Tim's Trials...

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TimC340
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Tim's Trials...

Post by TimC340 »

In the tradition of alliterative titles, I though I'd add my feeble attempt.

I've recently started a Facebook page to showcase my lack of talent at FSX/P3D scenery (see here). I leave it to the reader to deduce the origin of the page title.

A couple of recent examples of my work, made in SketchUp then rendered in Twilight - which give an idea of how the could look in MSFS if I can work out how to do it!

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Re: Tim's Trials...

Post by jetpilot1980 »

Admittedly that is one of the single biggest things I absolutely hated about MSFS those flat aircraft and objects not cleaned up from the scenery / terrain... Looks like someone lazily just slapped a google earth image in there... Herc is a beautiful plane but man it looks ugly there as they all do...
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Haha! I know what you mean (and the same is true of a lot of photoreal scenery in FSX and P3D) but on this occasion it’s the photo poly I’ve used in SketchUp to orientate the group of buildings, and it’s not part of the finished scenery. These raytraced renders are done within SketchUp by the Twilight plugin, and the photo poly comes from Google Earth as captured by SBuilderX.

The finished scenery is likely to have a fully modelled ground poly, if I can work out how to do it.
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I figured your finished product would be better... But this is a general MSFS issue I would say... I remember when I was beta testing it (still have not bought or switched over to it to this day) this was and appears to still be an issue... Honestly, it was this and the "no weapons" bit (I do enjoy tacpack / vacmi and being able to kill things...) that initially made me not want to switch; then add in various other issues such as lack of addon compatibility (I know the AI platform has had a lot of issues) etc. and I just have not been able to bring myself to do it...
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Re: Tim's Trials...

Post by Jon »

Lol, nice tie into the original Top Gun movie.
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Re: Tim's Trials...

Post by Firebird »

jetpilot1980 wrote: 21 Jul 2022, 18:44 ... Honestly, it was this and the "no weapons" bit (I do enjoy tacpack / vacmi and being able to kill things...) that initially made me not want to switch; then add in various other issues such as lack of addon compatibility (I know the AI platform has had a lot of issues) etc. and I just have not been able to bring myself to do it...
This is in no way trying to make up for the lack of things going woosh and bang, but aircraft do have weapons on them but just do not buy them through the market in game. It seems that to sell them there that MS insist that the weapons options are removed but if you bought things like the F-14/F-15/F-16 etc from other stores then you get the weapons.
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Re: Tim's Trials...

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Jon wrote: 22 Jul 2022, 01:47 Lol, nice tie into the original Top Gun movie.
...and the fact that my job in the RAF was driving 'cargo planes'!
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Re: Tim's Trials...

Post by TimC340 »

This is what I've been working on tonight:

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General Service Shed (80ft), RAF Old Sarum.
Last edited by TimC340 on 23 Jul 2022, 00:58, edited 1 time in total.
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Re: Tim's Trials...

Post by Jim »

Jeez! Your cast iron work is the equal of your bricklaying :D
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Re: Tim's Trials...

Post by TimC340 »

The Belfast Trusses are made of wood; no cast iron in this building. The geometry was a nightmare and took me about a week to work out! Of course, the eye is led to that detail - and ignores the fact that there's no detail (yet) in the doors, internal walls or the eaves of the roof structure. They'll all be there eventually, but this building is unlikely to find its way into P3D. It's for the museum that occupies it in real life (Boscombe Down Aircraft Collection).

Oh, and every brick was laid by hand! At least, it feels that way...
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Post by TimC340 »

jetpilot1980 wrote: 21 Jul 2022, 18:44 I figured your finished product would be better... But this is a general MSFS issue I would say... I remember when I was beta testing it (still have not bought or switched over to it to this day) this was and appears to still be an issue... Honestly, it was this and the "no weapons" bit (I do enjoy tacpack / vacmi and being able to kill things...) that initially made me not want to switch; then add in various other issues such as lack of addon compatibility (I know the AI platform has had a lot of issues) etc. and I just have not been able to bring myself to do it...
I think you need DCS. And a course at Tim Davies’ ‘Shadowlands’ DCS training school. https://www.fastjetperformance.com/shad ... g-training
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Re: Tim's Trials...

Post by TimC340 »

Update on the Type J hangar.

The individual hangar modelled is one of the three at RAF Swinderby, which were destroyed between 2007 and 2017). It's almost unmodified from its construction in 1940. Swinderby was just about the last expansion-period airfield, and so a real rarity with many 1936-style Archibald Bulloch FRIBA-designed (and RFA Commission approved) buildings - the Officers Mess, senior officers' quarters, other more mundane buildings - and the wartime T2 and J Type hangars. I've used this prototype because it can be modified into several variations which appeared over the subsequent 50 years.

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Note that the model has not yet been fully textured, and nor has any interior modelling been completed.
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