Search found 98 matches

by YoYo
09 May 2021, 19:15
Forum: Tutorials
Topic: Traffic for copters (on skids)
Replies: 17
Views: 1126

Re: Traffic for copters (on skids)

I take old, FS9 MAIW Chinook, updated it to P3Dv5 and.... the same airfield it works:

Image

So maybe something is wrong with this UH-1? Any idea?
by YoYo
09 May 2021, 15:33
Forum: Tutorials
Topic: Traffic for copters (on skids)
Replies: 17
Views: 1126

Re: Traffic for copters (on skids)

I checked, looks ok for me:

Image

maybe I must add something here, but I checek few AI traffic airplanes and was empty also:

Image

Edit. No it doesnt help, still no Huey.
by YoYo
09 May 2021, 13:53
Forum: Tutorials
Topic: Traffic for copters (on skids)
Replies: 17
Views: 1126

Re: Traffic for copters (on skids)

tango234 wrote: 09 May 2021, 12:08 Do you have parking spots large enough for the huey at both airfields?
Maybe this (but think yes), I'll check.
by YoYo
09 May 2021, 11:57
Forum: Tutorials
Topic: Traffic for copters (on skids)
Replies: 17
Views: 1126

Traffic for copters (on skids)

I got lost in the forest :lol: . Does AI traffic for copters on skids needs different procedure? P3Dv5. I took new Huey of mins: https://militaryaiworks.com/forums/20/19460?p=203985#p203985 . I converted it to P3Dv5 with animations, transparent textures ect and its ok: http://i.imgur.com/tKpOKGrl.jp...
by YoYo
09 May 2021, 06:45
Forum: Screenshots
Topic: Huey in Vietnam.
Replies: 12
Views: 1235

Re: Huey in Vietnam.

Interesting, I see you did take off animation, nice!

Image

edit.
Ok, test port for P3Dv5 done.

Image
by YoYo
09 May 2021, 05:50
Forum: Screenshots
Topic: Huey in Vietnam.
Replies: 12
Views: 1235

Re: Huey in Vietnam.

Finally, great and thank you! I’ll check how it works in P3Dv5 (perhaps model needs to be converted, I can do it).

Btw. Is it possible to do flight plans with many objects at the same time with short distance between objects like on your screenshots?
by YoYo
22 Apr 2021, 06:22
Forum: Screenshots
Topic: The Beast.
Replies: 2
Views: 612

Re: The Beast.

Wow, nice!
John Young wrote: 18 Apr 2021, 11:01 But no time to finish the previous jobs properly and share them with those that are interested Mins?

John
+1, what about Huey and MiGs? :D
by YoYo
22 Mar 2021, 17:16
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

Thank you, I'll try this.
by YoYo
22 Mar 2021, 07:59
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

Hello again! Seeing your test result, it looks like yet another tail dragger problem.... For tail draggers I did those 3 points: - Increasing steer angle to 90 - Increase empty_weight_yaw_MOI up to 3x - Set [contact_points] tailwheel_lock = 0 and gear_system_type = 0 and its a big improvement :!: bu...
by YoYo
19 Mar 2021, 06:47
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 1804

Re: AI goes straight (question)

hschuit wrote: 12 Mar 2021, 18:13 You could try these: ...
I checked Wilga again, and see that here is greater value for tail wheel than 90 - 170 even.

Image

So FS sees the bigger value for this? I was thinking 90 was a max.
by YoYo
17 Mar 2021, 23:07
Forum: Screenshots
Topic: Huey.
Replies: 20
Views: 2147

Re: Huey.

Niceeeeee!
by YoYo
17 Mar 2021, 10:29
Forum: Tutorials
Topic: AI stands on the tail (question)
Replies: 8
Views: 538

Re: AI stands on the tail (question)

John,
I checked Your settings for yours 130, used this - empty_weight_CG_position=4.8, 0.0, 0.0 // (was "0") and now its ok, no issue, it does taxi on the right way and during a flight its ok too.

Image

Thx!
by YoYo
17 Mar 2021, 08:50
Forum: Tutorials
Topic: AI stands on the tail (question)
Replies: 8
Views: 538

Re: AI stands on the tail (question)

So for this can I change (the fastest way):

empty_weight_CG_position = 0.000, 0.000, 0.000

or maybe

static_cg_height =

for example?
by YoYo
17 Mar 2021, 07:19
Forum: Tutorials
Topic: AI stands on the tail (question)
Replies: 8
Views: 538

Re: AI stands on the tail (question)

The centre of gravity is probably in the wrong position. Just wondered why you want to do that conversion when there's my AC-130 for FSX and P3D in the Hangar? John I saw it but its a modern version (https://militaryaiworks.com/download-hangar/file-library/download/12-complete-ai-packages/1575-pack...
by YoYo
17 Mar 2021, 06:48
Forum: Tutorials
Topic: AI stands on the tail (question)
Replies: 8
Views: 538

AI stands on the tail (question)

Hi, I started to convert the new model (FS9 to P3Dv5), no this AC-130 Spectre in MAIW library. Now I did new textures set in DDS, new windows effect and slow/blurred animation for props (so my learning gives me a progress) - but I meet the new problem. After the push back, the model stands on the ta...
by YoYo
16 Mar 2021, 12:15
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Re: Conversion of propeller blurre effect

Just one question (a little different subject). I noticed that the model is a little to low on the ground: http://i.imgur.com/JUmpPtcm.jpg and in MCX I noticed that contact points are far a way behind the model: http://i.imgur.com/66NzjKFm.jpg orginal [contact_points] point.0 = 1, 1.5, 0, -7.066, 15...
by YoYo
16 Mar 2021, 10:43
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Re: Conversion of propeller blurre effect

I also did the new blurred affect for this AI and it started to look as it should ;).

Image
by YoYo
15 Mar 2021, 23:08
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Re: Conversion of propeller blurre effect

Well, I thought AI does .... Thank You :D . I did it as You described and now its a blurry effect (disc) after the start engines, but its ok! Perfect! Can you advice any good smoke effect (fx) from pistion engines behind the plane? Id like to add it too. (edit: I added default fx_c130_smoke from P3...
by YoYo
15 Mar 2021, 14:57
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Re: Conversion of propeller blurre effect

Thx, yep, Im closer and closer. Now it looks like this - so fine. :) http://i.imgur.com/BJ6VGGYl.jpg The problem is, that between stop propeller and blurry effect I dont see rotating propellers now (so for beginning of taxi 10-15 seconds). http://i.imgur.com/BV0pkynm.jpg I did this (for each LOD): h...
by YoYo
15 Mar 2021, 12:26
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 889

Re: Conversion of propeller blurre effect

Thank You. You guys are incredibly helpful in this forum !!! :smt007 This keeps me moving forward with my free project. :) Ok, I checked this and for both looks the same. I started to think its the intended effect (then there would be no problem here), but maybe in fact, there shouldn't be the prope...