have the 1 AFCAD (MAIW_AF2_KSZL_CUSTOM.bgl).
reconmercs
MAIW Veteran
MAIW Veteran
Posts: 2565
Joined: 11 Aug 2006, 19:55
Version: FS9
Location: KRDU

Re: Whiteman AFB v3 package by Desmond Burrell

Post by reconmercs »

Joseph29 wrote:
MIKE JG wrote:No! Don't delete that one, that's the stand alone helicopter AFD file, you need that for the Apache's.
Ok, then I only have the 1 AFCAD (MAIW_AF2_KSZL_CUSTOM.bgl).

You should have two AFCADs, both were installed automatically with the installer (MAIW_AF2_KSZL_CUSTOM) and (MAIW_AF2_1SZL_CUSTOM).
Joseph29
Colonel
Colonel
Posts: 2195
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Whiteman AFB v3 package by Desmond Burrell

Post by Joseph29 »

Was there ever a fix (or solution) for my apron and taxiway texture problem?
User avatar
campbeme
MAIW Staff
MAIW Staff
Posts: 3293
Joined: 24 Jun 2007, 11:58
Version: FSX

Re: Whiteman AFB v3 package by Desmond Burrell

Post by campbeme »

Joseph29 wrote:Was there ever a fix (or solution) for my apron and taxiway texture problem?
How did you check for a duplicate AFD on your system?

Mark
Mark
Joseph29
Colonel
Colonel
Posts: 2195
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: Whiteman AFB v3 package by Desmond Burrell

Post by Joseph29 »

I used ACA2005 the look for a duplicate AFCAD. I didn't have any other AFCADs installed.
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: Whiteman AFB v3 package by Desmond Burrell

Post by RKE »

You could also look up ScanAFD which does the same job. However, it will look for headers in the BGL files, so you get a lot of false positives from taxisign files and the likes.
FJBICRF
Cadet
Cadet
Posts: 3
Joined: 28 Nov 2011, 04:03
Version: FS9

Re: Whiteman AFB v3 package by Desmond Burrell

Post by FJBICRF »

Greetings,

The MAIW Whiteman v3 package is superb. I am having one small problem that only happens with this scenery. During the Dusk time frame in FS2004, it causes FS2004 to crash to the desktop. I have removed it from the Scenery Library in FS2004, re-downloaded the package from the MAIW website and re-installed it. Before re-installing, I verified that all traces of the previous install had been removed. It is still crashing FS2004 to the desktop at Dusk after re-installing.

Any help with this issue would be greatly appreciated.

Thanks,

Fred
Post Reply