Davis Monthan AFB
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Davis Monthan AFB
HOG HEAVEN!
Parking coding designed to work with the previous MAIW Davis Monthan release. Buildings and ground work for the boneyard is modeled to Kolb road, but there are no airframes in it. If anyone has a good static aircraft library I might revisit that with a later add-on.
Uses the usual suspects for libraries:
Atsugi
Beaufort Object Lib
Fence JS
GGSE
JGSE
Lights SS V2
MAIW ABO
MAIW aircraft shelter lib
MCD Military Lib
https://www.mediafire.com/?er5wp6vl09hd6e6
Parking coding designed to work with the previous MAIW Davis Monthan release. Buildings and ground work for the boneyard is modeled to Kolb road, but there are no airframes in it. If anyone has a good static aircraft library I might revisit that with a later add-on.
Uses the usual suspects for libraries:
Atsugi
Beaufort Object Lib
Fence JS
GGSE
JGSE
Lights SS V2
MAIW ABO
MAIW aircraft shelter lib
MCD Military Lib
https://www.mediafire.com/?er5wp6vl09hd6e6
Re: Davis Monthan AFB
Very nice. I shall have to find time to install this tomorrow.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- petebramley
- MAIW Developer
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- Location: EGBG
Re: Davis Monthan AFB
Have just got an Untrusted connection warning when trying to download this file. Firefox don't like it
Is it safe ???
Is it safe ???
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
- clickclickdoh
- MAIW Developer
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- Joined: 03 Mar 2009, 03:04
Re: Davis Monthan AFB
petebramley wrote:Have just got an Untrusted connection warning when trying to download this file. Firefox don't like it
Is it safe ???
This issue came up once before with the mediafire site in the JASDF thread. I think Firefox labels it as an Untrusted site due to the fact that anyone can upload anything to the site. If it helps, I just double checked the .zip with AVG to make sure I didn't accidentally pack a virus in it. It's clean.
Re: Davis Monthan AFB
Great addition!
Thank you very much for that scenery
Fred
Thank you very much for that scenery
Fred
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Davis Monthan AFB
Great job on D-M. I've got a few WIP's for FSX, just going to drop them all for this!
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: Davis Monthan AFB
DM boneyard on AVSIMclickclickdoh wrote:HOG HEAVEN!
Parking coding designed to work with the previous MAIW Davis Monthan release. Buildings and ground work for the boneyard is modeled to Kolb road, but there are no airframes in it. If anyone has a good static aircraft library I might revisit that with a later add-on.
Uses the usual suspects for libraries:
Atsugi
Beaufort Object Lib
Fence JS
GGSE
JGSE
Lights SS V2
MAIW ABO
MAIW aircraft shelter lib
MCD Military Lib
https://www.mediafire.com/?er5wp6vl09hd6e6
http://library.avsim.net/download.php?DLID=129232
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Davis Monthan AFB
I don't know how well that will work in conjunction with this since I've modeled in all the roads and structures for the boneyard up to Kolb road (The last screen shot is actually looking at AMARG not D-M). The only reason I stopped there is because the compiler actually stopped working if I added in anything more. There are some parking spots at the AMARG processing center (if you've still got the T-37 packs installed now you know where to look for them )Jon wrote:DM boneyard on AVSIM
Re: Davis Monthan AFB
I'd forgotten I had the files installed so DM was full of Tomcats and Tweets...
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
- clickclickdoh
- MAIW Developer
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- Joined: 03 Mar 2009, 03:04
Re: Davis Monthan AFB
Oh, I completely forgot about the Tomcat sunset package and didn't add any parking for them. Out of curiosity, where did they end up parking?
Re: Davis Monthan AFB
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Davis Monthan AFB
That's a lot of Tomcats and tweets to push all the regular traffic out of it's normal parking spots. If you know the squadron parking numbers I can see if I can add in more parking to move them out to AMARG.
Also, it looks like you are missing some buildings. I'm pretty sure that they are all from the Atsugi libary.
Re: Davis Monthan AFB
F-14D (1 acft)
atc_parking_codes=VF31
F-14D (1 acft)
atc_parking_codes=V213
F-14A (106 acft)
atc_parking_codes=F14
T-37 (13 acft)
atc_parking_codes=T37
Realized I didn't have Atsugi, rectified
atc_parking_codes=VF31
F-14D (1 acft)
atc_parking_codes=V213
F-14A (106 acft)
atc_parking_codes=F14
T-37 (13 acft)
atc_parking_codes=T37
Realized I didn't have Atsugi, rectified
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Davis Monthan AFB
So, small problem. The scenery already has 183 parking spots. There's a hard cap of 255. So, it looks like we are back to static models if we want to fill in the boneyard. I tried a version that was at the full 255 and there were still massive problems with tomcats pushing everything else out of it's normal parking spaces.
Re: Davis Monthan AFB
An alternative could/would be to have an overlay for the Boneyard alone. The aircraft aren't going anywhere, so you could keep the taxiway system in the main DMA ADE, and just have parking spots in the overlay.
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Davis Monthan AFB
True, but then people would have to modify the traffic bgl file with the new airport name since we can't keep sending them to KDMA.
I found a library last night with C-130, F-16 & F-18 models in it. I'm going to try experimenting with that tonight to see how it works out.
I found a library last night with C-130, F-16 & F-18 models in it. I'm going to try experimenting with that tonight to see how it works out.
Re: Davis Monthan AFB
there is an old thread "the boneyard project" in these forums from about 2008, it may be helpful.
Re: Davis Monthan AFB
That can be done fairly easily with AIFP. But if you can get the object library to work, it would obviously be the better solution.clickclickdoh wrote:True, but then people would have to modify the traffic bgl file with the new airport name since we can't keep sending them to KDMA.
Re: Davis Monthan AFB
I was thinking that you could also include the static A-4, F-4E and RF-4E models that Mike P did for the IAF part 1 package. It will mean knocking up some schemes but it could be useful and make the boneyard very visual as well.
Just a suggestion.
Just a suggestion.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________