Search found 43 matches
- 10 Jun 2013, 09:19
- Forum: Scenery Design
- Topic: Taxisigns not showing up
- Replies: 18
- Views: 948
Re: Taxisigns not showing up
If the signs show in the project file and the signs show in FS then I wooud say things are OK. It may be that some signs are being delivered from the stock airport and others by the revised Bgl file. Generally opening the Bgl file is not a good idea since it may not contain what you expect for all s...
- 07 Jun 2013, 06:51
- Forum: Scenery Design
- Topic: Taxisigns not showing up
- Replies: 18
- Views: 948
Re: Taxisigns not showing up
So is the issue now solved?
- 03 Jun 2013, 07:44
- Forum: Scenery Design
- Topic: Taxisigns not showing up
- Replies: 18
- Views: 948
Re: Taxisigns not showing up
Can I understand what you are doing? I think I am reading that you are creating something, compiling it and then opening the Bgl file in ADE? Or are the signs missing in FS?
- 01 Apr 2013, 11:06
- Forum: Scenery Design
- Topic: ADE Limits
- Replies: 12
- Views: 609
Re: ADE Limits
No limits enforced by ADE are 'ADE' limits. They are those from the relevant FS9 or FSX compiler. AFCAD or AFX may not have these limits since they do not use the standard compilers. 4,000 taxi nodes IS a lot. Apart from the compiler they may also be creating a strain on the FS graphics engine.
- 14 Jan 2013, 12:18
- Forum: Scenery Design
- Topic: Simple Airport Scanner Released
- Replies: 7
- Views: 472
Re: Simple Airport Scanner Released
Thanks Jon. Looks and feels like a beefed up ScanAFD, mainly in that it catches some scenery files that ScanAFD doesn't (mainly altitude correction files). Sadly also suffers from the old issue that ScanAFD has, whereby it picks up everything with an "airport header" and assumes that it's...
- 13 Jan 2013, 21:01
- Forum: Scenery Design
- Topic: Simple Airport Scanner Released
- Replies: 7
- Views: 472
Re: Simple Airport Scanner Released
That there was a virus associated with that IP. I shoulda grabbed a screen but I'm getting ready to travel. I wanted to have it to play with when I returned next week! It's almost certainly a false alarm and the AVs seem to be doing this more and more. The IP is MediaFire. Sometimes it seems to get...
- 13 Jan 2013, 13:38
- Forum: Scenery Design
- Topic: Simple Airport Scanner Released
- Replies: 7
- Views: 472
Re: Simple Airport Scanner Released
There have been a couple of hundred downloads of this tool in the last beta and release. I have not had any other reports of problems. What is Norton saying?
- 13 Jan 2013, 12:25
- Forum: Scenery Design
- Topic: Simple Airport Scanner Released
- Replies: 7
- Views: 472
Simple Airport Scanner Released
Mods - I hope this is OK to place here. If not then please move or remove it. Simple Airport Scanner is a stand alone tool that allows you to scan your scenery files and get a list of Addon airports. It will also help you to understand where you have multiple files containing an airport. SAS does no...
- 23 Dec 2012, 12:47
- Forum: Scenery Design
- Topic: Creating Multiple Bases With similar design
- Replies: 4
- Views: 294
Re: Creating Multiple Bases With similar design
ADE with the ProKey has a move airport feature. This allows an airport to be moved over large distances accurately. This can include buildings and other scenery. At least one group I know are using this to create a base scenery at a nominal location. They then change the reference details of the air...
- 03 Oct 2012, 08:01
- Forum: Scenery Design
- Topic: [QUESTION] ADE9 Ground Textures
- Replies: 10
- Views: 513
Re: [QUESTION] ADE9 Ground Textures
Here's all the default FS9 taxiway texture files from the "Flight Simulator 9/Texture" folder: http://www.simviation.com/phpupload/uploads/1349233396.jpg So looking at it, you are correct, there is only one texture for concrete. The "cement" option must be a "feel" thi...
- 20 Sep 2012, 16:03
- Forum: Scenery Design
- Topic: Now just how........................
- Replies: 12
- Views: 644
Re: Now just how........................
THAT deserves to go into the ADE Hall of Fame (alway assuming we have one - which we don't )RKE wrote:There is another way of doing it, it's just time consuming as hell:
Edit: Added ingame view of the same section.
- 20 Sep 2012, 15:58
- Forum: Scenery Design
- Topic: ADE Tree fill..
- Replies: 2
- Views: 274
Re: ADE Tree fill..
ADE in the current verion does not provide a fill tool. However such a tool is present in my old Library Object Manager/Scenery Maker. We are in the process of incorporating the line and fill functions into ADE but I can't say yet when they will be available. I think that Instant Scenery 2 has an ar...
- 15 Aug 2012, 08:17
- Forum: Scenery Design
- Topic: Hiding Stock Airports
- Replies: 5
- Views: 448
Re: Hiding Stock Airports
Stock airports can be removed visually if they are loaded into a tool such as ADE and then everything is deleted and excluded. The resulting compiled file can then hide everything. However it is not possible (other than by hacking the stock AP file) to remove it from the FS airport list. However if ...
- 15 Aug 2012, 08:13
- Forum: Scenery Design
- Topic: Creating an Exclude file
- Replies: 20
- Views: 1046
Re: Creating an Exclude file
If ADEX is reporting that it cannot find a file when trying to compile terrain elements then check that you have specified the path to Shp2Vec.exe correctly. Go to Settings >Options > Folder Tab and click the Find button. Terrain elements use Shp2Vec as the compiler. BglComp is used for airport and ...
- 13 Jul 2012, 15:28
- Forum: Scenery Design
- Topic: Little problem with ADE9
- Replies: 8
- Views: 683
Re: Little problem with ADE9
No I am sorry but I do not have any solution to this at the moment.#
- 17 Jun 2012, 08:19
- Forum: Scenery Design
- Topic: Little problem with ADE9
- Replies: 8
- Views: 683
Re: Little problem with ADE9
I got the project and see the same problem that you do. I have asked my colleagues about this issue but so far no one can offer a solution. I will let you know when I get something.
- 16 Jun 2012, 08:34
- Forum: Scenery Design
- Topic: Little problem with ADE9
- Replies: 8
- Views: 683
Re: Little problem with ADE9
Textures are something coming from FS9. ADE (or whatever tool is used) will generate the instructions to FS9 in the form of a Bgl file. FS9 then inteprets those. As far as I know there is no transparency capability in apron surfaces. However can you confirm that you created a flatten to establish th...
- 02 Jun 2012, 07:39
- Forum: Scenery Design
- Topic: Removing autogen from lengthy taxiways/aux runways?
- Replies: 14
- Views: 693
Re: Removing autogen from lengthy taxiways/aux runways?
In FSX you can use terrain exclusion polys. SBuilderX will generate these as will ADE.
- 04 May 2012, 08:07
- Forum: Scenery Design
- Topic: ADE9x background textures
- Replies: 7
- Views: 565
Re: ADE9x background textures
ADE9 can create flattens. It can't create other types of terrain background at this time. As mentioned above SBuilder is probably the best tool for terrain work
- 21 Apr 2012, 09:04
- Forum: Scenery Design
- Topic: Creating an Exclude file
- Replies: 20
- Views: 1046
Re: Creating an Exclude file
ADE won'r provide a file with just exclusions in it. If the compile is split then excludes and scenery object placement are in the same file. The reason is that this ensures that the excludes are read before any objects placed by the user in the project. If the excludes were in a separate file then ...