Search found 583 matches
- 18 Aug 2018, 19:55
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Tornado for P3D V4
- Replies: 17
- Views: 2553
Re: Tornado for P3D V4
That is a hard loss indeed, because I had a little hope because of my RAF Brüggen air base finally :( . Furthermore, half of the german, british and italian air bases will stay empty during the virtual 80s in the P3D. Remarkable how extremly prevalent this aircraft was (and still is) within Europe. ...
- 09 Aug 2018, 21:45
- Forum: JYAI
- Topic: Augusta Wesland AW139
- Replies: 111
- Views: 16315
Re: Augusta Wesland AW139
The less news the more stunning the results! Each surprise is a killer and it seems you are designing pilotable aircraft meanwhile. Those details are awesome. Just a minor critism is maybe to reduce the colored rings inside the props texture...
- 31 Jul 2018, 21:32
- Forum: General Projects
- Topic: RAF Brüggen FSX/P3D - Coming, but NOT soon....
- Replies: 114
- Views: 12849
Re: RAF Brüggen FSX/P3D - Coming, but NOT soon....
Thank you both very much. Indeed, my current PC system is an indicator for frame limits LOL (i5-2500 @ 3.7Ghz). As soon it starts to stutter, I will stop adding any more trees 8-). Trees are simply added: The farer the distance, the bigger the texture planes with more trees on each. The closer you c...
- 31 Jul 2018, 20:26
- Forum: General Projects
- Topic: RAF Brüggen FSX/P3D - Coming, but NOT soon....
- Replies: 114
- Views: 12849
- 13 Jul 2018, 21:32
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW NMAI F-4 Phantom II Conversion Pack 1 (Model (R)F-4C/E/F) Support
- Replies: 3
- Views: 411
Re: MAIW NMAI F-4 Phantom II Conversion Pack 1 (Model (R)F-4C/E/F) Support
Well, euphoric about those packages, I installed all three of them, but only installed one of the texture packages (the main ones which goes into the main P3D texture folder). "Chute3" seemed to be lost. Now adding also all missed textures the issue is solved. Sorry for confusing
- 13 Jul 2018, 08:36
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW NMAI F-4 Phantom II Conversion Pack 1 (Model (R)F-4C/E/F) Support
- Replies: 3
- Views: 411
Re: MAIW NMAI F-4 Phantom II Conversion Pack 1 (Model (R)F-4C/E/F) Support
First of all, congratulation to this outstanding conversion and thanks to all involved modelling technicians - there are many many people awaited maybe one of the most important aircraft packs. Greg, I noticed black drag chutes on the landing phantoms. I think I did everything correct while installi...
- 05 Jun 2018, 19:44
- Forum: MAIW Announcements
- Topic: Matrix Release
- Replies: 20
- Views: 2771
Re: Matrix Release
WOW! Thank you so much for this gift!
- 18 May 2018, 09:44
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Orbx Problems with MAIW Scenery
- Replies: 2
- Views: 661
Re: Orbx Problems with MAIW Scenery
Most issues with bad looking airfields after installing ORBX are caused by simultaneously installed AFCAD files. Not only elevation problems but also different objects that appear at wrong places. There is a way to correct this: Go to ....FSX/ORBX/FTX_NA (or the appropriate landclass folder that con...
- 27 Apr 2018, 09:42
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW HTAI C-130 Family Conversion Support
- Replies: 10
- Views: 1365
Re: MAIW HTAI C-130 Family Conversion Support
Thank you, Steve.
No, unfortunately the issue appears also while each loading - no matter if it is a saved flight or, like tested today, a new generated one. So I will check all textures for careless mistakes next days.
No, unfortunately the issue appears also while each loading - no matter if it is a saved flight or, like tested today, a new generated one. So I will check all textures for careless mistakes next days.
- 26 Apr 2018, 19:35
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW HTAI C-130 Family Conversion Support
- Replies: 10
- Views: 1365
Re: MAIW HTAI C-130 Family Conversion Support
Hi all, after installing some RAF repaints yesterday to use the great C-130 at Brize Norton, I got success and everything went fine. Therefore, I had to convert all former 16bit textures to 24bit/DDS format. Each texture appear and the aircraft look like they should. P3Dv4 ran fine. But today, P3Dv4...
- 24 Apr 2018, 08:13
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW RWAI C-17 Globemaster III Conversion Support
- Replies: 29
- Views: 3038
Re: MAIW RWAI C-17 Globemaster III Conversion Support
Thank you, Pete.
- 23 Apr 2018, 20:04
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW RWAI C-17 Globemaster III Conversion Support
- Replies: 29
- Views: 3038
Re: MAIW RWAI C-17 Globemaster III Conversion Support
Thank you for this further great conversation pack!
Looking very forward to let some visit Ramstein...
I have just one question: According to the model=brit, do I get it right there will follow some models/repaints for the RAF heavies? Would be great to reanimate Brize Norton for example...
Looking very forward to let some visit Ramstein...
I have just one question: According to the model=brit, do I get it right there will follow some models/repaints for the RAF heavies? Would be great to reanimate Brize Norton for example...
- 13 Apr 2018, 09:41
- Forum: General Military AI Discussion
- Topic: Reducing AI-Traffic distance before Go-Around possilbe?
- Replies: 7
- Views: 845
Re: Reducing AI-Traffic distance before Go-Around possilbe?
Hard stuff but very welcome! Will be a lot of testing, because using John's excellent Harriers while vertical landing, you have to hit exactly the touch down pad - means, just setting the nodes some metres to short or to long, the Harriers may land between the trees ;-) or do not exit the runway at ...
- 07 Apr 2018, 13:09
- Forum: General Military AI Discussion
- Topic: Reducing AI-Traffic distance before Go-Around possilbe?
- Replies: 7
- Views: 845
Re: Reducing AI-Traffic distance before Go-Around possilbe?
Thanks to both of you. Just lost sight of this threat a little, sorry. Will do some experiments with this, thank you!
- 04 Apr 2018, 07:43
- Forum: MAIW Announcements
- Topic: AI Lockheed F-35 Lightning II’s
- Replies: 11
- Views: 2239
Re: AI Lockheed F-35 Lightning II’s
Look better than many pilotable aircraft. The quallity reached an enormous level. Thanks for this new masterpiece.
- 31 Mar 2018, 18:12
- Forum: MAIW Announcements
- Topic: Aircraft Conversion Preview
- Replies: 21
- Views: 3121
Re: Aircraft Conversion Preview
I think speeking for all P3Dv4 users: Thank you very much for effort and this outstanding work!
- 04 Feb 2018, 22:05
- Forum: MAIW Announcements
- Topic: New website
- Replies: 26
- Views: 2816
Re: New website
Thank you for being back and for your ongoing effort here!
- 28 Jan 2018, 21:54
- Forum: General Projects
- Topic: FSX/P3D RAF Alconbury
- Replies: 20
- Views: 2870
Re: FSX/P3D RAF Alconbury
Thank you, Pete. Those A-10 are John Young's, they all come with a radio section. It is strange, because using his aircraft at Bentwaters/Woodbridge, they move fine...
- 28 Jan 2018, 18:57
- Forum: General Projects
- Topic: FSX/P3D RAF Alconbury
- Replies: 20
- Views: 2870
Re: FSX/P3D RAF Alconbury
As a big fan of former air bases, I felt in love with this excellently built scenery. Thank you so much for sharing, Ian! I just note one small issue on my system: All aircraft appear, but I have no movements! I think, the error sits in front of my PC as frequently, but what am I doing wrong? I use ...
- 10 Jan 2018, 10:43
- Forum: General Military AI Discussion
- Topic: Reducing AI-Traffic distance before Go-Around possilbe?
- Replies: 7
- Views: 845
Reducing AI-Traffic distance before Go-Around possilbe?
Hi to all experts here, I spotted several times the Harrier traffic around my bases and watched the early Go-Arounds of the Harriers which follows the landing ones. I know there are limitations in programming, but those days, while one Harrier was landing, the next one was "waiting" straig...