Royal Navy Fleet Air Arm - F-4K Phantoms

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hawk_sh
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Royal Navy Fleet Air Arm - F-4K Phantoms

Post by hawk_sh »

My first repaints:

767 Naval Air Squadron
892 Naval Air Squadron
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892 Naval Air Squadron Special Scheme
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They are for Fernando Martinez' F-4B model.
The alpha channel was used to remove the nose sensor and stores.
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Post by Joecoastie »

Lookin' good! What carrier is that?
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Post by Firebird »

Its a shame that Fernando left the scene before releasing his F-4K, I did provide him with some info on it, as he actually had the extending noseleg built in to the model. I have pics of it.
It was awesome but Fernando was always improving his models, its almost like he never felt that they were good enough for release, which they most certainly were.
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Post by hawk_sh »

It's HMS Ark Royal RO9
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Post by Chrisb »

In respect of Steve's comment I'm probably not the only person who remembers seeing the screenshot on an Alphasim forum of a carrier deck on which Fernando had A7, A6 and maybe a Crusader if I remember right.
I wonder what happened to them..and him!

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Post by foufure »

hawk_sh wrote:It's HMS Ark Royal RO9
Where can we find these carrier scenery ?? Thanks
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Post by Chrisb »

Foufure

I have a feeling a feeling the Alphasim forums were revised long time back but not long after Alphasim released the Enterprise Fernando released a ile 'f4b_for_bige'. In it were F4Bs in old US Navy colours and one retro texture for Alphasim's A6.
forums Big E section, of the carrier with the aforementioned aircraft, and maybe a twin engined US Navy carrier borne aircraft, and as the thread grew it was soon worked out that it was his work in progress on those aircraft.
Then he went uncontactable.
I still have the file 'f4b_for_bige' unzipped, 2.16mb.

Incidentally I did some seven paints some time ago for f4nutter of the RN 892RNAS Phantoms using his FGR.2 in the '77' scheme if anyone wants them.

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Post by f4nutter »

and i love em ! i'l do the screenie for you chris :wink:

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Post by Chrisb »

Thanks Ray. I've never mastered screenies to date!

Foufure

If you were asking about the Ark Royal scenery the files are all on Flightsim.com. Search for Ark Royal or Ian Kirby.

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Post by lowlevelRAF »

I have the carrier but anyone got any idea's where i can find that RN Tomb ai from 8)?

I must say it looks fab :D !!!


Thanks for the help,

Matt :)
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Post by hawk_sh »

I did not upload the RN repaints yet.

But I am thinking about releasing it as a small packge including flight plans and AFCAD.

The Phantom model is on FlightSim.com (f4b_for_bige.zip).
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Post by jimrodger »

Being a total numpty at repainting and just cannot find a simple enough explanation of the alpha channel and how it works.
Could you explain how you edited the F4 to get rid of the nose sensor and stores.

Many thanks

Jim
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Post by N35W »

Guys in the UK.

Did your goverment put the big carriers in storage in case they needed them in the future or did they dismantle them?
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Post by f4nutter »

they were made into mini metro's then scrapped :lol: (its a car)
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Post by N35W »

Awh, thats too bad. Those where great ships.
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alpha channel

Post by hawk_sh »

Hi,

I can not give you a technical description of what the alpha channel is and how it works. I am sure someone on this forum can.

I have attached some alpha channels for the F-4B model.

You will need DXTbmp.

Open the texture you want to modify.
On the top right corner of the window there is a small preview window of the alpha channel of the texture. (It will be plain white)
Then goto the menu bar: --> ALPHA --> IMPORT ALPHA CHANNEL.
Select one of the bmp files.
There will be black areas in the small preview window now.
Save the texture.

The areas with a black alpha channel will become invisible on the model thus removing the nose sensor or stores.
Attachments
FM_Phantom_alpha_channels.zip
alpha channels for Fernando Martinez' F-4B Phantom model
(18.18 KiB) Downloaded 11 times
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Post by scottr5213 »

The alpha channel of an ARGB image defines its transparency when it is composited with a second image. If a pixel has an alpha channel of 0 it is considered completely transparent when composited onto another image. If a pixel's alpha channel is set to 255 it is considered completely opaque, and will show at full opacity when composited. Intermediate values will cause the pixel to fade smoothly between the first and second image. In 4-plane char Jitter matrices, data stored in plane 0 of the matrix is considered to be the alpha channel.
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Post by N35W »

Iv'e seen some nice helo's where the authors put alpha channels on the windows to make them realistic. It's looks like the real thing when you look out but murders the frame rates. I't must take a ton of processing power to make that smooth average.
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Post by jimrodger »

I think I understood the explanation :?

Thanks for the reply guys, got to try it out for myself now
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