military AI ships
military AI ships
Hi
are there any CURRENT TIME AI SHIPS, for example military AI ships availible from different nations.
For example aircraft carrier, sub-marines ect.
are there any CURRENT TIME AI SHIPS, for example military AI ships availible from different nations.
For example aircraft carrier, sub-marines ect.
-
- Colonel
- Posts: 2165
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
-
- Colonel
- Posts: 2165
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: military AI ships
Be attention. FS2004 will propose only static landable Ships, but FSX propose moving landable ships (carriers etc)
Re: military AI ships
I use FS2004.
Where can I get moving military ships for FS2004? I don`t need landable ships.
Where can I get moving military ships for FS2004? I don`t need landable ships.
-
- Colonel
- Posts: 2165
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: military AI ships
on avsim, on flightsim, but not a lot....
Re: military AI ships
Any ship can be made AI if you add an AI ship fde to it. The tricky part is the flightplans to make it move. They are basically very,very long taxy journeys.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: military AI ships
And set the taxiways to the narrowest possible with Texture that blends in with the sea. otherwise you'll get some strange lines in the sea.
I used to be able to hand craft sea routes using a zero width and invisible Texture setting in the decoded afcad then recompile them into a bgl.
I used to be able to hand craft sea routes using a zero width and invisible Texture setting in the decoded afcad then recompile them into a bgl.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Re: military AI ships
If you use the "apron" (green) lines, they dont show...
(in FS9 at least?)
(in FS9 at least?)
Guenther
Re: military AI ships
Here a very basic ADE. Very important is to set the radius of parking spot at least to 600 ft.
Also "Area" and "Parking Type" should be declared as "Dock". Be aware that FS9 AI ships work within a radius of about 50 miles only. So no Atlantic crossings or something like that.
Almost all drivable ships can be scheduled as AI, as long as you're using a particular air and an aircraft.cfg file.
Bernard
Also "Area" and "Parking Type" should be declared as "Dock". Be aware that FS9 AI ships work within a radius of about 50 miles only. So no Atlantic crossings or something like that.
Almost all drivable ships can be scheduled as AI, as long as you're using a particular air and an aircraft.cfg file.
Bernard
Re: military AI ships
I might try and plan some moving LCACs.
It looks like I will have to figure out the beach landing sooner or later. Maybe use a static Amphibious Assault Ship with the parking spot inside the well deck and have the taxiway route up to shore somewhere and return to the ship.
It looks like I will have to figure out the beach landing sooner or later. Maybe use a static Amphibious Assault Ship with the parking spot inside the well deck and have the taxiway route up to shore somewhere and return to the ship.
Re: military AI ships
hello
it's possible to adapt ships from CFS2 to FS2004 but you must to create a aircraft.file and a air.file.
After 3 years I'm able to make this but I don't have autorisation from the creators of the models for upload my results.
You can find a multitude of models at http://www.sim-outhouse.com/sohforums/l ... p?catid=42
but you must be enregistered for download
it's possible to adapt ships from CFS2 to FS2004 but you must to create a aircraft.file and a air.file.
After 3 years I'm able to make this but I don't have autorisation from the creators of the models for upload my results.
You can find a multitude of models at http://www.sim-outhouse.com/sohforums/l ... p?catid=42
but you must be enregistered for download
Re: military AI ships
That's the CFS2 USS Coral Sea placed in FS9 as static AI at Norfolk naval base. Of course it could be programed to move, but without static objects on deck.
Re: military AI ships
I have Ohio and Los Angeles class subs that I made a while ago for use as AI. Pretty easy to give them a ship AI setup.
I can upload them if there's interest.
I can upload them if there's interest.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: military AI ships
I'd be interested.MIKE JG wrote:I have Ohio and Los Angeles class subs that I made a while ago for use as AI. Pretty easy to give them a ship AI setup.
I can upload them if there's interest.
thanks
Jon
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
- SeanG
- Captain
- Posts: 360
- Joined: 11 May 2008, 05:22
- Version: P3D
- Location: Christchurch, New Zealand
- Contact:
Re: military AI ships
SecondedJon wrote:I'd be interested.MIKE JG wrote:I have Ohio and Los Angeles class subs that I made a while ago for use as AI. Pretty easy to give them a ship AI setup.
I can upload them if there's interest.
SeanG