I take old, FS9 MAIW Chinook, updated it to P3Dv5 and.... the same airfield it works:
So maybe something is wrong with this UH-1? Any idea?
Search found 98 matches
- 09 May 2021, 19:15
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1126
- 09 May 2021, 15:33
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1126
- 09 May 2021, 13:53
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1126
- 09 May 2021, 11:57
- Forum: Tutorials
- Topic: Traffic for copters (on skids)
- Replies: 17
- Views: 1126
Traffic for copters (on skids)
I got lost in the forest :lol: . Does AI traffic for copters on skids needs different procedure? P3Dv5. I took new Huey of mins: https://militaryaiworks.com/forums/20/19460?p=203985#p203985 . I converted it to P3Dv5 with animations, transparent textures ect and its ok: http://i.imgur.com/tKpOKGrl.jp...
- 09 May 2021, 06:45
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
- 09 May 2021, 05:50
- Forum: Screenshots
- Topic: Huey in Vietnam.
- Replies: 12
- Views: 1235
Re: Huey in Vietnam.
Finally, great and thank you! I’ll check how it works in P3Dv5 (perhaps model needs to be converted, I can do it).
Btw. Is it possible to do flight plans with many objects at the same time with short distance between objects like on your screenshots?
Btw. Is it possible to do flight plans with many objects at the same time with short distance between objects like on your screenshots?
- 22 Apr 2021, 06:22
- Forum: Screenshots
- Topic: The Beast.
- Replies: 2
- Views: 612
Re: The Beast.
Wow, nice!
+1, what about Huey and MiGs?John Young wrote: ↑18 Apr 2021, 11:01 But no time to finish the previous jobs properly and share them with those that are interested Mins?
John
- 22 Mar 2021, 17:16
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1804
Re: AI goes straight (question)
Thank you, I'll try this.
- 22 Mar 2021, 07:59
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1804
Re: AI goes straight (question)
Hello again! Seeing your test result, it looks like yet another tail dragger problem.... For tail draggers I did those 3 points: - Increasing steer angle to 90 - Increase empty_weight_yaw_MOI up to 3x - Set [contact_points] tailwheel_lock = 0 and gear_system_type = 0 and its a big improvement :!: bu...
- 19 Mar 2021, 06:47
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1804
- 17 Mar 2021, 23:07
- Forum: Screenshots
- Topic: Huey.
- Replies: 20
- Views: 2147
Re: Huey.
Niceeeeee!
- 17 Mar 2021, 10:29
- Forum: Tutorials
- Topic: AI stands on the tail (question)
- Replies: 8
- Views: 538
- 17 Mar 2021, 08:50
- Forum: Tutorials
- Topic: AI stands on the tail (question)
- Replies: 8
- Views: 538
Re: AI stands on the tail (question)
So for this can I change (the fastest way):
empty_weight_CG_position = 0.000, 0.000, 0.000
or maybe
static_cg_height =
for example?
empty_weight_CG_position = 0.000, 0.000, 0.000
or maybe
static_cg_height =
for example?
- 17 Mar 2021, 07:19
- Forum: Tutorials
- Topic: AI stands on the tail (question)
- Replies: 8
- Views: 538
Re: AI stands on the tail (question)
The centre of gravity is probably in the wrong position. Just wondered why you want to do that conversion when there's my AC-130 for FSX and P3D in the Hangar? John I saw it but its a modern version (https://militaryaiworks.com/download-hangar/file-library/download/12-complete-ai-packages/1575-pack...
- 17 Mar 2021, 06:48
- Forum: Tutorials
- Topic: AI stands on the tail (question)
- Replies: 8
- Views: 538
AI stands on the tail (question)
Hi, I started to convert the new model (FS9 to P3Dv5), no this AC-130 Spectre in MAIW library. Now I did new textures set in DDS, new windows effect and slow/blurred animation for props (so my learning gives me a progress) - but I meet the new problem. After the push back, the model stands on the ta...
- 16 Mar 2021, 12:15
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 889
Re: Conversion of propeller blurre effect
Just one question (a little different subject). I noticed that the model is a little to low on the ground: http://i.imgur.com/JUmpPtcm.jpg and in MCX I noticed that contact points are far a way behind the model: http://i.imgur.com/66NzjKFm.jpg orginal [contact_points] point.0 = 1, 1.5, 0, -7.066, 15...
- 16 Mar 2021, 10:43
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 889
- 15 Mar 2021, 23:08
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 889
Re: Conversion of propeller blurre effect
Well, I thought AI does .... Thank You :D . I did it as You described and now its a blurry effect (disc) after the start engines, but its ok! Perfect! Can you advice any good smoke effect (fx) from pistion engines behind the plane? Id like to add it too. (edit: I added default fx_c130_smoke from P3...
- 15 Mar 2021, 14:57
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 889
Re: Conversion of propeller blurre effect
Thx, yep, Im closer and closer. Now it looks like this - so fine. :) http://i.imgur.com/BJ6VGGYl.jpg The problem is, that between stop propeller and blurry effect I dont see rotating propellers now (so for beginning of taxi 10-15 seconds). http://i.imgur.com/BV0pkynm.jpg I did this (for each LOD): h...
- 15 Mar 2021, 12:26
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 889
Re: Conversion of propeller blurre effect
Thank You. You guys are incredibly helpful in this forum !!! :smt007 This keeps me moving forward with my free project. :) Ok, I checked this and for both looks the same. I started to think its the intended effect (then there would be no problem here), but maybe in fact, there shouldn't be the prope...