SIAI Su-24 Fencer [The Russians are comin'!!! ]
- RipPipPip
- Lieutenant Colonel
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- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
SIAI Su-24 Fencer [The Russians are comin'!!! ]
Hey guys, watch out:
- that is Sukhoi Su-24M made by Sergey Ivanov ('Scorpio9999') (not SKJ).
There's only one LOD but I asked for more :
There's original (Russian lang) thread at Avsim.ru (you may always translate this) here:
http://www.avsim.ru/forum/index.php?sho ... ntry562510
So maybe one small pack in a near future guys? Who would take a project lead?
There are just 577 left active in Russia alone
http://en.wikipedia.org/wiki/Su-24
[Edited] It's Sergey 'Scorpio9999' not SKJ
- that is Sukhoi Su-24M made by Sergey Ivanov ('Scorpio9999') (not SKJ).
There's only one LOD but I asked for more :
There's original (Russian lang) thread at Avsim.ru (you may always translate this) here:
http://www.avsim.ru/forum/index.php?sho ... ntry562510
So maybe one small pack in a near future guys? Who would take a project lead?
There are just 577 left active in Russia alone
http://en.wikipedia.org/wiki/Su-24
[Edited] It's Sergey 'Scorpio9999' not SKJ
Last edited by RipPipPip on 06 Apr 2007, 10:14, edited 5 times in total.
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
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- RipPipPip
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- Joined: 11 Aug 2006, 20:57
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Check the second link of the first post:
http://www.avsim.ru/forum/index.php?act ... &id=103181
(I'm not sure if you need to be a user there ...)
http://www.avsim.ru/forum/index.php?act ... &id=103181
(I'm not sure if you need to be a user there ...)
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- Cianofranc
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- Version: FS9
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- RipPipPip
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- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
BUMP!
The model did not die,
Mr Scorpio9999 finishes the stuff:
He decided not to make LODs though ...
The model did not die,
Mr Scorpio9999 finishes the stuff:
He decided not to make LODs though ...
Last edited by RipPipPip on 29 Apr 2008, 11:24, edited 1 time in total.
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- Superbuggz
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- Superbuggz
- Second Lieutenant
- Posts: 97
- Joined: 02 Apr 2008, 10:27
- Version: FS9
- Location: EHAM
If an AI aircraft model has 5000 polygons in its construction and you are 2 miles away from it but looking in the same direction, then your computer attempts to draw all 5000 polygons. That would be alright if there was only one such aircraft in view, but if you had 100 then that is clearly a waste of the computer's resources since your eyes cannot detect any detail at that range. LODs are models of the aircraft where each LOD has a decreasing number of polygons with increasing distance from the model. As an example the LOD with the lowest number of polygons, seen at greatest distance, may only have 20 or so polygons. Now with 100 of those. the computer only has to draw 2000 polygons for you to be able to see all 100 aircraft. That will increase your FPS in the sim against a model without LODs when the computer would have to try and draw 500,000 polygons.
Good AI models will have anything between about 5 and 10 LODs associated with the main model.
LOD = Level Of Detail
Good AI models will have anything between about 5 and 10 LODs associated with the main model.
LOD = Level Of Detail
Which way is up?
-
- Lieutenant Colonel
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I'll take a shot at this.
LOD = Level(s) of detail
Each object or model is the result of a set of polygons pieced together to simulate a 3D object.
Up close to an aircraft, 100 feet for instance, more detail is expected as the aircraft fills the screen. Consequently, it's more likely that bumps and curves that are obvious in the real world will be noticed if not modelled. This leads to more polygons in order to make these bumps, curves, whatever. Many user-flyable aircaft have well over 20,000 polygons and I think I heard of one helo that has something like 55,000.
Farther away from an aircraft, think 100 yards, the less obvious small deviations or omissions from "reality" will be as they will take up less visual screen space. The end result is fewer polygons that the up-close version, LOD1
Extend that distance to 200 yards and small bumps can be eliminated polygon-wise, replaced by "shadows" in the paint textures if necessary. This LOD level has even fewer polygons than the previous one.
And on and on.
Some of the AIA models use as many as 11 LOD-levels. When you consider that each polygon for each model, AI/user aircraft or GMAX scenery object must be draw out to some arbitrary visual distance, the fewer polygons per model, the faster each object can be rendered and thus, the faster the resulting frame-rate (not considering other things like scenery or AI-traffic load times.)
At least, that's how I understand it. If someone cares to add to or correct my explanation, great.
Ford
Edit:Ooops, Graham beat me to it. Oh well.
LOD = Level(s) of detail
Each object or model is the result of a set of polygons pieced together to simulate a 3D object.
Up close to an aircraft, 100 feet for instance, more detail is expected as the aircraft fills the screen. Consequently, it's more likely that bumps and curves that are obvious in the real world will be noticed if not modelled. This leads to more polygons in order to make these bumps, curves, whatever. Many user-flyable aircaft have well over 20,000 polygons and I think I heard of one helo that has something like 55,000.
Farther away from an aircraft, think 100 yards, the less obvious small deviations or omissions from "reality" will be as they will take up less visual screen space. The end result is fewer polygons that the up-close version, LOD1
Extend that distance to 200 yards and small bumps can be eliminated polygon-wise, replaced by "shadows" in the paint textures if necessary. This LOD level has even fewer polygons than the previous one.
And on and on.
Some of the AIA models use as many as 11 LOD-levels. When you consider that each polygon for each model, AI/user aircraft or GMAX scenery object must be draw out to some arbitrary visual distance, the fewer polygons per model, the faster each object can be rendered and thus, the faster the resulting frame-rate (not considering other things like scenery or AI-traffic load times.)
At least, that's how I understand it. If someone cares to add to or correct my explanation, great.
Ford
Edit:Ooops, Graham beat me to it. Oh well.
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Guys,
here's current RWAI An-2 LOD example:
http://www.militaryaiworks.com/forum/vi ... 8&start=90
Back to the Su-24,
you can download last Betas here:
MODELS
========
M.zip: http://www.avsim.ru/forum/index.php?act ... &id=151534
PTB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151535
OFAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151536
X23.zip: http://www.avsim.ru/forum/index.php?act ... &id=151537
KAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151538
FDE:
=====
AI_Su_24M_config.zip: http://www.avsim.ru/forum/index.php?act ... &id=151457
You have to change this in aircraft.cfg:
TEXTURE:
========
AI_Su_24M_texture.zip: http://www.avsim.ru/forum/index.php?act ... &id=151458
I'm not sure if you have to be Avsim.ru user, 'cos I am
here's current RWAI An-2 LOD example:
http://www.militaryaiworks.com/forum/vi ... 8&start=90
Back to the Su-24,
you can download last Betas here:
MODELS
========
M.zip: http://www.avsim.ru/forum/index.php?act ... &id=151534
PTB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151535
OFAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151536
X23.zip: http://www.avsim.ru/forum/index.php?act ... &id=151537
KAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151538
FDE:
=====
AI_Su_24M_config.zip: http://www.avsim.ru/forum/index.php?act ... &id=151457
You have to change this in aircraft.cfg:
Code: Select all
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -22.2, -2, 1.3, fx_Blueflame_TRD
light.1 = 3, -22.2, 2.2, 1.3, fx_Blueflame_TRD
light.2 = 3, -24.2, -2, 1.3, fx_nicksmokeAI_sm_lear
light.3 = 3, -24.2, 2, 1.3, fx_nicksmokeAI_sm_lear
========
AI_Su_24M_texture.zip: http://www.avsim.ru/forum/index.php?act ... &id=151458
I'm not sure if you have to be Avsim.ru user, 'cos I am
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
The model looks nice, just the LODs are missing. RIP, do you know whether he has decided not to make LODs (eg because of work load) or whether he does not see the davantages of using LO´s?
It seem sthat sy is now working an a Mig 25. I hope he will use LODs.
BTW I am really looking forward to your Anushka. It´s going to fill some grass fields in my sim. Thanks.
Andras
It seem sthat sy is now working an a Mig 25. I hope he will use LODs.
BTW I am really looking forward to your Anushka. It´s going to fill some grass fields in my sim. Thanks.
Andras