SBAI Tu-22M3 'Backfire-C' (RELEASED)
- petebramley
- MAIW Developer
- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
In the Tolmachevo traffic pack from Avsimrus there is an installer that loads many russian military and civil afcads. It includes what looks like a good quality afcad for Belaya. The surfaces should display as a sort of dilapidated concrete texture, which is very atmospheric.
I recommend it. Apparently the ai aircraft in this pack are not "purpose built", but it's maybe a good place o start? My lowly system copes well, probably because Russia in general is not too demanding on processor power (not as much ai compared to Europe or America).
I recommend it. Apparently the ai aircraft in this pack are not "purpose built", but it's maybe a good place o start? My lowly system copes well, probably because Russia in general is not too demanding on processor power (not as much ai compared to Europe or America).
- petebramley
- MAIW Developer
- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Hi,
I was looking in the texture folders and wondered why some aircraft have just the "SBAI_Tu-22M3_T.bmp" file, whereas others have the additional "SBAI_Tu-22M3_l.bmp" as well. However, I do realise why only some have the "AI_sib_weapons.bmp" file.
Should we be copying and pasting the "SBAI_Tu-22M3_l.bmp" file into the other folders, like with the Billy Rutherford repaints?
Also, some of the cfg entries are:
model=clear
yet there is no "clear" model folder. I presume the "clear" should be deleted from the cfg entry, to use the model folder just called "model".
Cheers
ps. Looking forward to seeing this one come alive in my FS! Thank you Sergei et al
I was looking in the texture folders and wondered why some aircraft have just the "SBAI_Tu-22M3_T.bmp" file, whereas others have the additional "SBAI_Tu-22M3_l.bmp" as well. However, I do realise why only some have the "AI_sib_weapons.bmp" file.
Should we be copying and pasting the "SBAI_Tu-22M3_l.bmp" file into the other folders, like with the Billy Rutherford repaints?
Also, some of the cfg entries are:
model=clear
yet there is no "clear" model folder. I presume the "clear" should be deleted from the cfg entry, to use the model folder just called "model".
Cheers
ps. Looking forward to seeing this one come alive in my FS! Thank you Sergei et al

When are one of you guys going to do a MAIW style package for these Russian beauties? We're too busy to do it ourselves.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
-
- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
The afcad that I have for Belaya is N52* 55' 8.21" E103* 33' 53.00" and 1499.34' Which is close enough.
Its not the format of the coords that it didn't like is it?
Its not the format of the coords that it didn't like is it?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
My Afcad has the hemisphere designators at the beginning of each co-ordinate, as in Steve's post.
Will you be sharing this Afcad with us? That would be nice
I wondered whether you were into using the "steel" texture setting in Afcad, as it comes out looking like dilapidated concrete in my FS. Which looks very authentic for these rotting russian bases...
I could probably track down and post the relevant texture if enough people wanted it. Alternatively I think I originally got it from installing that Tolmachevo traffic pack.
Will you be sharing this Afcad with us? That would be nice

I wondered whether you were into using the "steel" texture setting in Afcad, as it comes out looking like dilapidated concrete in my FS. Which looks very authentic for these rotting russian bases...
I could probably track down and post the relevant texture if enough people wanted it. Alternatively I think I originally got it from installing that Tolmachevo traffic pack.
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- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
-
- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
Ok I'am about to trash this one everytime I load it in to fs, fs dosent respond, I have never had this much trouble out of one. Maybe I am overlooking somthing.
- Attachments
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- AFX_UIIB.bgl
- (22.21 KiB) Downloaded 35 times
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- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
Well, I finally got it working and at the present adding buildings and trees. Who knows of some good trees, the ones I have look kinda crappy. When I finish this one I will post it to any one who wants it if there is anyone who wants to add some flightplans and repaints then it could be put together as a package.