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Search found 226 matches
- 19 Jul 2018, 11:10
- Forum: AI Aircraft Design
- Topic: xml support needed
- Replies: 22
- Views: 2707
Re: xml support needed
I have no prior knowledge of xml, but I have followed the tutorials and correspondence as best I can in order to add some animations to two of my learning projects. I am currently scratching my head after adding code for: First model: 1. Making the pilot appear and disappear before and after a fligh...
- 10 Jul 2018, 17:09
- Forum: Real World Military
- Topic: RAF Centenary
- Replies: 6
- Views: 651
Re: RAF Centenary
Such a crowd of Typhoons was a great sight, and such a rare opportunity. Good, too, to see nine Tornadoes up together. Can't believe their time is up soon.
Jon G
Jon G
- 11 Jun 2018, 17:47
- Forum: AI Repaints
- Topic: RDAF CL604 Challenger Dansish Air Show 2018
- Replies: 5
- Views: 539
Re: RDAF CL604 Challenger Dansish Air Show 2018
Very nice! I just saw this on the Air Britain site, and I hoped you might have a go!
Jon G
Jon G
- 09 Jun 2018, 07:01
- Forum: JYAI
- Topic: AH-1S Cobra and AH-1Z Viper (Super Cobra_
- Replies: 96
- Views: 13712
Re: AH-1S Cobra and AH-1Z Viper (Super Cobra_
I think it's an OH6, one of mins' own works in progress?
Jon G
Jon G
- 11 May 2018, 19:01
- Forum: Retro AI Design
- Topic: French retro military AI traffic
- Replies: 115
- Views: 14191
Re: French retro military AI traffic
I'm very sorry to hear about Jacques. I've long been a francophile, and over the years he was generous in his help on several sim related topics. Away from the sound and fury of military AI, we shared an interest in GA. Thanks to him many of the quieter places in my SIM are busy. Thanks Jacques, sle...
- 26 Apr 2018, 20:54
- Forum: Scenery Design
- Topic: Mdl Tweaker II
- Replies: 5
- Views: 675
Re: Mdl Tweaker II
An update: FSDeveloper forums indicate Mdl Tweaker was designed for Gmax, I use FSDS. It's unclear from what I've read whether FSDS generated models definitely can't be tweaked. Some users reported objects lying flat or inverted normals, which fits with what I've seen. There is an implication that c...
- 26 Apr 2018, 17:46
- Forum: Scenery Design
- Topic: Mdl Tweaker II
- Replies: 5
- Views: 675
Re: Mdl Tweaker II
Yes, I'm still with FS9 for now, and I had doubled up the tweaked object to no avail. The fact that the "rotate to user" feature also isn't working leads me to suspect a deeper root cause.
Jon G
Jon G
- 26 Apr 2018, 15:45
- Forum: Scenery Design
- Topic: Mdl Tweaker II
- Replies: 5
- Views: 675
Mdl Tweaker II
I'm playing with some scenery where I want flags to point correctly according to the wind, and to have some other objects always facing towards me. I heard about Mdl Tweaker and installed it with no problem. It appears to run but when I view all such objects in sim they either don't appear at all or...
- 01 Apr 2018, 17:01
- Forum: Real World Military
- Topic: RAF 100 - Per Ardua Ad Astra
- Replies: 0
- Views: 415
RAF 100 - Per Ardua Ad Astra
With thanks to all who have served in the RAF, past and present. A phenomenal history of which to be very proud on this centenary day. The future is always uncertain, but today we celebrate.
Jon G
Jon G
- 29 Mar 2018, 20:34
- Forum: General Military AI Discussion
- Topic: Flightplan French AF - Various AI Traffic Aircrafts
- Replies: 2
- Views: 412
Re: Flightplan French AF - Various AI Traffic Aircrafts
Christian Page made a nice AI FS9 Nord 262 which is available on Flightsim.com, and Jacques Capdeville did a set of paints for the Aeronavale Nord 262 fleet based at Nimes (available at Avsim). Might be okay in FSX, hope this helps. And of course there's the Jake Burrus T28, albeit without Fennec pa...
- 21 Feb 2018, 12:48
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Move/Adjust Airport
- Replies: 6
- Views: 663
Re: Move/Adjust Airport
Hi Greg, that worked a treat for the buildings, all good. The aircraft start position is good, too, but all the runways and taxiways have now disappeared, although everything looks okay in ADE. I've tried applying a flatten but it doesn't appear to make any difference. Oh, and traffic is okay, it si...
- 20 Feb 2018, 21:56
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Move/Adjust Airport
- Replies: 6
- Views: 663
Re: Move/Adjust Airport
In a similar but in every sense retro way, I wanted to adjust Brian Clark's RAE Bedford to align with my old photoscenery in FS9. The prokey for ADE does indeed allow the airport itself to be moved, but the buildings are all in a separate bgl and I don't yet know of any way to re-align them too. Jon G
- 09 Feb 2018, 20:07
- Forum: AI Repaints
- Topic: RAF Airbus H135 Juno & H145 Jupiter
- Replies: 20
- Views: 1756
Re: RAF Airbus H135 Juno & H145 Jupiter
Hi Mark! As ever, I'm interested in helicopters, so, as one of the few Just Flight package owners, I'm in for the H135's!
Good to see you back in circulation..
Cheers,
Jon
Good to see you back in circulation..
Cheers,
Jon
- 16 Nov 2017, 10:11
- Forum: Scenery Design
- Topic: FSDS Scenery keyframe animation FS9
- Replies: 6
- Views: 717
Re: FSDS Scenery keyframe animation FS9
Thanks Mike; good to know I was on the right lines. I was using the MCX animation viewer "to save time", but in future I'll rely on the acid test of the sim. Thanks for the tip.
All the best,
Jon G
All the best,
Jon G
- 15 Nov 2017, 14:25
- Forum: Scenery Design
- Topic: FSDS Scenery keyframe animation FS9
- Replies: 6
- Views: 717
Re: FSDS Scenery keyframe animation FS9
Mike, I'm making progress; the blade/hub assembly rotates about the Z axis. I wanted a complete rotation in around 5 seconds, so I set keyframes at 0, 33, 66 and 99, rotating -120 degrees each time. The list of Z rotations is accordingly 0, -120, 120 and 0; so far so good, assuming the negative and ...
- 15 Nov 2017, 09:56
- Forum: Scenery Design
- Topic: FSDS Scenery keyframe animation FS9
- Replies: 6
- Views: 717
Re: FSDS Scenery keyframe animation FS9
Thanks Mike for that encouraging reply; I'll dive in tonight and give it a go.
Jon G
Jon G
- 14 Nov 2017, 20:44
- Forum: Scenery Design
- Topic: FSDS Scenery keyframe animation FS9
- Replies: 6
- Views: 717
FSDS Scenery keyframe animation FS9
I'd made a wind turbine and now I want to animate it in FS9 using tick animation, simple enough but I hadn't done it before. FSDS 3.5 help points me to scenery keyframe animations in the browse dropdown list, but scenery keyframe animations aren't on that list in the program, just stock animations. ...
- 16 Sep 2017, 16:22
- Forum: AI Repaints
- Topic: United Kingdom Emergency Services
- Replies: 62
- Views: 6127
Re: United Kingdom Emergency Services
Those look really good Mark! And homes appearing for all those great repaints! Very nice job..
Jon G
Jon G
- 02 Sep 2017, 22:00
- Forum: AI Aircraft Design
- Topic: AI UH-1 Huey???
- Replies: 23
- Views: 3650
Re: AI UH-1 Huey???
Yes indeed. Inspired by what I've seen, I built a DH Hornet Moth. It's simple, but it works, with help from the talented Mr Young. And I realize it's a small plane, not really military, but the pleasure from doing it yourself is great! I'm even thinking I might upload it somewhere in due course. We ...
- 14 Aug 2017, 21:18
- Forum: JYAI
- Topic: A-10 Thunderbolt II
- Replies: 262
- Views: 28455
Re: A-10 Thunderbolt II
Not familiar with what the gold does.. feeling a little ignorant..
Jon G
Jon G