Textures
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants
Textures
Does anyone know if the textures for the runway, taxiway etc can be changed/edited in ADE9 or TTools or any other program?
On Google earth & bing maps, the runway textures seem to be a beige colour rather that the grey textures in the usual programs.
On Google earth & bing maps, the runway textures seem to be a beige colour rather that the grey textures in the usual programs.
Re: Textures
Yes they can be changed and there are several downloads that replace the global runway textures. If I remember rightly I use AEU7 and AEU8, Airport Environment Update, theya re freeware. I am sure that there are payware ones as well.
Steve
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Quid Si Coelum Ruat
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Re: Textures
But you have to change them out by changing the actual texture files inside the global texture folder. You can't make the changes with ADE9.
A trick you can use is to replace one of the obscure textures like "Brick" or "Coral" with a variation of concrete or asphalt thereby giving you multiple runway textures for the same surface.
A trick you can use is to replace one of the obscure textures like "Brick" or "Coral" with a variation of concrete or asphalt thereby giving you multiple runway textures for the same surface.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants
Re: Textures
Thanks guy`s for the rapid answers. Can I take a texture from say capturing an image from bing & using that as a texture?
Re: Textures
Yes, but be careful. Look at one of the default textures first to see how it is created. You'll see that it has to be generic enough to use down the whole length of the taxiway or runway.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants
Re: Textures
Thanks Mike, I will experiment. Sorry to be a pain, but can you tell me if the RAF Hangars will become available as I am trying to redo Mildenhall & I have US hangars as a replacement at the moment & the other one is the hardened shelters as I am also doing Ramstein until the ACG is available.
PS, I am having great fun with ADE9 & Sbuilder after seeing your tutorials. Cheers.
PS, I am having great fun with ADE9 & Sbuilder after seeing your tutorials. Cheers.
- Garysb
- MAIW Developer
- Posts: 2809
- Joined: 11 Aug 2006, 19:33
- Version: FSX
- Location: Scunthorpe, North Lincolnshire, UK
Re: Textures
Ralph
Look for Ted Andrews on avsim they should all be there
Or any of the Raf type packages AH64 HAS THEM AND THE TUTORS MAY WELL oops cap lock cant be bothered to change it
Gary
Look for Ted Andrews on avsim they should all be there
Or any of the Raf type packages AH64 HAS THEM AND THE TUTORS MAY WELL oops cap lock cant be bothered to change it
Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Buzz Aldrin (1930 -
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants
Re: Textures
Gary
I put the stuff from the appache scenry into the ADE9 file for bgl`s & also in the thumbs file both seperatly & together alas ADE cannot find the files? any ideas.
Dave
I put the stuff from the appache scenry into the ADE9 file for bgl`s & also in the thumbs file both seperatly & together alas ADE cannot find the files? any ideas.
Dave
Re: Textures
I could be wrong but you don't move the bgls into ADE9, you tell ADE9 where the bgls are. It is in the manual. The only thing that you have to add to an ADE9 directory is the thumbs. Again this is covered in the manual.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants
Re: Textures
Thanks Steve, I will have another go when I get home tonight. I must admit, I cannot recall seeing any thumbs with the apache scenery file though?
Dave
Dave
Re: Textures
There isn't any for the hangars. Somebody has to physically produce them and as far as I know nobody has for the Hangar lib. If you look under Resources on the main page you will see what have been created.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- Rotten Ralph
- Captain
- Posts: 317
- Joined: 16 Jan 2007, 18:16
- Version: FS9
- Location: Farnborough, Hants