Royal Navy Fleet Air Arm - F-4K Phantoms
- Joecoastie
- Lieutenant Colonel
- Posts: 860
- Joined: 30 Jan 2007, 17:46
- Version: P3D
- Location: 8.2mi/077 radial of GVE
Its a shame that Fernando left the scene before releasing his F-4K, I did provide him with some info on it, as he actually had the extending noseleg built in to the model. I have pics of it.
It was awesome but Fernando was always improving his models, its almost like he never felt that they were good enough for release, which they most certainly were.
It was awesome but Fernando was always improving his models, its almost like he never felt that they were good enough for release, which they most certainly were.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Foufure
I have a feeling a feeling the Alphasim forums were revised long time back but not long after Alphasim released the Enterprise Fernando released a ile 'f4b_for_bige'. In it were F4Bs in old US Navy colours and one retro texture for Alphasim's A6.
forums Big E section, of the carrier with the aforementioned aircraft, and maybe a twin engined US Navy carrier borne aircraft, and as the thread grew it was soon worked out that it was his work in progress on those aircraft.
Then he went uncontactable.
I still have the file 'f4b_for_bige' unzipped, 2.16mb.
Incidentally I did some seven paints some time ago for f4nutter of the RN 892RNAS Phantoms using his FGR.2 in the '77' scheme if anyone wants them.
Chris
I have a feeling a feeling the Alphasim forums were revised long time back but not long after Alphasim released the Enterprise Fernando released a ile 'f4b_for_bige'. In it were F4Bs in old US Navy colours and one retro texture for Alphasim's A6.
forums Big E section, of the carrier with the aforementioned aircraft, and maybe a twin engined US Navy carrier borne aircraft, and as the thread grew it was soon worked out that it was his work in progress on those aircraft.
Then he went uncontactable.
I still have the file 'f4b_for_bige' unzipped, 2.16mb.
Incidentally I did some seven paints some time ago for f4nutter of the RN 892RNAS Phantoms using his FGR.2 in the '77' scheme if anyone wants them.
Chris
- lowlevelRAF
- First Lieutenant
- Posts: 123
- Joined: 24 Jul 2008, 10:05
- Version: P3D
- Location: B'ham
alpha channel
Hi,
I can not give you a technical description of what the alpha channel is and how it works. I am sure someone on this forum can.
I have attached some alpha channels for the F-4B model.
You will need DXTbmp.
Open the texture you want to modify.
On the top right corner of the window there is a small preview window of the alpha channel of the texture. (It will be plain white)
Then goto the menu bar: --> ALPHA --> IMPORT ALPHA CHANNEL.
Select one of the bmp files.
There will be black areas in the small preview window now.
Save the texture.
The areas with a black alpha channel will become invisible on the model thus removing the nose sensor or stores.
I can not give you a technical description of what the alpha channel is and how it works. I am sure someone on this forum can.
I have attached some alpha channels for the F-4B model.
You will need DXTbmp.
Open the texture you want to modify.
On the top right corner of the window there is a small preview window of the alpha channel of the texture. (It will be plain white)
Then goto the menu bar: --> ALPHA --> IMPORT ALPHA CHANNEL.
Select one of the bmp files.
There will be black areas in the small preview window now.
Save the texture.
The areas with a black alpha channel will become invisible on the model thus removing the nose sensor or stores.
- Attachments
-
- FM_Phantom_alpha_channels.zip
- alpha channels for Fernando Martinez' F-4B Phantom model
- (18.18 KiB) Downloaded 11 times
-
- Captain
- Posts: 393
- Joined: 07 Dec 2006, 03:33
- Version: FS9
- Location: Atlanta Ga
The alpha channel of an ARGB image defines its transparency when it is composited with a second image. If a pixel has an alpha channel of 0 it is considered completely transparent when composited onto another image. If a pixel's alpha channel is set to 255 it is considered completely opaque, and will show at full opacity when composited. Intermediate values will cause the pixel to fade smoothly between the first and second image. In 4-plane char Jitter matrices, data stored in plane 0 of the matrix is considered to be the alpha channel.