4(R) Sqn Hawk T2
Re: 4(R) Sqn Hawk T2
Beauties Daryl
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
- gsnde
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Re: 4(R) Sqn Hawk T2
I agree! We want...
Cheers,
Martin
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The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: 4(R) Sqn Hawk T2
Slightly longer to wait - just noticed that I've left off the fin flashes on the normal schemes!
Re: 4(R) Sqn Hawk T2
Thanks Ray
They're up. Link here:
http://www.mediafire.com/download/qyvp2 ... 2_4_v2.zip
or from avsim a bit later on.
WITH fin flashes
Please note that I have changed the slime lights to make them a bit thinner than they were on the original. This means a new lightmap which obviously you will need to keep in the individual texture folders. Otherwise you will bugger up the rest of your Hawks if you put it in the global texture folder.
edited link
They're up. Link here:
http://www.mediafire.com/download/qyvp2 ... 2_4_v2.zip
or from avsim a bit later on.
WITH fin flashes
Please note that I have changed the slime lights to make them a bit thinner than they were on the original. This means a new lightmap which obviously you will need to keep in the individual texture folders. Otherwise you will bugger up the rest of your Hawks if you put it in the global texture folder.
edited link
Last edited by delbydoo on 23 Jun 2013, 18:23, edited 2 times in total.
Re: 4(R) Sqn Hawk T2
Very nice and thank you very much!! And thanks for the recent retro stuff too, you're spoiling us!! Couple of questions. What programme do you use to generate your preview profiles - I have ModelConverterX which has a few limitations( Blanks and locks displayed, no transparency for canopies etc), the reason I ask is I have a little Hawk based project which is nearly complete and I want to show in a similar way. I'll send a couple of preview skins your way if you like!! Secondly, is there a reason for using DXT1 textures on this pack? Thanks agin!!!
Re: 4(R) Sqn Hawk T2
Thanks for your kind words Dinga, much appreciated.Dinga69 wrote:Very nice and thank you very much!! And thanks for the recent retro stuff too, you're spoiling us!! Couple of questions. What programme do you use to generate your preview profiles - I have ModelConverterX which has a few limitations( Blanks and locks displayed, no transparency for canopies etc), the reason I ask is I have a little Hawk based project which is nearly complete and I want to show in a similar way. I'll send a couple of preview skins your way if you like!! Secondly, is there a reason for using DXT1 textures on this pack? Thanks agin!!!
I use the demo version of FSRepaint from Abacus with a bit of a tweek for Nvidia inspector to get rid of the jaggies. Works quite well, and as I use Paint Shop Pro 7 I don't need the simpler interface of FSRepaint - I use it purely for these sort of shots and when I've installed a new package or aircraft.
I didn't realise that I had saved as DXT1 - I used a texture manipulator to batch convert the raw 24-bit files, and obviously missed that one. I shall redo and repost. Thanks for letting me know.
Re: 4(R) Sqn Hawk T2
Ah, thanks for that - I'll have a look. I use PSP 7 too! With a little bit of Photoshop elements for the paintkit layers - standby for some more Hawks soon!!
Re: 4(R) Sqn Hawk T2
Looking forward to it.
Updated the link with DXT3 textures - should be OK now
Updated the link with DXT3 textures - should be OK now
Re: 4(R) Sqn Hawk T2
Really nice paints Daryl, I really like this Hawk model from the Nick Black stables.
cheer's,
Mark G
cheer's,
Mark G
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Re: 4(R) Sqn Hawk T2
These are wonderful paints, Daryl.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: 4(R) Sqn Hawk T2
Thanks guys
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Re: 4(R) Sqn Hawk T2
Daryl,
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
Re: 4(R) Sqn Hawk T2
.............runs off down street screaming like a banshee..................nickblack423 wrote:Daryl,
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
Coming up Sorry guys
Re: 4(R) Sqn Hawk T2
delbydoo wrote:.............runs off down street screaming like a banshee..................nickblack423 wrote:Daryl,
Just looking at these paints did you include the alpha channel to make them shiny mate? It doesn't look like it unless its just your screenies.
Nock
Coming up Sorry guys
I'd liked to have seen that mate, it must be a trainer thing...lol
Mark
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Re: 4(R) Sqn Hawk T2
Sorry mate. Just wanted to be sure that you knew that this model had the ability to have a shiny paint using the alpha channel?
Nick
Nick
Re: 4(R) Sqn Hawk T2
Thanks Nick - I did, I just got engrossed in the details forgot about the important stuff. I really need to do checklists lol
Re: 4(R) Sqn Hawk T2
Updated the above link with nice shiny textures....